iOS- 非整星的评分控件(支持小数)

时间:2023-12-19 20:47:32

概述

订单评论里实现星级评分控件: 简单整星评价与非整星的精评价.

详细

现在很多应用都有评分功能. 有了订单就有订单评论,订单评论里就有星级评分控件了! 一般来说, 都是简单整星的评价, 但是也有奇葩的小数星评价.

一、程序实现

一. 简单整星评价

iOS- 非整星的评分控件(支持小数)

实现步骤:

  • 1.创建 imageView, 用来改变星级图片.

  • 2.通过手势来区分点击到的位置.

  • 3.通过位置判断 imageView 显示的图片(一般都是5颗星评价,根据星星点亮颗数进行命名:score1~score5)

创建星星starImage和分数score:

@property (nonatomic, weak) UIImageView *starImage;
@property (nonatomic, copy) NSString *score;

设置starImage:

 UIImageView *starImage = [[UIImageView alloc] init];
starImage.userInteractionEnabled = YES;
starImage.backgroundColor = [UIColor clearColor];
starImage.frame = CGRectMake(CGRectGetMaxX(label.frame) + 15, 0, 80, 14);
starImage.image = [UIImage imageNamed:@"score0"];
[bgView addSubview:starImage];
self.starImage = starImage;

添加星级评价手势:

    UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(scoreClick:)];
[starImage addGestureRecognizer:tap];

手势操作结果:

- (void)scoreClick:(UITapGestureRecognizer *)tap {
CGPoint point = [tap locationInView:tap.view];
NSLog(@"%@", NSStringFromCGPoint(point)); if (point.x < self.starImage.width / 5) {
self.starImage.image = [UIImage imageNamed:@"score1"]; // 展示点亮图片
self.score = @"1"; // 评论分数
} else if (point.x < self.starImage.width / 5 * 2) {
self.starImage.image = [UIImage imageNamed:@"score2"];
self.score = @"2";
} else if (point.x < self.starImage.width / 5 * 3) {
self.starImage.image = [UIImage imageNamed:@"score3"];
self.score = @"3";
} else if (point.x < self.starImage.width / 5 * 4) {
self.starImage.image = [UIImage imageNamed:@"score4"];
self.score = @"4";
} else if (point.x < self.starImage.width) {
self.starImage.image = [UIImage imageNamed:@"score5"];
self.score = @"5";
}
}

二. 非整星精评价

上面需求并没有那么细,就评论整颗星星评价, 但是也有新需求半颗星星,这边就先整理下. 同时这次不仅支持非整星精评价, 也支持简单整星评价.

iOS- 非整星的评分控件(支持小数)

实现步骤:

  • 1. 初始化单个星星的实现, 按百分比裁剪图片改变星星整体图片(一张灰色暗色星星图, 一张高亮色星星图).

  • 2. 初始化星星按钮的布局, 通过触摸事件响应区分点击到的位置, 展现整体评价效果.

  • 3. 对score分数属性和allowFraction是否小数整颗星属性露出展现,在当前控制器里使用代理做分数改变后的操作, 初始化星星评价组件。

Step1. 初始化单个星星的实现

单个星星的实现, 要考虑到全灰状态,全亮状态,百分比高亮状态. 这里用UIButton来实现, 先把图片缩放到和Button大小一样, 可以根据百分比将图像进行裁剪,让新图像的宽度只有百分比所占的整个图像的宽度. 这里自定义ZLStarButton

按百分比裁剪图片:

+ (UIImage *)cutImage:(UIImage *)image fraction:(CGFloat)fractonPart{

    CGFloat width = image.size.width * fractonPart * image.scale;
CGRect newFrame = CGRectMake(0, 0, width , image.size.height * image.scale);
CGImageRef resultImage = CGImageCreateWithImageInRect(image.CGImage, newFrame);
UIImage *result = [UIImage imageWithCGImage:resultImage scale:image.scale orientation:image.imageOrientation];
CGImageRelease(resultImage); return result;
}

暗色置灰的状态设置为UIButton的正常普通状态:

- (void)setDarkImg:(UIImage *)darkImg{

    _darkImg = [ZLStarButton reSizeImage:darkImg toSize:self.frame.size];
[self setImage:_darkImg forState:UIControlStateNormal]; }

全高亮的状态设置为UIButton的点击状态:

- (void)setBrightImg:(UIImage *)brightImg{

    _brightImg = [ZLStarButton reSizeImage:brightImg toSize:self.frame.size];
[self setImage:_brightImg forState:UIControlStateSelected];
}

在BackgroundImage设置为灰色的星星图像,设置为Button的高亮状态:

- (void)setFractionPart:(CGFloat)fractionPart{

    if (fractionPart == 0) {
return;
} UIImage *image = [ZLStarButton cutImage:self.brightImg fraction:fractionPart];
self.imageView.contentMode = UIViewContentModeScaleAspectFit;
self.contentHorizontalAlignment = UIControlContentHorizontalAlignmentLeft;
self.contentVerticalAlignment = UIControlContentVerticalAlignmentFill;
[self setImage:image forState:UIControlStateHighlighted];
[self setBackgroundImage:self.darkImg forState:UIControlStateHighlighted];
self.selected = NO;
self.highlighted = YES;
}

如果点击到星星的一部分,把点击点转换成小数部分给上层。C语言的round函数可以四舍五入,这里的10代表保留一位小数。

- (CGFloat)fractionPartOfPoint:(CGPoint)point{

    CGFloat fractionPart =  (point.x - self.frame.origin.x) / self.frame.size.width;
return round(fractionPart * 10) / 10;
}

Step2. 初始化星星按钮的布局, 通过触摸事件ZLStarRatingControl响应区分点击到的位置, 展现整体评价效果.

