Map接口容器存放的是key-value对,由于Map是按key索引的,因此 key 是不可重复的,但 value 允许重复。 下面简单介绍一下Map接口的实现,包括HashMap,LinkedHashMap,WeakHashMap,Hashtable,IdentityHashMap和TreeMap。需要注意的是,Map接口并没有继承Collection接口!
1、HashMap
HashMap 继承于AbstractMap,实现了Cloneable、java.io.Serializable接口,而AbstractMap实现了Map接口。HashMap 的实现不是同步的,这意味着它不是线程安全的。它的key、value都可以为null。此外,HashMap依赖key哈希值,所以其不是有序的,其底层使用数组(元素为链表,根据元素的hashcode确定数组下表)来存储数据。
public class HashMap<K,V>
extends AbstractMap<K,V>
implements Map<K,V>, Cloneable, Serializable
{
public abstract class AbstractMap<K,V> implements Map<K,V> {
/**
* Sole constructor. (For invocation by subclass constructors, typically
* implicit.)
*/
protected AbstractMap() {
}
public interface Map<K,V> {
// Query Operations /**
* Returns the number of key-value mappings in this map. If the
* map contains more than <tt>Integer.MAX_VALUE</tt> elements, returns
* <tt>Integer.MAX_VALUE</tt>.
*
* @return the number of key-value mappings in this map
*/
int size();
public class HashMap<K,V>
extends AbstractMap<K,V>
implements Map<K,V>, Cloneable, Serializable
{ /**
* The default initial capacity - MUST be a power of two.
*/
static final int DEFAULT_INITIAL_CAPACITY = ; /**
* The maximum capacity, used if a higher value is implicitly specified
* by either of the constructors with arguments.
* MUST be a power of two <= 1<<30.
*/
static final int MAXIMUM_CAPACITY = << ; /**
* The load factor used when none specified in constructor.
*/
static final float DEFAULT_LOAD_FACTOR = 0.75f; /**
* The table, resized as necessary. Length MUST Always be a power of two.
*/
transient Entry[] table; /**
* The number of key-value mappings contained in this map.
*/
transient int size; /**
* The next size value at which to resize (capacity * load factor).
* @serial
*/
int threshold; /**
* The load factor for the hash table.
*
* @serial
*/
final float loadFactor; /**
* The number of times this HashMap has been structurally modified
* Structural modifications are those that change the number of mappings in
* the HashMap or otherwise modify its internal structure (e.g.,
* rehash). This field is used to make iterators on Collection-views of
* the HashMap fail-fast. (See ConcurrentModificationException).
*/
transient volatile int modCount; /**
* Constructs an empty <tt>HashMap</tt> with the specified initial
* capacity and load factor.
*
* @param initialCapacity the initial capacity
* @param loadFactor the load factor
* @throws IllegalArgumentException if the initial capacity is negative
* or the load factor is nonpositive
*/
public HashMap(int initialCapacity, float loadFactor) {
if (initialCapacity < )
throw new IllegalArgumentException("Illegal initial capacity: " +
initialCapacity);
if (initialCapacity > MAXIMUM_CAPACITY)
initialCapacity = MAXIMUM_CAPACITY;
if (loadFactor <= || Float.isNaN(loadFactor))
throw new IllegalArgumentException("Illegal load factor: " +
loadFactor); // Find a power of 2 >= initialCapacity
int capacity = ;
while (capacity < initialCapacity)
capacity <<= ; this.loadFactor = loadFactor;
threshold = (int)(capacity * loadFactor);
table = new Entry[capacity];
init();
}
static class Entry<K,V> implements Map.Entry<K,V> {
final K key;
V value;
Entry<K,V> next;
final int hash; /**
* Creates new entry.
