hey, I want to be able to have a gradient fill on the text in a UILabel I know about CGGradient but i dont know how i would use it on a UILabel's text
嘿,我想在UILabel中有一个渐变填充我知道CGGradient,但是我不知道如何在UILabel的文本中使用它
i found this on google but i cant manage to get it to work
我是在谷歌上找到的,但是我没办法让它工作
http://silverity.livejournal.com/26436.html
http://silverity.livejournal.com/26436.html
7 个解决方案
#1
38
(Skip to bottom for full class source code)
(跳至下,获取完整类源代码)
Really useful answers by both Brad Larson and Bach. The second worked for me but it requires an image to be present in advance. I wanted something more dynamic so I combined both solutions into one:
Brad Larson和Bach都给出了非常有用的答案。第二种方法对我有效,但它需要一个图像提前呈现。我想要更有活力的东西,所以我把两种解决方案结合在一起:
- draw the desired gradient on a UIImage
- 在UIImage上绘制所需的渐变
- use the UIImage to set the color pattern
- 使用UIImage设置颜色模式
The result works and in the screenshot below you can see some Greek characters rendered fine too. (I have also added a stroke and a shadow on top of the gradient)
结果是有效的,在下面的屏幕截图中你可以看到一些希腊字符也被渲染得很好。(我还在渐变上添加了描边和阴影)
Here's the custom init method of my label along with the method that renders a gradient on a UIImage (part of the code for that functionality I got from a blog post I can not find now to reference it):
这是我的标签的自定义init方法,以及在UIImage上呈现渐变的方法(这是我从一篇博客文章中获得的功能代码的一部分,我现在找不到参考):
- (id)initWithFrame:(CGRect)frame text:(NSString *)aText {
self = [super initWithFrame:frame];
if (self) {
self.backgroundColor = [UIColor clearColor];
self.text = aText;
self.textColor = [UIColor colorWithPatternImage:[self gradientImage]];
}
return self;
}
- (UIImage *)gradientImage
{
CGSize textSize = [self.text sizeWithFont:self.font];
CGFloat width = textSize.width; // max 1024 due to Core Graphics limitations
CGFloat height = textSize.height; // max 1024 due to Core Graphics limitations
// create a new bitmap image context
UIGraphicsBeginImageContext(CGSizeMake(width, height));
// get context
CGContextRef context = UIGraphicsGetCurrentContext();
// push context to make it current (need to do this manually because we are not drawing in a UIView)
UIGraphicsPushContext(context);
//draw gradient
CGGradientRef glossGradient;
CGColorSpaceRef rgbColorspace;
size_t num_locations = 2;
CGFloat locations[2] = { 0.0, 1.0 };
CGFloat components[8] = { 0.0, 1.0, 1.0, 1.0, // Start color
1.0, 1.0, 0.0, 1.0 }; // End color
rgbColorspace = CGColorSpaceCreateDeviceRGB();
glossGradient = CGGradientCreateWithColorComponents(rgbColorspace, components, locations, num_locations);
CGPoint topCenter = CGPointMake(0, 0);
CGPoint bottomCenter = CGPointMake(0, textSize.height);
CGContextDrawLinearGradient(context, glossGradient, topCenter, bottomCenter, 0);
CGGradientRelease(glossGradient);
CGColorSpaceRelease(rgbColorspace);
// pop context
UIGraphicsPopContext();
// get a UIImage from the image context
UIImage *gradientImage = UIGraphicsGetImageFromCurrentImageContext();
// clean up drawing environment
UIGraphicsEndImageContext();
return gradientImage;
}
I'll try to complete that UILabel subclass and post it.
我将尝试完成UILabel子类并发布它。
EDIT:
编辑:
The class is done and it's on my GitHub repository. Read about it here!
这个类已经完成,它在我的GitHub库上。读到这里!
#2
107
I was looking for a solution and DotSlashSlash has the answer hidden in one of the comments!
我正在寻找一个解决方案,DotSlashSlash在其中一个评论中隐藏了答案!