根据星星的数量逐个添加在视图上,用UIView的tag来标记对应的星星按钮。

- (void)setupView {
for (NSInteger index = 0; index < self.numberOfStars; index++) {
ZLStarButton *starButton = [ZLStarButton.alloc initWithSize:self.starSize];
starButton.tag = index;
starButton.darkImg = self.darkStarImg;
starButton.brightImg = self.brightStarImg;
starButton.userInteractionEnabled = NO;
[self addSubview:starButton];
}
}

计算每个星星的位置及计算间隔和上下边距并layout

- (void)layoutSubviews {
[super layoutSubviews]; for (NSInteger index = 0; index < self.numberOfStars; index ++) {
ZLStarButton *starButton = [self starForTag:index];
CGFloat starY = (self.frame.size.height - self.starSize.height) / 2;
CGFloat margin = 0;
if (self.numberOfStars > 1) {
margin = (self.frame.size.width - self.starSize.width * self.numberOfStars) / (self.numberOfStars - 1);
}
starButton.frame = CGRectMake((self.starSize.width + margin) * index, starY, self.starSize.width, self.starSize.height);
}
}

根据tag和根据点击的CGPoint找到对应的星星按钮:

- (ZLStarButton *)starForPoint:(CGPoint)point {

    for (NSInteger i = 0; i < self.numberOfStars; i++) {
ZLStarButton *starButton = [self starForTag:i];
if (CGRectContainsPoint(starButton.frame, point)) {
return starButton;
}
}
return nil;
}
- (ZLStarButton *)starForTag:(NSInteger)tag { __block UIView *target;
[self.subviews enumerateObjectsUsingBlock:^(__kindof UIView * _Nonnull obj, NSUInteger idx, BOOL * _Nonnull stop) {
if (obj.tag == tag) {
target = obj;
*stop = YES;
}
}];
return (ZLStarButton *)target;
}

处理触摸事件:

从最后一个星星到某个星星从右到左依次熄灭

- (void)starsDownToIndex:(NSInteger)index {
for (NSInteger i = self.numberOfStars; i > index; --i) {
ZLStarButton *starButton = [self starForTag:i];
starButton.selected = NO;
starButton.highlighted = NO;
}
}

从第一个到某个星星开始从左到右依次点亮

- (void)starsUpToIndex:(NSInteger)index {
for (NSInteger i = 0; i <= index; i++) {
ZLStarButton *starButton = [self starForTag:i];
starButton.selected = YES;
starButton.highlighted = NO;
}
}

ZLStarRatingControl.h 文件设置一个评分的属性score,重写其setter方法. allowFraction,用来判断组件是否需要分数表示. 判断评分的整数部分是否已经亮着,亮着那么说明从左到右最后一个亮着的右边,反之在左边,分别调用从右到左依次熄灭,或从左到右依次点亮的方法,最后再设置分数部分.

- (void)setScore:(CGFloat)score{
if (_score == score) {
return;
}
_score = score;
NSInteger index = floor(score); // floor函数是取最大整数,相当于直接去除小数点后面的数字。
CGFloat fractionPart = score - index; if (!self.isAllowFraction || fractionPart == 0) { // 不允许小数半颗星(取整颗星)
index -= 1;
} ZLStarButton *starButton = [self starForTag:index];
if (starButton.selected || score == 0) { // 当选中或者分数为0则依次熄灭
[self starsDownToIndex:index];
} else { // 当未选中则依次点亮
[self starsUpToIndex:index];
}
starButton.fractionPart = fractionPart;
}

这里面用到UIControl的四个方法:

开始点击的时候的事件处理: 点击时候只要确定点击的星星,确定其小数部分,然后调用评分属性score的setter方法就好了.

- (BOOL)beginTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event {
CGPoint point = [touch locationInView:self];
ZLStarButton *pressedStar = [self starForPoint:point];
if (pressedStar) {
self.currentStar = pressedStar;
NSInteger index = pressedStar.tag;
CGFloat fractionPart = 1;
if (self.isAllowFraction) { // 允许小数半颗星
fractionPart = [pressedStar fractionPartOfPoint:point];
}
self.score = index + fractionPart;
}
return YES;
}

手指未抬起在屏幕上继续移动的事件处理: 移动处理除了和点击一样的判断逻辑,还要注意手指移开了星星之外的地方,分为所在星星的左边(当前星星熄灭),右边(当前星星完全点亮)两种状态.

