本文实例为大家分享了C语言推箱子游戏的具体实现代码,供大家参考,具体内容如下
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#include <stdio.h>
#include <stdlib.h>
#include<string.h>
#include <conio.h>
//行和列
#define ROW 10
#define COL 11
/* run this program using the console pauser or add your own getch, system("pause") or input loop */
/**
*
*
*/
//地图
char map[ROW][COL] = {
"##########" , //0
"### ##" , //1
"### ##" , //2
"##AX # ##" , //3
"### ## " , //4
"##### #" , //5
"## #" , //6
"# ####" , //7
"### " , //8
"##########" //9
//A:人 , X:箱子
} ;
//打印地图
void showMap();
//接收小人的方向
char enterDirection();
//小人向上移动的方法
void moveToUp();
//小人向下移动的方法
void moveToDown();
//小人向右移动的方法
void moveToRight();
//小人向左移动的方法
void moveToLeft();
//当前小人的坐标
int currentPersonRow = 3;
int currentPersonCol = 2;
//当前箱子的坐标
int currentBoxRow = 3;
int currentBoxCol = 3;
int main( int argc, char *argv[]) {
//system("clear");
printf ( "点击回车键开始游戏 ^_^\n\n" );
//1代表运行 0停止
int flag = 1;
while (flag==1){
//显示地图
showMap();
//接收小人的方向
char dir = enterDirection();
switch (dir){
//小人向上移动
case 'w' :
case 'W' :
moveToUp();
break ;
//小人向下移动
case 's' :
case 'S' :
moveToDown();
break ;
//小人向右移动
case 'd' :
case 'D' :
moveToRight();
break ;
//小人向左移动
case 'a' :
case 'A' :
moveToLeft();
break ;
//停止运行
case 'q' :
case 'Q' :
printf ( "你的智商真低!T_T\n" );
flag = 0;
break ;
}
showMap();
if (currentBoxRow==8&¤tBoxCol==9){
printf ( "你的智商真高^_^!!!" );
flag = 0;
}
}
}
/*
方法的实现
*/
//打印地图
void showMap(){
int i;
for (i = 0;i < ROW; i++){
printf ( "%s\n" ,map[i]);
}
printf ( "\n\n\n\n\n" );
printf ( "W:上,S:下, A:左, D:右。Q:退出" );
printf ( "\n\n\n\n\n" );
}
//接收小人的方向
char enterDirection(){
//清除SCANF中的缓冲区
rewind (stdin);
char dir;
dir = getch();
//scanf("%c",&dir);
return dir;
}
//小人向上移动的方法
void moveToUp(){
//小人的下一个坐标
int nextPersonCol = currentPersonCol;
int nextPersonRow = currentPersonRow - 1;
//箱子的下一个坐标
int nextBoxRow = currentBoxRow - 1;
int nextBoxCol = currentBoxCol;
//如果小人的下一个坐标是路
if (map[nextPersonRow][nextPersonCol]== ' ' ){
map[nextPersonRow][nextPersonCol] = 'A' ;
map[currentPersonRow][currentPersonCol] = ' ' ;
currentPersonRow = nextPersonRow;
currentPersonCol = nextPersonCol;
}
//如果小人的下一个坐标是墙
if (map[nextPersonRow][nextPersonCol]== '#' ){
//什么也不做
}
//如果小人的下一个坐标是箱子
if (map[nextPersonRow][nextPersonCol]== 'X' ){
if (map[nextBoxRow][nextBoxCol] == ' ' ){
map[nextPersonRow][nextPersonCol] = 'A' ;
map[currentPersonRow][currentPersonCol] = ' ' ;
map[nextBoxRow][nextBoxCol] = 'X' ;
map[currentBoxRow][currentBoxCol] = 'A' ;
currentPersonRow = nextPersonRow;
currentPersonCol = nextPersonCol;
currentBoxRow = nextBoxRow;
currentBoxCol = nextBoxCol;
}
}
}
//小人向下移动的方法
void moveToDown(){
//小人的下一个坐标
int nextPersonCol = currentPersonCol;
int nextPersonRow = currentPersonRow + 1;