For the sake of completeness, the answer and the simplest solution is:
为了完整性起见,答案和最简单的解决方案是:
UIImage *myGradient = [UIImage imageNamed:@"textGradient.png"];
myLabel.textColor = [UIColor colorWithPatternImage:myGradient];
#3
14
The example you provide relies on private text drawing functions that you don't have access to on the iPhone.
The author provides an example of how to do this using public API in a
subsequent post.
His later example uses a gradient image for the color of the text. (Unfortunately, it appears his blog has since been removed, but see Bach's answer here for the approach he used.)
您提供的示例依赖于您无法在iPhone*问的私有文本绘制功能。作者在后续文章中提供了如何使用公共API来实现这一点的示例。他后面的示例使用渐变图像来表示文本的颜色。(不幸的是,他的博客似乎已经被删除了,但他使用的方法请参阅巴赫的回答。)
If you still want to draw the gradient for your text color in code, it can be done by subclassing UILabel and overriding -drawRect: to have code like the following within it:
如果您仍然想在代码中绘制文本颜色的渐变,可以通过子类化UILabel和重写-drawRect来实现:代码如下所示:
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSaveGState(context);
CGContextTranslateCTM(context, 0.0f, self.bounds.size.height);
CGContextScaleCTM(context, 1.0f, -1.0f);
CGContextSelectFont(context, "Helvetica", 20.0f, kCGEncodingMacRoman);
CGContextSetTextDrawingMode(context, kCGTextClip);
CGContextSetTextPosition(context, 0.0f, round(20.0f / 4.0f));
CGContextShowText(context, [self.text UTF8String], strlen([self.text UTF8String]));
CGContextClip(context);
CGGradientRef gradient;
CGColorSpaceRef rgbColorspace;
size_t num_locations = 2;
CGFloat locations[2] = { 0.0, 1.0 };
CGFloat components[8] = { 1.0, 1.0, 1.0, 1.0, // Start color
1.0, 1.0, 1.0, 0.1 }; // End color
rgbColorspace = CGColorSpaceCreateDeviceRGB();
gradient = CGGradientCreateWithColorComponents(rgbColorspace, components, locations, num_locations);
CGRect currentBounds = self.bounds;
CGPoint topCenter = CGPointMake(CGRectGetMidX(currentBounds), 0.0f);
CGPoint midCenter = CGPointMake(CGRectGetMidX(currentBounds), CGRectGetMidY(currentBounds));
CGContextDrawLinearGradient(context, gradient, topCenter, midCenter, 0);
CGGradientRelease(gradient);
CGColorSpaceRelease(rgbColorspace);
CGContextRestoreGState(context);
One shortcoming of this approach is that the Core Graphics functions I use don't handle Unicode text properly.
这种方法的一个缺点是我使用的核心图形函数不能正确地处理Unicode文本。
What the code does is it flips the drawing context vertically (the iPhone inverts the normal Quartz coordinate system on for the Y axis), sets the text drawing mode to intersect the drawn text with the clipping path, clips the area to draw to the text, and then draws a gradient. The gradient will only fill the text, not the background.
什么代码是垂直翻转绘图上下文(iPhone颠倒正常的石英坐标系在Y轴),设置文本绘制模式与剪切路径相交绘制文本,剪辑区域绘制文本,然后画了一个梯度。渐变只会填充文本,而不是背景。
I tried using NSString's -drawAtPoint: method for this, which does support Unicode, but all the characters ran on top of one another when I switched the text mode to kCGTextClip.