*/
Entry(int h, K k, V v, Entry<K,V> n) {
value = v;
next = n;
key = k;
hash = h;
}
HashMap 的实例有两个参数影响其性能:“初始容量” 和 “加载因子”。容量是哈希表中桶的数量,初始容量只是哈希表在创建时的容量。加载因子是哈希表在其容量自动增加之前可以达到多满的一种尺度。当哈希表中的条目数超出了加载因子与当前容量的乘积时,则要对该哈希表进行resize操作(即重建内部数据结构),从而哈希表将具有大约两倍的桶数。通常,默认加载因子是 0.75, 这是在时间和空间成本上寻求一种折衷。
public V put(K key, V value) {
if (key == null)
return putForNullKey(value);
int hash = hash(key.hashCode());
int i = indexFor(hash, table.length);
for (Entry<K,V> e = table[i]; e != null; e = e.next) {
Object k;
if (e.hash == hash && ((k = e.key) == key || key.equals(k))) {
V oldValue = e.value;
e.value = value;
e.recordAccess(this);
return oldValue;
}
} modCount++;
addEntry(hash, key, value, i);
return null;
}
void addEntry(int hash, K key, V value, int bucketIndex) {
Entry<K,V> e = table[bucketIndex];
table[bucketIndex] = new Entry<K,V>(hash, key, value, e); // 在链表头加上此Entry
if (size++ >= threshold)
resize( * table.length);
}
void resize(int newCapacity) {
Entry[] oldTable = table;
int oldCapacity = oldTable.length;
if (oldCapacity == MAXIMUM_CAPACITY) {
threshold = Integer.MAX_VALUE;
return;
} Entry[] newTable = new Entry[newCapacity];
transfer(newTable);
table = newTable;
threshold = (int)(newCapacity * loadFactor);
}
2、LinkedHashMap
LinkedHashMap继承与HashMap,与HashMap相比LinkedHashMap维护的是一个具有双重链表的HashMap,LinkedHashMap支持排序,输出时其元素是有顺序的,先插入的先遍历到(对链表的遍历都是使用这个双向链表),而HashMap输出时是随机的。如果Map映射比较复杂而又要求高效率的话,最好使用LinkedHashMap。同样,LinkedHashMap也是非线程安全的。
友情提示一下,可以利用LinkedHashMap很方便的实现LRU算法,主要是重写boolean removeEldestEntry(Map.Entry<K,V> eldest)方法。如果应该从映射移除最旧的条目,则返回 true;如果应该保留,则返回 false。
public class LinkedHashMap<K,V>
extends HashMap<K,V>
implements Map<K,V>
{ private static final long serialVersionUID = 3801124242820219131L; /**
* The head of the doubly linked list.
*/
private transient Entry<K,V> header; // 较HashMap多维护的一条双向链表
/**
* This override alters behavior of superclass put method. It causes newly
* allocated entry to get inserted at the end of the linked list and
* removes the eldest entry if appropriate.
*/
void addEntry(int hash, K key, V value, int bucketIndex) {
createEntry(hash, key, value, bucketIndex); // Remove eldest entry if instructed, else grow capacity if appropriate
Entry<K,V> eldest = header.after;
if (removeEldestEntry(eldest)) {
removeEntryForKey(eldest.key);
} else {
if (size >= threshold)
resize( * table.length);
}
}
3、WeakHashMap
WeakHashMap继承了AbstractMap而且实现了Map接口。WeakHashMap的每一个key对象保存了实际对象的弱引用,当系统回收了该key所对应的实际对象之后,WeakHashMap会自动删除该key对应的key-value对(http://zhang-xzhi-xjtu.iteye.com/blog/413159)。虽然Java有 垃圾回收机制,但是只要是自己管理的内存,就应该警惕内存泄露的问题,例如的对象池、缓存中的过期对象都有可能引发内存泄露的问题,其中我们可以用 WeakHashMap来作为缓存的容器可以有效解决这一问题。
WeakHashMap维护了一个ReferenceQueue,保存了所有存在引用的Key对象:
public class WeakHashMap<K,V>
extends AbstractMap<K,V>
implements Map<K,V> { /**
* The default initial capacity -- MUST be a power of two.
