契约
新建一个WCF服务类库项目,在其中添加两个WCF服务:GameService,PlayerService
代码如下:
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[ServiceContract]
public interface IGameService
{
[OperationContract]
Task< string > DoWork( string arg);
}
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public class GameService : IGameService
{
public async Task< string > DoWork( string arg)
{
return await Task.FromResult($ "Hello {arg}, I am the GameService." );
}
}
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[ServiceContract]
public interface IPlayerService
{
[OperationContract]
Task< string > DoWork( string arg);
}
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public class PlayerService : IPlayerService
{
public async Task< string > DoWork( string arg)
{
return await Task.FromResult($ "Hello {arg}, I am the PlayerService." );
}
}
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服务端
新建一个控制台应用程序,添加一个类 ServiceHostManager
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public interface IServiceHostManager : IDisposable
{
void Start();
void Stop();
}
public class ServiceHostManager<TService> : IServiceHostManager
where TService : class
{
ServiceHost _host;
public ServiceHostManager()
{
_host = new ServiceHost( typeof (TService));
_host.Opened += (s, a) => {
Console.WriteLine( "WCF监听已启动!{0}" , _host.Description.Endpoints[0].Address);
};
_host.Closed += (s, a) =>
{
Console.WriteLine( "WCF服务已终止!{0}" , _host.Description.Endpoints[0].Name);
};
}
public void Start()
{
Console.WriteLine( "正在开启WCF服务...{0}" , _host.Description.Endpoints[0].Name);
_host.Open();
}
public void Stop()
{
if (_host != null && _host.State == CommunicationState.Opened)
{
Console.WriteLine( "正在关闭WCF服务...{0}" , _host.Description.Endpoints[0].Name);
_host.Close();
}
}
public void Dispose()
{
Stop();
}
public static Task StartNew(CancellationTokenSource cancelTokenSource)
{
var theTask = Task.Factory.StartNew(() =>
{
IServiceHostManager shs = null ;
try
{
shs = new ServiceHostManager<TService>();
shs.Start();
while ( true )
{
if (cancelTokenSource.IsCancellationRequested && shs != null )
{
shs.Stop();
break ;
}
}
}
catch (Exception ex)
{
Console.WriteLine(ex);
if (shs != null )
shs.Stop();
}
}, cancelTokenSource.Token);
return theTask;
}
}
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在Main方法中启动WCF主机
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class Program
{
static Program()
{
Console.WriteLine( "初始化..." );
Console.WriteLine( "服务运行期间,请不要关闭窗口。" );
Console.WriteLine();
}
static void Main( string [] args)
{
Console.Title = "WCF主机 x64.(按 [Esc] 键停止服务)" ;
var cancelTokenSource = new CancellationTokenSource();
ServiceHostManager<WcfContract.Services.GameService>.StartNew(cancelTokenSource);
ServiceHostManager<WcfContract.Services.PlayerService>.StartNew(cancelTokenSource);
while ( true )
{
if (Console.ReadKey().Key == ConsoleKey.Escape)
{
Console.WriteLine();
cancelTokenSource.Cancel();
break ;
}
}
Console.ReadLine();
}
}
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服务端配置
在控制台应用程序的App.config中配置system.serviceModel
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<system.serviceModel>
<services>
<service name= "Wettery.WcfContract.Services.GameService" behaviorConfiguration= "gameMetadataBehavior" >
<endpoint address= "net.tcp://localhost:19998/Wettery/GameService" binding= "netTcpBinding" contract= "Wettery.WcfContract.Services.IGameService" bindingConfiguration= "netTcpBindingConfig" >
<identity>
<dns value= "localhost" />
</identity>
</endpoint>
</service>
<service name= "Wettery.WcfContract.Services.PlayerService" behaviorConfiguration= "playerMetadataBehavior" >
<endpoint address= "net.tcp://localhost:19998/Wettery/PlayerService" binding= "netTcpBinding" contract= "Wettery.WcfContract.Services.IPlayerService" bindingConfiguration= "netTcpBindingConfig" >
<identity>
<dns value= "localhost" />
</identity>
</endpoint>
</service>
</services>
<bindings>
<netTcpBinding>
<binding name= "netTcpBindingConfig" closeTimeout= "00:30:00" openTimeout= "00:30:00" receiveTimeout= "00:30:00" sendTimeout= "00:30:00" transactionFlow= "false" transferMode= "Buffered" transactionProtocol= "OleTransactions" hostNameComparisonMode= "StrongWildcard" listenBacklog= "100" maxBufferPoolSize= "2147483647" maxBufferSize= "2147483647" maxConnections= "100" maxReceivedMessageSize= "2147483647" >
<readerQuotas maxDepth= "64" maxStringContentLength= "2147483647" maxArrayLength= "2147483647 " maxBytesPerRead= "4096" maxNameTableCharCount= "16384" />
<reliableSession ordered= "true" inactivityTimeout= "00:30:00" enabled= "false" />
<security mode= "Transport" >
<transport clientCredentialType= "Windows" protectionLevel= "EncryptAndSign" />
</security>
</binding>
</netTcpBinding>
</bindings>
<behaviors>
<serviceBehaviors>
<behavior name= "gameMetadataBehavior" >
<serviceMetadata httpGetEnabled= "True" httpGetUrl= "http://localhost:8081/Wettery/GameService/MetaData" />
<serviceDebug includeExceptionDetailInFaults= "True" />
<serviceThrottling maxConcurrentCalls= "1000" maxConcurrentInstances= "1000" maxConcurrentSessions= "1000" />
</behavior>
<behavior name= "playerMetadataBehavior" >
<serviceMetadata httpGetEnabled= "True" httpGetUrl= "http://localhost:8081/Wettery/PlayerService/MetaData" />
<serviceDebug includeExceptionDetailInFaults= "True" />
<serviceThrottling maxConcurrentCalls= "1000" maxConcurrentInstances= "1000" maxConcurrentSessions= "1000" />
</behavior>
</serviceBehaviors>
</behaviors>
</system.serviceModel>
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未避免元数据泄露,部署时将HttpGetEnable设为False
运行控制台应用程序
客户端测试
服务端运行后,用wcftestclient工具测试,服务地址即behavior中配置的元数据GET地址
http://localhost:8081/Wettery/GameService/MetaData
http://localhost:8081/Wettery/PlayerService/MetaData
总结
以上就是这篇文章的全部内容了,希望本文的内容对大家的学习或者工作具有一定的参考学习价值,谢谢大家对服务器之家的支持。
原文链接:https://www.cnblogs.com/felixnet/p/7397139.html