我尝试使用NSString的-drawAtPoint:方法来实现这个功能,它支持Unicode,但是当我将文本模式切换到kCGTextClip时,所有的字符都是一个接一个地运行。
#4
9
SWIFT 3+
斯威夫特3 +
This solution is based on @Dimitris's answer. It is an extension on the UILabel
class that will create a gradient over the label's text per your passed startColor
and endColor
. The UILabel
extension is below:
这个解决方案基于@Dimitris的答案。它是UILabel类的一个扩展,它将根据所传递的startColor和endColor在标签的文本上创建一个渐变。UILabel扩展如下:
extension UILabel {
func applyGradientWith(startColor: UIColor, endColor: UIColor) -> Bool {
var startColorRed:CGFloat = 0
var startColorGreen:CGFloat = 0
var startColorBlue:CGFloat = 0
var startAlpha:CGFloat = 0
if !startColor.getRed(&startColorRed, green: &startColorGreen, blue: &startColorBlue, alpha: &startAlpha) {
return false
}
var endColorRed:CGFloat = 0
var endColorGreen:CGFloat = 0
var endColorBlue:CGFloat = 0
var endAlpha:CGFloat = 0
if !endColor.getRed(&endColorRed, green: &endColorGreen, blue: &endColorBlue, alpha: &endAlpha) {
return false
}
let gradientText = self.text ?? ""
let name:String = NSFontAttributeName
let textSize: CGSize = gradientText.size(attributes: [name:self.font])
let width:CGFloat = textSize.width
let height:CGFloat = textSize.height
UIGraphicsBeginImageContext(CGSize(width: width, height: height))
guard let context = UIGraphicsGetCurrentContext() else {
UIGraphicsEndImageContext()
return false
}
UIGraphicsPushContext(context)
let glossGradient:CGGradient?
let rgbColorspace:CGColorSpace?
let num_locations:size_t = 2
let locations:[CGFloat] = [ 0.0, 1.0 ]
let components:[CGFloat] = [startColorRed, startColorGreen, startColorBlue, startAlpha, endColorRed, endColorGreen, endColorBlue, endAlpha]
rgbColorspace = CGColorSpaceCreateDeviceRGB()
glossGradient = CGGradient(colorSpace: rgbColorspace!, colorComponents: components, locations: locations, count: num_locations)
let topCenter = CGPoint.zero
let bottomCenter = CGPoint(x: 0, y: textSize.height)
context.drawLinearGradient(glossGradient!, start: topCenter, end: bottomCenter, options: CGGradientDrawingOptions.drawsBeforeStartLocation)
UIGraphicsPopContext()
guard let gradientImage = UIGraphicsGetImageFromCurrentImageContext() else {
UIGraphicsEndImageContext()
return false
}
UIGraphicsEndImageContext()
self.textColor = UIColor(patternImage: gradientImage)
return true
}
}
And usage:
和用法:
let text = "YAAASSSSS!"
label.text = text
if label.applyGradientWith(startColor: .red, endColor: .blue) {
print("Gradient applied!")
}
else {
print("Could not apply gradient")
label.textColor = .black
}
SWIFT 2
斯威夫特2
class func getGradientForText(text: NSString) -> UIImage {
let font:UIFont = UIFont(name: "YourFontName", size: 50.0)!
let name:String = NSFontAttributeName
let textSize: CGSize = text.sizeWithAttributes([name:font])
let width:CGFloat = textSize.width // max 1024 due to Core Graphics limitations
let height:CGFloat = textSize.height // max 1024 due to Core Graphics limitations
//create a new bitmap image context
UIGraphicsBeginImageContext(CGSizeMake(width, height))
// get context
let context = UIGraphicsGetCurrentContext()
// push context to make it current (need to do this manually because we are not drawing in a UIView)
UIGraphicsPushContext(context!)
