本文实例为大家分享了java数独游戏的具体代码,供大家参考,具体内容如下
自己写的数独游戏,共9关,代码如下:
1、DoShudu类用于产生数独数组
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import java.util.Random;
public class DoShudu {
/**
* @param args
*/
public static void main(String[] args) {
// TODO Auto-generated method stub
int [][] cells=newshudu();
//cells=changeShu(cells,9);
for ( int k= 0 ;k< 9 ;k++){
for ( int i= 0 ;i< 9 ;i++){
System.out.print(cells[k][i]);
}
System.out.println();
}
}
public static int [][] newshudu(){
int [][] cells= new int [][]{
{ 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 },
{ 4 , 5 , 6 , 7 , 8 , 9 , 1 , 2 , 3 },
{ 7 , 8 , 9 , 1 , 2 , 3 , 4 , 5 , 6 },
{ 2 , 3 , 1 , 5 , 6 , 4 , 8 , 9 , 7 },
{ 5 , 6 , 4 , 8 , 9 , 7 , 2 , 3 , 1 },
{ 8 , 9 , 7 , 2 , 3 , 1 , 5 , 6 , 4 },
{ 3 , 1 , 2 , 6 , 4 , 5 , 9 , 7 , 8 },
{ 6 , 4 , 5 , 9 , 7 , 8 , 3 , 1 , 2 },
{ 9 , 7 , 8 , 3 , 1 , 2 , 6 , 4 , 5 }
};
int countH= new Random().nextInt( 10 );
for ( int k= 0 ;k<countH;k++){
cells=lineTolie(cells);
}
int count= 0 ;
for ( int k= 0 ;k< 12 ;k++){
count= new Random().nextInt( 9 );
cells=changeLine(cells,count);
}
int countH2= new Random().nextInt( 10 );
for ( int k= 0 ;k<countH2;k++){
cells=lineTolie(cells);
}
return cells;
}
public static int [][] changeLine( int [][] cells, int m){ //行与行交换
int n=m;
int [] temp= new int [ 9 ];
n=((m+ 3 )>= 9 )?(m+ 3 - 9 ):m+ 3 ;
for ( int j= 0 ;j< 9 ;j++){
temp[j]=cells[m][j];
cells[m][j]=cells[n][j];
cells[n][j]=temp[j];
}
return cells;
}
public static int [][] lineTolie( int [][] cells){ //行与列互换
int temp= 0 ;
for ( int j= 0 ;j< 9 ;j++){
for ( int k=j+ 1 ;k< 9 ;k++){
temp=cells[k][j];
cells[k][j]=cells[j][k];
cells[j][k]=temp;
}
}
return cells;
}
}
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2、界面运行类
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import java.awt.Button;
import java.awt.Color;
import java.awt.FlowLayout;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.Point;
import java.awt.TextField;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionAdapter;
import java.awt.event.TextEvent;
import java.awt.event.TextListener;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import com.sun.awt.AWTUtilities;
public class Sudoku extends JFrame {
final private TextField[][] txtGame;
static int num= 20 ; //空白格数量
static int guan= 5 ; //关卡数量
static int add= 5 ; //没关过后增加的空白格数量
public static void main(String[] args) {
Sudoku shudu = new Sudoku();
}
public Sudoku() { // 对JFrame进行布局初始以及监听设置
txtGame = new TextField[ 9 ][ 9 ]; // 建立81个TextField对象
DoShudu shudu = new DoShudu();
int [][] cells = shudu.getShudu(); // 获取数独数组
final JPanel jpl = new JPanel(); // 建立JPanel对象
final int spaceNum = num; // spaceNum表示需要设置空白TextField的数量
jpl.setLayout( new GridLayout( 9 , 9 )); // JPanel布局
final int [][] cellAn = new int [ 9 ][ 9 ]; // 数独数组的答案
System.arraycopy(cells, 0 , cellAn, 0 , cells.length); // 答案从建立的数独数组中Copy
for ( int i = 0 ; i < 9 ; i++) { // 把答案从Console打印出来
for ( int j = 0 ; j < 9 ; j++) {
System.out.print(cellAn[i][j]);
}
System.out.println();
} // 打印结束
this .setDefaultCloseOperation( this .EXIT_ON_CLOSE);
this .setSize( 600 , 600 );
this .setResizable( false );
this .setTitle( "黑马-李德国-数独游戏 9关" );
for ( int i = 0 ; i < 9 ; i++) {
for ( int j = 0 ; j < 9 ; j++) {
txtGame[i][j] = new TextField();
// 设置TextField背景颜色
if ((i < 3 && j < 3 ) || (i < 6 && i >= 3 && j >= 3 && j < 6 )
|| (i < 9 && i >= 6 && j >= 6 && j < 9 )) {
txtGame[i][j].setBackground(Color.ORANGE);
}
if ((i < 6 && i >= 3 && j < 3 ) || (i < 3 && j >= 6 && j < 9 )
|| (i < 9 && i >= 6 && j >= 3 && j < 6 )) {
txtGame[i][j].setBackground(Color.GREEN);
}
if ((i < 9 && i >= 6 && j < 3 ) || (i < 3 && j >= 3 && j < 6 )
|| (i < 6 && i >= 3 && j < 9 && j >= 6 )) {
txtGame[i][j].setBackground(Color.PINK);
}
txtGame[i][j].setFont( new Font( "Dialog" , Font.CENTER_BASELINE,
60 )); // 设置字体大小
txtGame[i][j].setText(Integer.toString(cells[i][j]));
txtGame[i][j].setEnabled( false );