*/
private static final int DEFAULT_INITIAL_CAPACITY = ; /**
* The maximum capacity, used if a higher value is implicitly specified
* by either of the constructors with arguments.
* MUST be a power of two <= 1<<30.
*/
private static final int MAXIMUM_CAPACITY = << ; /**
* The load fast used when none specified in constructor.
*/
private static final float DEFAULT_LOAD_FACTOR = 0.75f; /**
* The table, resized as necessary. Length MUST Always be a power of two.
*/
private Entry[] table; /**
* The number of key-value mappings contained in this weak hash map.
*/
private int size; /**
* The next size value at which to resize (capacity * load factor).
*/
private int threshold; /**
* The load factor for the hash table.
*/
private final float loadFactor; /**
* Reference queue for cleared WeakEntries
*/
private final ReferenceQueue<K> queue = new ReferenceQueue<K>(); // 这个是重点,引用队列
/**
* The entries in this hash table extend WeakReference, using its main ref
* field as the key.
*/
private static class Entry<K,V> extends WeakReference<K> implements Map.Entry<K,V> {
private V value;
private final int hash;
private Entry<K,V> next; /**
* Creates new entry.
*/
Entry(K key, V value,
ReferenceQueue<K> queue,
int hash, Entry<K,V> next) {
super(key, queue);
this.value = value;
this.hash = hash;
this.next = next;
}
同时, WeakHashMap中有一个私有的expungeStaleEntries()方法,会在大部分共有方法中被调用,而且这个方法会将ReferenceQueue中所有失效的引用从Map中去除,从而实现了weak的效果。
/**
* Expunges stale entries from the table.
*/
private void expungeStaleEntries() {
Entry<K,V> e;
while ( (e = (Entry<K,V>) queue.poll()) != null) {
int h = e.hash;
int i = indexFor(h, table.length); Entry<K,V> prev = table[i];
Entry<K,V> p = prev;
while (p != null) {
Entry<K,V> next = p.next;
if (p == e) {
if (prev == e)
table[i] = next;
else
prev.next = next;
e.next = null; // Help GC
e.value = null; // " "
size--;
break;
}
prev = p;
p = next;
}
}
}
4、HashTable
HashTable是比较久远以前的类了,其继承了Dictionary类,实现了Map接口。
public class Hashtable<K,V>
extends Dictionary<K,V>
implements Map<K,V>, Cloneable, java.io.Serializable { /**
* The hash table data.
*/
private transient Entry[] table; /**
* The total number of entries in the hash table.
*/
private transient int count; /**
* The table is rehashed when its size exceeds this threshold. (The
* value of this field is (int)(capacity * loadFactor).)
*
* @serial
*/
private int threshold; /**
* The load factor for the hashtable.
*
* @serial
*/
private float loadFactor; /**
* The number of times this Hashtable has been structurally modified
* Structural modifications are those that change the number of entries in
* the Hashtable or otherwise modify its internal structure (e.g.,
* rehash). This field is used to make iterators on Collection-views of
* the Hashtable fail-fast. (See ConcurrentModificationException).
*/
private transient int modCount = ; /** use serialVersionUID from JDK 1.0.2 for interoperability */
private static final long serialVersionUID = 1421746759512286392L; /**
* Constructs a new, empty hashtable with the specified initial
* capacity and the specified load factor.
*
* @param initialCapacity the initial capacity of the hashtable.
* @param loadFactor the load factor of the hashtable.
* @exception IllegalArgumentException if the initial capacity is less
* than zero, or if the load factor is nonpositive.
*/
public Hashtable(int initialCapacity, float loadFactor) {
if (initialCapacity < )
throw new IllegalArgumentException("Illegal Capacity: "+
initialCapacity);
if (loadFactor <= || Float.isNaN(loadFactor))
throw new IllegalArgumentException("Illegal Load: "+loadFactor); if (initialCapacity==)
initialCapacity = ;
this.loadFactor = loadFactor;
table = new Entry[initialCapacity];
threshold = (int)(initialCapacity * loadFactor);
}
HashTable是线程安全的,其很多方法的实现都是用了synchronized关键字:
/**
* Returns the number of keys in this hashtable.