//箱子的下一个坐标
int nextBoxRow = currentBoxRow + 1;
int nextBoxCol = currentBoxCol;
//如果小人的下一个坐标是路
if (map[nextPersonRow][nextPersonCol]== ' ' ){
map[nextPersonRow][nextPersonCol] = 'A' ;
map[currentPersonRow][currentPersonCol] = ' ' ;
currentPersonRow = nextPersonRow;
currentPersonCol = nextPersonCol;
}
//如果小人的下一个坐标是墙
if (map[nextPersonRow][nextPersonCol]== '#' ){
//什么也不做
}
//如果小人的下一个坐标是箱子
if (map[nextPersonRow][nextPersonCol]== 'X' ){
if (map[nextBoxRow][nextBoxCol] == ' ' ){
map[nextPersonRow][nextPersonCol] = 'A' ;
map[currentPersonRow][currentPersonCol] = ' ' ;
map[nextBoxRow][nextBoxCol] = 'X' ;
map[currentBoxRow][currentBoxCol] = 'A' ;
currentPersonRow = nextPersonRow;
currentPersonCol = nextPersonCol;
currentBoxRow = nextBoxRow;
currentBoxCol = nextBoxCol;
}
}
}
//小人向右移动的方法
void moveToRight(){
//小人的下一个坐标
int nextPersonCol = currentPersonCol + 1;
int nextPersonRow = currentPersonRow;
//箱子的下一个坐标
int nextBoxRow = currentBoxRow;
int nextBoxCol = currentBoxCol + 1;
//如果小人的下一个坐标是路
if (map[nextPersonRow][nextPersonCol]== ' ' ){
map[nextPersonRow][nextPersonCol] = 'A' ;
map[currentPersonRow][currentPersonCol] = ' ' ;
currentPersonRow = nextPersonRow;
currentPersonCol = nextPersonCol;
}
//如果小人的下一个坐标是墙
if (map[nextPersonRow][nextPersonCol]== '#' ){
//什么也不做
}
//如果小人的下一个坐标是箱子
if (map[nextPersonRow][nextPersonCol]== 'X' ){
if (map[nextBoxRow][nextBoxCol]== ' ' ){
map[nextPersonRow][nextPersonCol] = 'A' ;
map[currentPersonRow][currentPersonCol] = ' ' ;
map[nextBoxRow][nextBoxCol] = 'X' ;
map[currentBoxRow][currentBoxCol] = 'A' ;
currentPersonRow = nextPersonRow;
currentPersonCol = nextPersonCol;
currentBoxRow = nextBoxRow;
currentBoxCol = nextBoxCol;
}
}
}
//小人向左移动的方法
void moveToLeft(){
//小人的下一个坐标
int nextPersonCol = currentPersonCol - 1;
int nextPersonRow = currentPersonRow;
//箱子的下一个坐标
int nextBoxRow = currentBoxRow;
int nextBoxCol = currentBoxCol - 1;
//如果小人的下一个坐标是路
if (map[nextPersonRow][nextPersonCol]== ' ' ){
map[nextPersonRow][nextPersonCol] = 'A' ;
map[currentPersonRow][currentPersonCol] = ' ' ;
currentPersonRow = nextPersonRow;
currentPersonCol = nextPersonCol;
}
//如果小人的下一个坐标是墙
if (map[nextPersonRow][nextPersonCol]== '#' ){
//什么也不做
}
//如果小人的下一个坐标是箱子
if (map[nextPersonRow][nextPersonCol]== 'X' ){
if (map[nextBoxRow][nextBoxCol]== ' ' ){
map[nextPersonRow][nextPersonCol] = 'A' ;
map[currentPersonRow][currentPersonCol] = ' ' ;
map[nextBoxRow][nextBoxCol] = 'X' ;
map[currentBoxRow][currentBoxCol] = 'A' ;
currentPersonRow = nextPersonRow;
currentPersonCol = nextPersonCol;
currentBoxRow = nextBoxRow;
currentBoxCol = nextBoxCol;
}
}
}
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原文链接:https://blog.csdn.net/Pastthewind/article/details/52456178