//draw gradient
let glossGradient:CGGradientRef?
let rgbColorspace:CGColorSpaceRef?
let num_locations:size_t = 2
let locations:[CGFloat] = [ 0.0, 1.0 ]
let components:[CGFloat] = [(202 / 255.0), (197 / 255.0), (52 / 255.0), 1.0, // Start color
(253 / 255.0), (248 / 255.0), (101 / 255.0), 1.0] // End color
rgbColorspace = CGColorSpaceCreateDeviceRGB();
glossGradient = CGGradientCreateWithColorComponents(rgbColorspace, components, locations, num_locations);
let topCenter = CGPointMake(0, 0);
let bottomCenter = CGPointMake(0, textSize.height);
CGContextDrawLinearGradient(context, glossGradient, topCenter, bottomCenter, CGGradientDrawingOptions.DrawsBeforeStartLocation);
// pop context
UIGraphicsPopContext();
// get a UIImage from the image context
let gradientImage = UIGraphicsGetImageFromCurrentImageContext();
// clean up drawing environment
UIGraphicsEndImageContext();
return gradientImage;
}
Props to @Dimitris
道具@Dimitris
#5
3
Here's what I'm doing in Swift 3
这就是我在《Swift 3》中所做的
override func viewDidLoad() {
super.viewDidLoad()
timerLabel.textColor = UIColor(patternImage: gradientImage(size: timerLabel.frame.size, color1: CIColor(color: UIColor.green), color2: CIColor(color: UIColor.red), direction: .Left))
}
func gradientImage(size: CGSize, color1: CIColor, color2: CIColor, direction: GradientDirection = .Up) -> UIImage {
let context = CIContext(options: nil)
let filter = CIFilter(name: "CILinearGradient")
var startVector: CIVector
var endVector: CIVector
filter!.setDefaults()
switch direction {
case .Up:
startVector = CIVector(x: size.width * 0.5, y: 0)
endVector = CIVector(x: size.width * 0.5, y: size.height)
case .Left:
startVector = CIVector(x: size.width, y: size.height * 0.5)
endVector = CIVector(x: 0, y: size.height * 0.5)
case .UpLeft:
startVector = CIVector(x: size.width, y: 0)
endVector = CIVector(x: 0, y: size.height)
case .UpRight:
startVector = CIVector(x: 0, y: 0)
endVector = CIVector(x: size.width, y: size.height)
}
filter!.setValue(startVector, forKey: "inputPoint0")
filter!.setValue(endVector, forKey: "inputPoint1")
filter!.setValue(color1, forKey: "inputColor0")
filter!.setValue(color2, forKey: "inputColor1")
let image = UIImage(cgImage: context.createCGImage(filter!.outputImage!, from: CGRect(x: 0, y: 0, width: size.width, height: size.height))!)
return image
}
#6
0
You could sub-class out UILable and do the draw method yourself. That would probably be the more difficult approach, there might be an easier way.
您可以对UILable进行子类化,并自己进行绘制方法。这可能是更困难的方法,可能有更简单的方法。
#7
-1
Simplest Swift 3 Solution
简单快速3解决方案
Add an image to your project assets or create one programmatically then do the following:
向项目资产中添加一个映像或以编程方式创建一个映像,然后执行以下操作:
let image = UIImage(named: "myGradient.png")!
label.textColor = UIColor.init(patternImage: image)
#1
38
(Skip to bottom for full class source code)
(跳至下,获取完整类源代码)
Really useful answers by both Brad Larson and Bach. The second worked for me but it requires an image to be present in advance. I wanted something more dynamic so I combined both solutions into one:
Brad Larson和Bach都给出了非常有用的答案。第二种方法对我有效,但它需要一个图像提前呈现。我想要更有活力的东西,所以我把两种解决方案结合在一起:
- draw the desired gradient on a UIImage
- 在UIImage上绘制所需的渐变
- use the UIImage to set the color pattern
- 使用UIImage设置颜色模式
The result works and in the screenshot below you can see some Greek characters rendered fine too. (I have also added a stroke and a shadow on top of the gradient)
结果是有效的,在下面的屏幕截图中你可以看到一些希腊字符也被渲染得很好。(我还在渐变上添加了描边和阴影)
