本篇写的是实现环形进度条,并带动画效果,要实现这些,仅能通过自己画一个
方法直接看代码
为了方便多次调用,用继承UIView的方式
.m文件
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#import <UIKit/UIKit.h>
@interface LoopProgressView : UIView
@property (nonatomic, assign) CGFloat progress;
@end
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.h文件
NSTimer的调用并非精确,可以自行百度
这里因为每0.01s启动一次定时器,所以要同步进度条和数字,就将self.progress赋值给动画的duration属性就可以了,duration为动画时间。
在使用时我发现如果在tableviewcell中添加了这个环形进度条时有个缺点,就是定时器原本用的是系统的runloop,导致数据显示滞后,所以现更新为子线程里添加定时器,子线程的定时器必须添加[[NSRunLoop currentRunLoop] run];才可启动定时器,因为子线程的runloop里是不带nstimer的,要手动添加运行。
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#import "LoopProgressView.h"
#import <QuartzCore/QuartzCore.h>
#define ViewWidth self.frame.size.width //环形进度条的视图宽度
#define ProgressWidth 2.5 //环形进度条的圆环宽度
#define Radius ViewWidth/2-ProgressWidth //环形进度条的半径
@interface LoopProgressView()
{
CAShapeLayer *arcLayer;
UILabel *label;
NSTimer *progressTimer;
}
@property (nonatomic,assign)CGFloat i;
@end
@implementation LoopProgressView
-(id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
self.backgroundColor = [UIColor clearColor];
}
return self;
}
-( void )drawRect:(CGRect)rect
{
_i=0;
CGContextRef progressContext = UIGraphicsGetCurrentContext();
CGContextSetLineWidth(progressContext, ProgressWidth);
CGContextSetRGBStrokeColor(progressContext, 209.0/255.0, 209.0/255.0, 209.0/255.0, 1);
CGFloat xCenter = rect.size.width * 0.5;
CGFloat yCenter = rect.size.height * 0.5;
//绘制环形进度条底框
CGContextAddArc(progressContext, xCenter, yCenter, Radius, 0, 2*M_PI, 0);
CGContextDrawPath(progressContext, kCGPathStroke);
// //绘制环形进度环
CGFloat to = self.progress * M_PI * 2; // - M_PI * 0.5为改变初始位置
// 进度数字字号,可自己根据自己需要,从视图大小去适配字体字号
int fontNum = ViewWidth/6;
49 label = [[UILabel alloc]initWithFrame:CGRectMake(0, 0,Radius+10, ViewWidth/6)];
label.center = CGPointMake(xCenter, yCenter);
label.textAlignment = NSTextAlignmentCenter;
label.font = [UIFont boldSystemFontOfSize:fontNum];
label.text = @ "0%" ;
[self addSubview:label];
UIBezierPath *path=[UIBezierPath bezierPath];
[path addArcWithCenter:CGPointMake(xCenter,yCenter) radius:Radius startAngle:0 endAngle:to clockwise:YES];
arcLayer=[CAShapeLayer layer];
arcLayer.path=path.CGPath; //46,169,230
arcLayer.fillColor = [UIColor clearColor].CGColor;
arcLayer.strokeColor=[UIColor colorWithRed:227.0/255.0 green:91.0/255.0 blue:90.0/255.0 alpha:0.7].CGColor;
arcLayer.lineWidth=ProgressWidth;
arcLayer.backgroundColor = [UIColor blueColor].CGColor;
[self.layer addSublayer:arcLayer];
dispatch_async(dispatch_get_global_queue(0, 0), ^{
[self drawLineAnimation:arcLayer];
});
if (self.progress > 1) {
NSLog(@ "传入数值范围为 0-1" );
self.progress = 1;
} else if (self.progress < 0){
NSLog(@ "传入数值范围为 0-1" );
self.progress = 0;
return ;
}
if (self.progress > 0) {
NSThread * thread = [[NSThread alloc]initWithTarget:self selector:@selector(newThread) object:nil];
[ thread start];
}
}
-( void )newThread
{
@autoreleasepool {
progressTimer = [NSTimer scheduledTimerWithTimeInterval:0.01 target:self selector:@selector(timeLabel) userInfo:nil repeats:YES];
[[NSRunLoop currentRunLoop] run];
}
}
//NSTimer不会精准调用
-( void )timeLabel
{
_i += 0.01;
label.text = [NSString stringWithFormat:@ "%.0f%%" ,_i*100];
if (_i >= self.progress) {
[progressTimer invalidate];
progressTimer = nil;
}
}
//定义动画过程
-( void )drawLineAnimation:(CALayer*)layer
{
CABasicAnimation *bas=[CABasicAnimation animationWithKeyPath:@ "strokeEnd" ];
bas.duration=self.progress; //动画时间
bas.delegate=self;
bas.fromValue=[NSNumber numberWithInteger:0];
bas.toValue=[NSNumber numberWithInteger:1];
[layer addAnimation:bas forKey:@ "key" ];
}
@end
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完成后在要调用的控制器里,仅需几段代码:传进的参数:为0-1
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LoopProgressView *custom = [[LoopProgressView alloc]initWithFrame:CGRectMake(50, 100, 100, 100)];
custom.progress = 0.44;
[self.view addSubview:custom];
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实现:
已经实现进度条和数字的同步:
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。