为python设置socket代理
首先,你得下载SocksiPy这个.解压出来之后里面会有一个socks.py文件.然后你可以把这个文件复制到python安装目录里面的Lib\site-packages中.或者把这个文件复制到程序所在的目录中.
然后就可以再程序中使用socket代理来编写程序了.
下面是示例代码
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import socks
import socket
socks.setdefaultproxy(socks.PROXY_TYPE_SOCKS5, "127.0.0.1" , 8088 )
socket.socket = socks.socksocket
import urllib2
urllib2.urlopen( 'http://www.baidu.com' ).read()
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通过socket通信实现远程摄像头监控
通过python来实现摄像头监控,然后通过socket通信来将数据发送到远程服务器,这样就可以实现远程监控了.大概找了下资料,果然可以,下面贴出实现过程.
这个程序包括一个服务器和一个客户端。需要的库有 VideoCapture 和 pygame,一个用来得到摄像头的视频,一个用来显示.
服务器端,主要实现监听客户端所发送到指令,如果指令是startCam,则打开摄像头,并向客户端发送数据.
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from VideoCapture import Device
import ImageDraw, sys, pygame, time
from pygame. locals import *
import socket
import time
from PIL import ImageEnhance
from threading import Thread
import traceback
import threading
# 全局变量
is_sending = False
cli_address = ('', 0 )
# 主机地址和端口
host = 'localhost'
port = 10218
# 初始化UDP socket
ser_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
ser_socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1 )
ser_socket.bind((host, port))
# 接收线程类,用于接收客户端发送的消息
class UdpReceiver(threading.Thread):
def __init__( self ):
threading.Thread.__init__( self )
self .thread_stop = False
def run( self ):
while not self .thread_stop:
# 声明全局变量,接收消息后更改
global cli_address
global is_sending
try :
message, address = ser_socket.recvfrom( 2048 )
except :
traceback.print_exc()
continue
print message,cli_address
cli_address = address
if message = = 'startCam' :
print 'start camera' ,
is_sending = True
ser_socket.sendto( 'startRcv' , cli_address)
if message = = 'quitCam' :
is_sending = False
print 'quit camera' ,
def stop( self ):
self .thread_stop = True
if __name__ = = '__main__' :
res = ( 640 , 480 )
cam = Device()
cam.setResolution(res[ 0 ],res[ 1 ])
brightness = 1.0
contrast = 1.0
shots = 0
receiveThread = UdpReceiver()
receiveThread.setDaemon( True ) # 该选项设置后使得主线程退出后子线程同时退出
receiveThread.start()
while 1 :
if is_sending:
camshot = ImageEnhance.Brightness(cam.getImage()).enhance(brightness)
camshot = ImageEnhance.Contrast(camshot).enhance(contrast)
clock = pygame.time.Clock()
img = cam.getImage().resize(( 160 , 120 ))
data = img.tostring()
ser_socket.sendto(data, cli_address)
time.sleep( 0.05 )
else :
time.sleep( 1 )
receiveThread.stop()
ser_socket.close()
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客户端:
主要功能是像服务器端发送指令,然后接受服务器所发送过来的数据并通过pygame模块来显示出来.
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# -*- coding: UTF-8 -*-
import socket, time
import pygame
from pygame. locals import *
from sys import exit
# 服务器地址,初始化socket
ser_address = ( 'localhost' , 10218 )
cli_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
# 设置超时
cli_socket.settimeout( 5 )
# 向服务器发送消息,并判断接收时是否超时,若超时则重发
while 1 :
cli_socket.sendto( 'startCam' , ser_address)
try :
message, address = cli_socket.recvfrom( 2048 )
if message = = 'startRcv' :
print message
break
except socket.timeout:
continue
cli_socket.recvfrom( 65536 )
# 初始化视频窗口
pygame.init()
screen = pygame.display.set_mode(( 640 , 480 ))
pygame.display.set_caption( 'Web Camera' )
pygame.display.flip()
# 设置时间,可以用来控制帧率
clock = pygame.time.Clock()
# 主循环,显示视频信息
while 1 :
try :
data, address = cli_socket.recvfrom( 65536 )
except socket.timeout:
continue
camshot = pygame.image.frombuffer(data, ( 160 , 120 ), 'RGB' )
camshot = pygame.transform.scale(camshot, ( 640 , 480 ))
for event in pygame.event.get():
if event. type = = pygame.QUIT:
cli_socket.sendto( 'quitCam' , ser_address)
cli_socket.close()
pygame.quit()
exit()
screen.blit(camshot, ( 0 , 0 ))
pygame.display.update()
clock.tick( 20 )
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客户端就是简单地向服务器发送启动消息,接收到回复后开始进入主循环开始接收视频数据并显示。
由于UDP协议不保证信息是否成功到达,因此前面设置了个重发机制,只有当客户端收到服务器的回复后,才停止发送开启消息并进入主循环.具体见注释.
使用时将localhost改成服务器IP即可.