txtGame[i][j].setVisible( true );
jpl.add(txtGame[i][j]);
jpl.setVisible( true );
}
}
final int [][] tempArray = new int [spaceNum][ 2 ];
final JFrame jfm = new JFrame( "选择数字" );
// 取消JFrame title
jfm.setUndecorated( true );
// 增加JFrame拖拽功能
final Point origin = new Point();
jfm.addMouseListener( new MouseAdapter() {
public void mousePressed(MouseEvent e) {
origin.x = e.getX();
origin.y = e.getY();
}
});
jfm.addMouseMotionListener( new MouseMotionAdapter() {
public void mouseDragged(MouseEvent e) {
Point p = jfm.getLocation();
jfm.setLocation(p.x + e.getX() - origin.x, p.y + e.getY()
- origin.y);
}
});
// 设置JFrame为半透明
AWTUtilities.setWindowOpacity(jfm, 0 .7f);
final JPanel jpnl = new JPanel( new GridLayout( 3 , 3 ));
jfm.setLayout( null );
jfm.setSize( 190 , 200 );
jfm.setResizable( false );
jpnl.setBounds( 0 , 0 , 190 , 120 );
jfm.setResizable( false );
for ( int i = 0 ; i < spaceNum; i++) { // 依据需要空白的TextField数量,随机对TextField设置为空
final int ranD1 = new Random().nextInt( 9 );
final int ranD2 = new Random().nextInt( 9 );
tempArray[i][ 0 ] = ranD1;
tempArray[i][ 1 ] = ranD2;
txtGame[ranD1][ranD2].setText( "" );
if ((ranD1 < 3 && ranD2 < 3 )
|| (ranD1 < 6 && ranD1 >= 3 && ranD2 >= 3 && ranD2 < 6 )
|| (ranD1 < 9 && i >= 6 && ranD2 >= 6 && ranD2 < 9 )) {
txtGame[ranD1][ranD2].setBackground(Color.ORANGE);
}
if ((ranD1 < 6 && ranD1 >= 3 && ranD2 < 3 )
|| (ranD1 < 3 && ranD2 >= 6 && ranD2 < 9 )
|| (ranD1 < 9 && ranD1 >= 6 && ranD2 >= 3 && ranD2 < 6 )) {
txtGame[ranD1][ranD2].setBackground(Color.GREEN);
}
if ((ranD1 < 9 && ranD1 >= 6 && ranD2 < 3 )
|| (ranD1 < 3 && ranD2 >= 3 && ranD2 < 6 )
|| (ranD1 < 6 && ranD1 >= 3 && ranD2 < 9 && ranD2 >= 6 )) {
txtGame[ranD1][ranD2].setBackground(Color.PINK);
}
txtGame[ranD1][ranD2].addMouseListener( new MouseAdapter() {
public void mouseClicked(MouseEvent mouseevent) {
jfm.getContentPane().removeAll(); // 移出了所有的组件
jpnl.removeAll();
for ( int f = 0 ; f < 9 ; f++) {
final Button btn = new Button((f + 1 ) + "" );
btn.setForeground(Color.RED);
btn.setBackground(Color.WHITE);
btn
.setFont( new Font( "Dialog" ,
Font.CENTER_BASELINE, 30 ));
btn.addMouseListener( new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
// TODO Auto-generated method stub
txtGame[ranD1][ranD2].setText(btn.getLabel()
+ txtGame[ranD1][ranD2].getText());
}
});
jpnl.add(btn);
}
Button btnDel = new Button( " 清 空 " );
btnDel.setForeground(Color.WHITE);
btnDel.setBackground(Color.RED);
btnDel
.setFont( new Font( "Dialog" , Font.CENTER_BASELINE,
30 ));
btnDel.setBounds( 0 , 120 , 190 , 50 );
btnDel.addMouseListener( new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
// TODO Auto-generated method stub
txtGame[ranD1][ranD2].setText( "" );
}
});
jfm.add(jpnl);
jfm.add(btnDel);
jfm.setVisible( true );
}
});
txtGame[ranD1][ranD2].addTextListener( new TextListener() { // 对空白的TextField添加监听,数值发生变化后进行答案对比,如果全部答对在Console打印“good”
@Override
public void textValueChanged(TextEvent e) {
TextField tmp = (TextField) e.getSource();
int count = 0 ;
for ( int u = 0 ; u < spaceNum; u++) {
if ((txtGame[tempArray[u][ 0 ]][tempArray[u][ 1 ]]
.getText())
.equals(Integer
.toString(cellAn[tempArray[u][ 0 ]][tempArray[u][ 1 ]]))) {
count++;
}
}
if (count == spaceNum) {
jpl.removeAll();
FlowLayout blt = new FlowLayout();
jpl.setLayout(blt);
if (num<= 3 ){
jpl.add( new JLabel( "恭喜你过关" ));
Button btn = new Button( "进入下一关" );
btn.addMouseListener( new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
// TODO Auto-generated method stub
Sudoku. this .dispose();
jfm.dispose();
num=num+add;
new Sudoku();
}
});
jpl.add(btn);
}
else {
jpl.add( new JLabel( "恭喜 你已经完成所有关卡!" ));
}
jpl.updateUI();
System.out.println( "good" );
}
}
});
txtGame[ranD1][ranD2].setEnabled( true );
}
this .add(jpl);
this .setVisible( true );
}
}
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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:http://blog.csdn.net/lideguo1979/article/details/6636431