利用java,在控制台操作下,编写的五子棋,作为复习二维数组,面向对象等基础知识。w表示白棋,b表示黑棋
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import java.util.scanner;
public class mainmethod {
public static char [][] c = new char [ 10 ][ 10 ];
public static void main(string[] args) {
mainmethod mainmethod = new mainmethod();
mainmethod.init();
int i;
boolean color;
int [] point = new int [ 2 ];
scanner scanner = new scanner(system.in);
for (i = 1 ; i < 100 ; i++) {
mainmethod.draw(); // 绘制棋盘
system.out.println( "请输入坐标,范围为(0,0)到(9,9)" );
int x = scanner.nextint();
int y = scanner.nextint();
if (i % 2 == 1 )
color = true ;
else
color = false ;
point[ 0 ] = x;
point[ 1 ] = y;
if (mainmethod.paint(point, color) == false ) { //
system.out.println( "下的位置不合理,请重新开始" );
break ;
}
if (mainmethod.win() == 1 ) {
mainmethod.draw();
system.out.println( "恭喜白棋赢!!" );
break ;
} else if (mainmethod.win() == - 1 ) {
mainmethod.draw();
system.out.println( "恭喜黑棋赢!!" );
break ;
}
}
if (i == 100 )
system.out.println( "平局" );
}
public char [][] init() { // 初始化棋盘
for ( int i = 0 ; i < c.length; i++) {
for ( int j = 0 ; j < c.length; j++) {
c[i][j] = '+' ;
}
}
return c;
}
public boolean paint( int [] point, boolean colr) { // 判断下的位置是否正确,若正确改变棋盘
boolean b = true ;
int x = point[ 0 ];
int y = point[ 1 ];
if (inboard(point) == false || c[x][y] == 'w' || c[x][y] == 'b' || x < 0 ) {
b = false ;
return b;
}
else if (colr == true ) { // 白棋下
if (c[x][y] == '+' ) {
c[x][y] = 'w' ;
}
}
else if (colr == false ) { // 黑棋下
if (c[x][y] == '+' ) {
c[x][y] = 'b' ;
}
}
return b;
}
public boolean inboard( int [] point) { // 判断point是否在棋盘上
int x = point[ 0 ];
int y = point[ 1 ];
if (x < 0 || y < 0 || x >= c.length || y >= c.length)
return false ;
else
return true ;
}
public int win() { // 判断输赢,1表示白的赢,-1黑的赢,0暂无输赢
int whowin = 0 ;
int [] point = new int [ 2 ];
outer: while ( true ) {
for ( int i = 0 ; i < c.length; i++) {
for ( int j = 0 ; j < c.length; j++) {
if (c[i][j] == 'w' ) { // 遍历数组,找到的第一个白棋
point[ 0 ] = i;
point[ 1 ] = j + 4 ;
if (inboard(point)) { // 如果存在向右数4个的棋盘
if (c[i][j + 1 ] == 'w' && c[i][j + 2 ] == 'w' && c[i][j + 3 ] == 'w' && c[i][j + 4 ] == 'w' ) {
whowin = 1 ;
break outer;
}
}
point[ 0 ] = i + 4 ;
point[ 1 ] = j + 4 ;
if (inboard(point)) { // 如果存在向右,向下数4个的棋盘
if (c[i + 1 ][j + 1 ] == 'w' && c[i + 2 ][j + 2 ] == 'w' && c[i + 3 ][j + 3 ] == 'w'
&& c[i + 4 ][j + 4 ] == 'w' ) {
whowin = 1 ;
break outer;
}
}
point[ 0 ] = i + 4 ;
point[ 1 ] = j;
if (inboard(point)) { // 如果存在向下数4个的棋盘
if (c[i + 1 ][j] == 'w' && c[i + 2 ][j] == 'w' && c[i + 3 ][j] == 'w' && c[i + 4 ][j] == 'w' ) {
whowin = 1 ;
break outer;
}
}
point[ 0 ] = i - 4 ;
point[ 1 ] = j + 4 ;
if (inboard(point)) { // 如果存在向左,向下数4个的棋盘
if (c[i - 1 ][j + 1 ] == 'w' && c[i - 2 ][j + 2 ] == 'w' && c[i - 3 ][j + 3 ] == 'w'
&& c[i - 4 ][j + 4 ] == 'w' ) {
whowin = 1 ;
break outer;
}
}
} else if (c[i][j] == 'b' ) {
point[ 0 ] = i;
point[ 1 ] = j + 4 ;
if (inboard(point)) { // 如果存在向右数4个的棋盘
if (c[i][j + 1 ] == 'b' && c[i][j + 2 ] == 'b' && c[i][j + 3 ] == 'b' && c[i][j + 4 ] == 'b' ) {
whowin = - 1 ;
break outer;
}
}
point[ 0 ] = i + 4 ;
point[ 1 ] = j + 4 ;
if (inboard(point)) { // 如果存在向右,向下数4个的棋盘
if (c[i + 1 ][j + 1 ] == 'b' && c[i + 2 ][j + 2 ] == 'b' && c[i + 3 ][j + 3 ] == 'b'
&& c[i + 4 ][j + 4 ] == 'b' ) {
whowin = - 1 ;
break outer;
}
}
point[ 0 ] = i + 4 ;
point[ 1 ] = j;
if (inboard(point)) { // 如果存在向下数4个的棋盘
if (c[i + 1 ][j] == 'b' && c[i + 2 ][j] == 'b' && c[i + 3 ][j] == 'b' && c[i + 4 ][j] == 'b' ) {
whowin = - 1 ;
break outer;
}
}
point[ 0 ] = i - 4 ;
point[ 1 ] = j + 4 ;
if (inboard(point)) { // 如果存在向左,向下数4个的棋盘
if (c[i - 1 ][j + 1 ] == 'b' && c[i - 2 ][j + 2 ] == 'b' && c[i - 3 ][j + 3 ] == 'b'
&& c[i - 4 ][j + 4 ] == 'b' ) {
whowin = - 1 ;
break outer;
}
}
}
}
}
whowin = 0 ;
break outer;
}
return whowin;
}
public void draw() { // 绘制棋盘
for ( int i = 0 ; i < c.length; i++) {
for ( int j = 0 ; j < c.length; j++) {
system.out.print(c[i][j] + " " );
}
system.out.println();
}
}
}
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运行结果:
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+ + + + + + + + + +
+ + + + + + + + + +
+ + + + + + + + + +
+ + + + + + + + + +
+ + + + + + + + + +
+ + + + + + + + + +
+ + + + + + + + + +
+ + + + + + + + + +
+ + + + + + + + + +
+ + + + + + + + + +
请输入坐标,范围为( 0 , 0 )到( 9 , 9 )
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+ + + + + + + + + +
+ + + + + + + + + +
+ + + + + + + + + +
+ + + + + + + + + +
+ + + + + + w + + +
+ + + + + + + + + +
+ + + + + + + + + +
+ + + + + + + + + +
+ + + + + + + + + +
+ + + + + + + + + +
请输入坐标,范围为( 0 , 0 )到( 9 , 9 )
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+ + + + + + + + + +
+ + + + + + + + + +
+ + + + + + + + + +
+ + + + + + + + + +
+ + + + + + w + + +
+ + + + + + + + + +
+ + + + + b + + + +
+ + + + + + + + + +
+ + + + + + + + + +
+ + + + + + + + + +
请输入坐标,范围为( 0 , 0 )到( 9 , 9 )
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谁输谁赢我就不弄出来了,太长,占地。。
总结
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原文链接:http://blog.csdn.net/qq_24065713/article/details/71509200