主要是invoke实现了替换颜色等功能。。
因为之前弄懂了点,现在又忘了,记录下,相关代码如下:
using System.Collections;
using System.Collections.Generic;using UnityEngine;
using UnityEngine.Events;
[System.Serializable] //序列化类
public class MyColorEvent : UnityEvent<Color>
{
}
[System.Serializable]
public class MyIntEvent : UnityEvent<Texture2D>
{ }
public class test : MonoBehaviour {
public MyColorEvent m_MyEvent = new MyColorEvent();
public MyIntEvent m_MyIntEvent = new MyIntEvent();
public Texture2D _T2D;
void Start()
{
//if (m_MyEvent == null)
// m_MyEvent = new MyIntEvent();
// m_MyEvent.AddListener(Ping);
}
void Update()
{
if (Input.anyKeyDown && m_MyEvent != null && m_MyIntEvent != null)
{
m_MyEvent.Invoke(Color.red);
m_MyIntEvent.Invoke(_T2D);
}
}
}
功能: