本文实例为大家分享了pthon贪吃蛇游戏的具体代码,供大家参考,具体内容如下
在写python游戏项目时,最重要的时python中的pygame库。安装pygame库和用法在我csdn博客另一篇文章上。这里就不详细说了,下边时运行游戏界面。
下边是详细的代码和注释
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import pygame,sys,random,time
from pygame. locals import * #从pygame模块导入常用的函数和常量
#定义颜色变量
black_colour = pygame.color( 0 , 0 , 0 )
white_colour = pygame.color( 255 , 255 , 255 )
red_colour = pygame.color( 255 , 0 , 0 )
grey_colour = pygame.color( 150 , 150 , 150 )
#定义游戏结束函数
def gameover(gamesurface):
#设置提示字体的格式
gameover_font = pygame.font.sysfont( "microsoftyahei" , 16 )
#设置提示字体的颜色
gameover_colour = gameover_font.render( 'game over' ,true,grey_colour)
#设置提示位置
gameover_location = gameover_colour.get_rect()
gameover_location.midtop = ( 320 , 10 )
#绑定以上设置到句柄
gamesurface.blit(gameover_colour,gameover_location)
#提示运行信息
pygame.display.flip()
#休眠5秒
time.sleep( 5 )
#退出游戏
pygame.quit()
#退出程序
sys.exit()
#定义主函数
def main():
#初始化pygame,为使用硬件做准备
pygame.init()
pygame.time.clock()
ftpsclock = pygame.time.clock()
#创建一个窗口
gamesurface = pygame.display.set_mode(( 640 , 480 ))
#设置窗口的标题
pygame.display.set_caption( 'tanchishe snake' )
#初始化变量
#初始化贪吃蛇的起始位置
snakeposition = [ 100 , 100 ]
#初始化贪吃蛇的长度
snakelength = [[ 100 , 100 ],[ 80 , 100 ],[ 60 , 100 ]]
#初始化目标方块的位置
square_purpose = [ 300 , 300 ]
#初始化一个数来判断目标方块是否存在
square_position = 1
#初始化方向,用来使贪吃蛇移动
derection = "right"
change_derection = derection
#进行游戏主循环
while true:
#检测按键等pygame事件
for event in pygame.event.get():
if event. type = = quit:
#接收到退出事件后,退出程序
pygame.quit()
sys.exit()
elif event. type = = keydown:
#判断键盘事件,用w,s,a,d来表示上下左右
if event.key = = k_right or event.key = = ord ( 'd' ):
change_derection = "right"
if event.key = = k_left or event.key = = ord ( 'a' ):
change_derection = "left"
if event.key = = k_up or event.key = = ord ( 'w' ):
change_derection = "up"
if event.key = = k_down or event.key = = ord ( 's' ):
change_derection = "down"
if event.key = = k_escape:
pygame.event.post(pygame.event.event(quit))
#判断移动的方向是否相反
if change_derection = = 'left' and not derection = = 'right' :
derection = change_derection
if change_derection = = 'right' and not derection = = 'left' :
derection = change_derection
if change_derection = = 'up' and not derection = = 'down' :
derection = change_derection
if change_derection = = 'down' and not derection = = 'up' :
derection = change_derection
#根据方向,改变坐标
if derection = = 'left' :
snakeposition[ 0 ] - = 20
if derection = = 'right' :
snakeposition[ 0 ] + = 20
if derection = = 'up' :
snakeposition[ 1 ] - = 20
if derection = = 'down' :
snakeposition[ 1 ] + = 20
#增加蛇的长度
snakelength.insert( 0 , list (snakeposition))
#判断是否吃掉目标方块
if snakeposition[ 0 ] = = square_purpose[ 0 ] and snakeposition[ 1 ] = = square_purpose[ 1 ]:
square_position = 0
else :
snakelength.pop()
#重新生成目标方块
if square_position = = 0 :
#随机生成x,y,扩大二十倍,在窗口范围内
x = random.randrange( 1 , 32 )
y = random.randrange( 1 , 24 )
square_purpose = [ int (x * 20 ), int (y * 20 )]
square_position = 1
#绘制pygame显示层
gamesurface.fill(black_colour)
for position in snakelength:
pygame.draw.rect(gamesurface,white_colour,rect(position[ 0 ],position[ 1 ], 20 , 20 ))
pygame.draw.rect(gamesurface,red_colour,rect(square_purpose[ 0 ],square_purpose[ 1 ], 20 , 20 ))
#刷新pygame显示层
pygame.display.flip()
#判断是否死亡
if snakeposition[ 0 ]< 0 or snakeposition[ 0 ]> 620 :
gameover(gamesurface)
if snakeposition[ 1 ]< 0 or snakeposition[ 1 ]> 460 :
gameover(gamesurface)
for snakebody in snakelength[ 1 :]:
if snakeposition[ 0 ] = = snakebody[ 0 ] and snakeposition[ 1 ] = = snakebody[ 1 ]:
gameover(gamesurface)
#控制游戏速度
ftpsclock.tick( 5 )
if __name__ = = "__main__" :
main()
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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/Ljt101222/article/details/81184180