本文实例为大家分享了java实现动态图片效果,供大家参考,具体内容如下
源码
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package forGame;
import javax.imageio.ImageIO;
import javax.swing.*;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
//动态效果
public class Demo_1 extends JFrame{
//背景
private BufferedImage bufferedImage;
//窗体大小
private int width;
private int height;
//要绘制的动态照片数组
private BufferedImage[] images = new BufferedImage[ 4 ];
//要绘制动态图中的那张
private BufferedImage image;
//初始化
{
if (bufferedImage == null ){
try {
bufferedImage = ImageIO.read( new File( "src\\image\\背景.png" ));
for ( int i = 1 ;i < images.length + 1 ;i ++)
images[i - 1 ] = ImageIO.read( new File( "src\\image\\大飞机爆炸" + i + ".png" ));
} catch (IOException e) {
e.printStackTrace();
}
}
width = bufferedImage.getWidth();
height = bufferedImage.getHeight();
image = images[ 0 ];
}
public Demo_1(){
super ( "动态测试" );
//设置窗口
setSize(width,height);
setLocationRelativeTo( null );
setResizable( false );
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible( true );
//启动线程
MyThread myThread = new MyThread();
myThread.start();
}
//双缓冲绘制解决图片闪烁问题
@Override
public void paint(Graphics g) {
Image image = this .createImage(width,height);
Graphics gImage = image.getGraphics();
gImage.setColor(gImage.getColor());
gImage.fillRect( 0 , 0 ,width,height);
super .paint(gImage);
//绘制背景
gImage.drawImage(bufferedImage, 0 , 0 , null );
//绘制动态图片
gImage.drawImage( this .image, 0 , 100 , null );
//最后绘制缓冲后的图片
g.drawImage(image, 0 , 0 , null );
}
private int num = 0 ; //images数组内图片索引
//线程内部类
private class MyThread extends Thread{
@Override
public void run() {
while ( true ) {
if (num <= 3 ) {
image = images[num ++];
}
else
num = 0 ;
repaint();
try {
sleep( 100 ); //每隔100毫秒重绘一次
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
public static void main(String[] args) {
new Demo_1();
}
}
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效果图
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/weixin_46085748/article/details/113363389