*
* @return the number of keys in this hashtable.
*/
public synchronized int size() {
return count;
}
另外,HashTable在扩容的时候会rehash(HashMap已经用resize方法不会去rehash从而优化了这个的效率问题),这个是非常耗时的操作。同时,HashTable不允许存入null的key或者value,否则会抛出NullPointerException
public synchronized V put(K key, V value) {
// Make sure the value is not null
if (value == null) {
throw new NullPointerException();
} // Makes sure the key is not already in the hashtable.
Entry tab[] = table;
int hash = key.hashCode();
int index = (hash & 0x7FFFFFFF) % tab.length;
for (Entry<K,V> e = tab[index] ; e != null ; e = e.next) {
if ((e.hash == hash) && e.key.equals(key)) {
V old = e.value;
e.value = value;
return old;
}
} modCount++;
if (count >= threshold) {
// Rehash the table if the threshold is exceeded
rehash(); /////////////////////////////////////////////////////////////////////////////////////// tab = table;
index = (hash & 0x7FFFFFFF) % tab.length;
}
5、IdentityHashMap
IdentityHashMap类利用哈希表实现 Map 接口,与HashMap无太大区别。下面描述了IdentityHashMap和HashMap比较不一样的地方。
比较键(和值)时使用引用相等性代替对象相等性,换句话说,在 IdentityHashMap 中,当且仅当 (k1==k2) 时,才认为两个键 k1 和 k2 相等(在正常 Map 实现中,当且仅当满足(k1==null ? k2==null : e1.equals(e2))才认为两个键 k1 和 k2 相等)。
public V put(K key, V value) {
Object k = maskNull(key);
Object[] tab = table;
int len = tab.length;
int i = hash(k, len); Object item;
while ( (item = tab[i]) != null) {
if (item == k) {
V oldValue = (V) tab[i + 1];
tab[i + 1] = value;
return oldValue;
}
i = nextKeyIndex(i, len);
} modCount++;
tab[i] = k;
tab[i + 1] = value;
if (++size >= threshold)
resize(len); // len == 2 * current capacity.
return null;
}
默认的价值加载因子为2/3,在重新哈希后,加载因子变为1/3.当哈希表中的条目数超出了加载因子与当前容量的乘积时,通过调用 reszie 方法将容量翻倍,重新进行哈希。增加桶数,重新哈希,可能相当昂贵。
private void resize(int newCapacity) {
// assert (newCapacity & -newCapacity) == newCapacity; // power of 2
int newLength = newCapacity * 2; Object[] oldTable = table;
int oldLength = oldTable.length;
if (oldLength == 2*MAXIMUM_CAPACITY) { // can't expand any further
if (threshold == MAXIMUM_CAPACITY-1)
throw new IllegalStateException("Capacity exhausted.");
threshold = MAXIMUM_CAPACITY-1; // Gigantic map!
