I am trying to make a game using the HTML5 canvas. As I understand it, I create a canvas element in html and modify it using javascript.
我正在尝试使用HTML5画布制作游戏。据我了解,我在html中创建一个canvas元素并使用javascript进行修改。
What about if I want for example to create a text input field inside the canvas. So if at one point during the game the player must enter his name, it would be nice to be able to use a html element <input="text" etc...
and style it with css
.
如果我想要在画布中创建一个文本输入字段,那该怎么办?因此,如果在游戏过程中的某个时刻玩家必须输入他的名字,那么能够使用html元素
How can this be achieved considering all the code is done in javascript?
考虑到所有代码都是在javascript中完成的,如何才能实现这一目标?
Thanks
2 个解决方案
#1
1
Here's one way to do it:
这是一种方法:
A Demo: http://jsfiddle.net/m1erickson/9f2ct/
演示:http://jsfiddle.net/m1erickson/9f2ct/
Html5 Canvas has no native text input capability, but you can always use css to
Html5 Canvas没有本机文本输入功能,但您始终可以使用css
-
Temporarily place a input-text-element over the canvas,
暂时在画布上放置一个input-text-element,
-
Have user enter their name and press a submit button,
让用户输入他们的名字并按下提交按钮,
-
Get the text value (user's name),
获取文本值(用户名),
-
Hide the temporary input-text-element
隐藏临时input-text-element
Before and After clicking the "Personal Info" icon:
单击“个人信息”图标之前和之后:
Html
<div id="wrapper">
<canvas id="canvas" width=300 height=300></canvas>
<div id="myname">
<input type="text" id="name" size=15>
<button id="submitName">OK</button>
</div>
</div>
CSS
#wrapper{
position:relative;
}
#canvas{
position:absolute;
border:1px solid red;
}
#myname{
position:absolute;
left:28px;top:3px;
visibility:hidden;
}
Javascript
// canvas related variables
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var $canvas=$("#canvas");
var canvasOffset=$canvas.offset();
var offsetX=canvasOffset.left;
var offsetY=canvasOffset.top;
// name input related variables
$myname=$("#myname");
var playerName="";
// load a person icon and display it top-left
var img=new Image();
img.onload=start;
img.src="personIcon.png";
function start(){
ctx.drawImage(img,0,0);
}
// listen for mousedown events
function handleMouseDown(e){
// tell the browser we'll handle this event
e.preventDefault();
e.stopPropagation();
// get the mouse position
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// if the mouse was pressed over the person icon
// then make the name-input visible
if(mouseX<img.width && mouseY<img.height){
$("#name").text(playerName);
$myname.css("visibility","visible");
}
}
// listen for mousedown events
$("#canvas").mousedown(function(e){handleMouseDown(e);});
// listen for clicks on the OK button
// if clicked, save the player's name
// and hide the name-input
$("#submitName").click(function(){
playerName=$("#name").val();
$myname.css("visibility","hidden");
});
#2
0
Check This link for more details.
Script in github
And JSFiddle
查看此链接了解更多详情。 github和JSFiddle中的脚本
<canvas id="canvas" width="350" height="50"></canvas>
<script>
var input = new CanvasInput(
{
canvas: document.getElementById('canvas'),
fontSize: 18,
fontFamily: 'Arial',
fontColor: '#212121',
fontWeight: 'bold',
width: 300,
padding: 8,
borderWidth: 1,
borderColor: '#000',
borderRadius: 3,
boxShadow: '1px 1px 0px #fff',
innerShadow: '0px 0px 5px rgba(0, 0, 0, 0.5)',
placeHolder: 'Enter message here...'}
);
</script>
#1
1
Here's one way to do it:
这是一种方法:
A Demo: http://jsfiddle.net/m1erickson/9f2ct/
演示:http://jsfiddle.net/m1erickson/9f2ct/
Html5 Canvas has no native text input capability, but you can always use css to
Html5 Canvas没有本机文本输入功能,但您始终可以使用css
-
Temporarily place a input-text-element over the canvas,
暂时在画布上放置一个input-text-element,
-
Have user enter their name and press a submit button,
让用户输入他们的名字并按下提交按钮,
-
Get the text value (user's name),
获取文本值(用户名),
-
Hide the temporary input-text-element
隐藏临时input-text-element
Before and After clicking the "Personal Info" icon:
单击“个人信息”图标之前和之后:
Html
<div id="wrapper">
<canvas id="canvas" width=300 height=300></canvas>
<div id="myname">
<input type="text" id="name" size=15>
<button id="submitName">OK</button>
</div>
</div>
CSS
#wrapper{
position:relative;
}
#canvas{
position:absolute;
border:1px solid red;
}
#myname{
position:absolute;
left:28px;top:3px;
visibility:hidden;
}
Javascript
// canvas related variables
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var $canvas=$("#canvas");
var canvasOffset=$canvas.offset();
var offsetX=canvasOffset.left;
var offsetY=canvasOffset.top;
// name input related variables
$myname=$("#myname");
var playerName="";
// load a person icon and display it top-left
var img=new Image();
img.onload=start;
img.src="personIcon.png";
function start(){
ctx.drawImage(img,0,0);
}
// listen for mousedown events
function handleMouseDown(e){
// tell the browser we'll handle this event
e.preventDefault();
e.stopPropagation();
// get the mouse position
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// if the mouse was pressed over the person icon
// then make the name-input visible
if(mouseX<img.width && mouseY<img.height){
$("#name").text(playerName);
$myname.css("visibility","visible");
}
}
// listen for mousedown events
$("#canvas").mousedown(function(e){handleMouseDown(e);});
// listen for clicks on the OK button
// if clicked, save the player's name
// and hide the name-input
$("#submitName").click(function(){
playerName=$("#name").val();
$myname.css("visibility","hidden");
});
#2
0
Check This link for more details.
Script in github
And JSFiddle
查看此链接了解更多详情。 github和JSFiddle中的脚本
<canvas id="canvas" width="350" height="50"></canvas>
<script>
var input = new CanvasInput(
{
canvas: document.getElementById('canvas'),
fontSize: 18,
fontFamily: 'Arial',
fontColor: '#212121',
fontWeight: 'bold',
width: 300,
padding: 8,
borderWidth: 1,
borderColor: '#000',
borderRadius: 3,
boxShadow: '1px 1px 0px #fff',
innerShadow: '0px 0px 5px rgba(0, 0, 0, 0.5)',
placeHolder: 'Enter message here...'}
);
</script>