- (BOOL)continueTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event {

    CGPoint point = [touch locationInView:self];

    ZLStarButton *pressedStar = [self starForPoint:point];

    if (pressedStar) {
self.currentStar = pressedStar;
NSInteger index = pressedStar.tag;
CGFloat fractionPart = 1;
if (self.isAllowFraction) { // 允许小数半颗星
fractionPart = [pressedStar fractionPartOfPoint:point];
}
self.score = index + fractionPart;
} else { if (point.x < self.currentStar.frame.origin.x) {
self.score = self.currentStar.tag;
} else if (point.x > (self.currentStar.frame.origin.x + self.currentStar.frame.size.width)){
self.score = self.currentStar.tag + 1;
}
}
return YES;
}

离开屏幕处理

- (void)endTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event {
[super endTrackingWithTouch:touch withEvent:event];
if ([self.delegate respondsToSelector:@selector(starsControl:didChangeScore:)]) {
[self.delegate starsControl:self didChangeScore:self.score];
}
}

因为别的特殊情况事件被结束取消的处理

- (void)cancelTrackingWithEvent:(UIEvent *)event {
[super cancelTrackingWithEvent:event];
if ([self.delegate respondsToSelector:@selector(starsControl:didChangeScore:)]) {
[self.delegate starsControl:self didChangeScore:self.score];
}
}

完成触摸操作时,设置一个代理, 可以用一个回调将当前的评分传给外界。

@protocol ZLStarRatingControlDelegate <NSObject>
@optional
/**
* 回调改变星星评价后的分数
@param starsControl 星星组件
@param score 分数
*/
- (void)starsControl:(ZLStarRatingControl *)starsControl didChangeScore:(CGFloat)score;
@end

初始化星星组件方法:

初始化一个星星评价组件

- (instancetype)initWithFrame:(CGRect)frame
stars:(NSInteger)number
starSize:(CGSize)size
darkStarImg:(UIImage *)darkImg
brightStarImg:(UIImage *)brightImg{ if (self = [super initWithFrame:frame]) {
_numberOfStars = number;
_darkStarImg = darkImg;
_brightStarImg = brightImg;
_starSize = size;
_allowFraction = NO;
self.clipsToBounds = YES;
self.backgroundColor = [UIColor clearColor];
[self setupView];
}
return self;
}

初始化一个星星评价组件,默认5颗星,默认星星的长宽为frame的高度

- (instancetype)initWithFrame:(CGRect)frame
darkStarImg:(UIImage *)darkImg
brightStarImg:(UIImage *)brightImg{ return [self initWithFrame:frame stars:5 starSize:CGSizeMake(frame.size.height, frame.size.height) darkStarImg:darkImg brightStarImg:brightImg];
}

初始化一个星星评价组件,默认星星的长宽为frame的高度

- (instancetype)initWithFrame:(CGRect)frame
stars:(NSInteger)number
darkStarImg:(UIImage *)darkImg
brightStarImg:(UIImage *)brightImg{ return [self initWithFrame:frame stars:number starSize:CGSizeMake(frame.size.height, frame.size.height) darkStarImg:darkImg brightStarImg:brightImg];
}

Step3. 在当前控制器里使用代理做分数改变后的操作, 初始化星星评价组件.

使用代理做分数改变后的操作:

- (void)starsControl:(ZLStarRatingControl *)starsControl didChangeScore:(CGFloat)score{

    self.soreLabel.text = [NSString stringWithFormat:@"%.1f", score];
}

初始化星星评价组件时, 如果不需要精确只是整颗星评分,则不需要设置starsControl.allowFraction = YES;

- (ZLStarRatingControl *)starsControl{

    if (!_starsControl) {

        // 初始化一个星星评价组件
// _starsControl = [ZLStarRatingControl.alloc initWithFrame:CGRectMake(50, 100, self.view.frame.size.width - 50 * 2, 50) stars:4 starSize:CGSizeMake(50, 50) darkStarImg:[UIImage imageNamed:@"dark"] brightStarImg:[UIImage imageNamed:@"bright"]]; // 初始化一个星星评价组件,默认星星的长宽为frame的高度
// _starsControl = [ZLStarRatingControl.alloc initWithFrame:CGRectMake(50, 100, self.view.frame.size.width - 50 * 2, 50) stars:6 darkStarImg:[UIImage imageNamed:@"dark"] brightStarImg:[UIImage imageNamed:@"bright"]];
// 初始化一个星星评价组件,默认5颗星,默认星星的长宽为frame的高度
_starsControl = [ZLStarRatingControl.alloc initWithFrame:CGRectMake(50, 100, self.view.frame.size.width - 50 * 2, 50) darkStarImg:[UIImage imageNamed:@"dark"] brightStarImg:[UIImage imageNamed:@"bright"]];
_starsControl.delegate = self;
_starsControl.allowFraction = YES;
// 测试显示
_starsControl.score = 3.5f;
}
return _starsControl;
}

二、运行效果

iOS- 非整星的评分控件(支持小数)

三、压缩文件截图

iOS- 非整星的评分控件(支持小数)

界面性问题可以根据自己项目需求调整即可, 具体可参考代码, 项目能够直接运行!

注:本文著作权归作者,由demo大师发表,拒绝转载,转载需要作者授权