return;
}
if (oldLength >= newLength)
return; Object[] newTable = new Object[newLength];
threshold = newLength / 3; for (int j = 0; j < oldLength; j += 2) {
Object key = oldTable[j];
if (key != null) {
Object value = oldTable[j+1];
oldTable[j] = null;
oldTable[j+1] = null;
int i = hash(key, newLength); ////////////////////这里重哈希了/////////////////////////
while (newTable[i] != null)
i = nextKeyIndex(i, newLength);
newTable[i] = key;
newTable[i + 1] = value;
}
}
table = newTable;
}
6、TreeMap
TreeMap 的实现就是红黑树数据结构,也就说是一棵自平衡的排序二叉树,这样就可以保证当需要快速检索指定节点。红黑树是一种自平衡排序二叉树,树中每个节点的值,都大于或等于在它的左子树中的所有节点的值,并且小于或等于在它的右子树中的所有节点的值,这确保红黑树运行时可以快速地在树中查找和定位的所需节点。 对于 TreeMap 而言,由于它底层采用一棵“红黑树”来保存集合中的 Entry,这意味这 TreeMap 添加元素、取出元素的性能都比 HashMap 低:当 TreeMap 添加元素时,需要通过循环找到新增 Entry 的插入位置,因此比较耗性能;当从 TreeMap 中取出元素时,需要通过循环才能找到合适的 Entry,也比较耗性能。但 TreeMap比 HashMap 的优势在于:TreeMap 中的所有 Entry 总是按 key 根据指定排序规则保持有序状态,TreeSet 中所有元素总是根据指定排序规则保持有序状态。
public class TreeMap<K,V>
extends AbstractMap<K,V>
implements NavigableMap<K,V>, Cloneable, java.io.Serializable
{
/**
* The comparator used to maintain order in this tree map, or
* null if it uses the natural ordering of its keys.
*
* @serial
*/
private final Comparator<? super K> comparator; private transient Entry<K,V> root = null; /**
* The number of entries in the tree
*/
private transient int size = 0; /**
* The number of structural modifications to the tree.
*/
private transient int modCount = 0; /**
* Constructs a new, empty tree map, using the natural ordering of its
* keys. All keys inserted into the map must implement the {@link
* Comparable} interface. Furthermore, all such keys must be
* <i>mutually comparable</i>: <tt>k1.compareTo(k2)</tt> must not throw
* a <tt>ClassCastException</tt> for any keys <tt>k1</tt> and
* <tt>k2</tt> in the map. If the user attempts to put a key into the
* map that violates this constraint (for example, the user attempts to
* put a string key into a map whose keys are integers), the
* <tt>put(Object key, Object value)</tt> call will throw a
* <tt>ClassCastException</tt>.
*/
public TreeMap() {
comparator = null;
} /**
* Constructs a new, empty tree map, ordered according to the given
* comparator. All keys inserted into the map must be <i>mutually
* comparable</i> by the given comparator: <tt>comparator.compare(k1,
* k2)</tt> must not throw a <tt>ClassCastException</tt> for any keys
* <tt>k1</tt> and <tt>k2</tt> in the map. If the user attempts to put
* a key into the map that violates this constraint, the <tt>put(Object
* key, Object value)</tt> call will throw a
* <tt>ClassCastException</tt>.
*
* @param comparator the comparator that will be used to order this map.
* If <tt>null</tt>, the {@linkplain Comparable natural
* ordering} of the keys will be used.
*/
public TreeMap(Comparator<? super K> comparator) {
this.comparator = comparator;
}
static final class Entry<K,V> implements Map.Entry<K,V> {
K key;
V value;
Entry<K,V> left = null;
Entry<K,V> right = null;
Entry<K,V> parent;
boolean color = BLACK; /**
* Make a new cell with given key, value, and parent, and with
* <tt>null</tt> child links, and BLACK color.
*/
Entry(K key, V value, Entry<K,V> parent) {
this.key = key;
this.value = value;
this.parent = parent;
}
同样是支持有序状态,LinkedHashMap保存了记录的插入顺序,先插入的先遍历到,而TreeMap默认是按升序排,也可以指定排序的比较器,遍历的时候按升序遍历。这个TreeMap的实现比较复杂,有需要研究的朋友可以自行查看其源码。
最后,我们来讨论一下hashcode在Map中的重要性。从上面我们了解到Map主要是依赖Hash码来查找元素链表的。根据某个计算公式,使用hashcode找到Entry所在的段,最后遍历对应段的链表结构再次去对比hashcode以及key值,最后找到value。当key对象的hash方法设计不当时,可能导致单个链表数据量过大,最后线性查找性能下降,导致整个map的查找性能下降。