Here's the custom init method of my label along with the method that renders a gradient on a UIImage (part of the code for that functionality I got from a blog post I can not find now to reference it):
这是我的标签的自定义init方法,以及在UIImage上呈现渐变的方法(这是我从一篇博客文章中获得的功能代码的一部分,我现在找不到参考):
- (id)initWithFrame:(CGRect)frame text:(NSString *)aText {
self = [super initWithFrame:frame];
if (self) {
self.backgroundColor = [UIColor clearColor];
self.text = aText;
self.textColor = [UIColor colorWithPatternImage:[self gradientImage]];
}
return self;
}
- (UIImage *)gradientImage
{
CGSize textSize = [self.text sizeWithFont:self.font];
CGFloat width = textSize.width; // max 1024 due to Core Graphics limitations
CGFloat height = textSize.height; // max 1024 due to Core Graphics limitations
// create a new bitmap image context
UIGraphicsBeginImageContext(CGSizeMake(width, height));
// get context
CGContextRef context = UIGraphicsGetCurrentContext();
// push context to make it current (need to do this manually because we are not drawing in a UIView)
UIGraphicsPushContext(context);
//draw gradient
CGGradientRef glossGradient;
CGColorSpaceRef rgbColorspace;
size_t num_locations = 2;
CGFloat locations[2] = { 0.0, 1.0 };
CGFloat components[8] = { 0.0, 1.0, 1.0, 1.0, // Start color
1.0, 1.0, 0.0, 1.0 }; // End color
rgbColorspace = CGColorSpaceCreateDeviceRGB();
glossGradient = CGGradientCreateWithColorComponents(rgbColorspace, components, locations, num_locations);
CGPoint topCenter = CGPointMake(0, 0);
CGPoint bottomCenter = CGPointMake(0, textSize.height);
CGContextDrawLinearGradient(context, glossGradient, topCenter, bottomCenter, 0);
CGGradientRelease(glossGradient);
CGColorSpaceRelease(rgbColorspace);
// pop context
UIGraphicsPopContext();
// get a UIImage from the image context
UIImage *gradientImage = UIGraphicsGetImageFromCurrentImageContext();
// clean up drawing environment
UIGraphicsEndImageContext();
return gradientImage;
}
I'll try to complete that UILabel subclass and post it.
我将尝试完成UILabel子类并发布它。
EDIT:
编辑:
The class is done and it's on my GitHub repository. Read about it here!
这个类已经完成,它在我的GitHub库上。读到这里!
#2
107
I was looking for a solution and DotSlashSlash has the answer hidden in one of the comments!
我正在寻找一个解决方案,DotSlashSlash在其中一个评论中隐藏了答案!
For the sake of completeness, the answer and the simplest solution is:
为了完整性起见,答案和最简单的解决方案是:
UIImage *myGradient = [UIImage imageNamed:@"textGradient.png"];
myLabel.textColor = [UIColor colorWithPatternImage:myGradient];
#3
14
The example you provide relies on private text drawing functions that you don't have access to on the iPhone.
The author provides an example of how to do this using public API in a
subsequent post.
His later example uses a gradient image for the color of the text. (Unfortunately, it appears his blog has since been removed, but see Bach's answer here for the approach he used.)
您提供的示例依赖于您无法在iPhone*问的私有文本绘制功能。作者在后续文章中提供了如何使用公共API来实现这一点的示例。他后面的示例使用渐变图像来表示文本的颜色。(不幸的是,他的博客似乎已经被删除了,但他使用的方法请参阅巴赫的回答。)
If you still want to draw the gradient for your text color in code, it can be done by subclassing UILabel and overriding -drawRect: to have code like the following within it:
如果您仍然想在代码中绘制文本颜色的渐变,可以通过子类化UILabel和重写-drawRect来实现:代码如下所示:
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSaveGState(context);
CGContextTranslateCTM(context, 0.0f, self.bounds.size.height);
CGContextScaleCTM(context, 1.0f, -1.0f);
CGContextSelectFont(context, "Helvetica", 20.0f, kCGEncodingMacRoman);
CGContextSetTextDrawingMode(context, kCGTextClip);
CGContextSetTextPosition(context, 0.0f, round(20.0f / 4.0f));
CGContextShowText(context, [self.text UTF8String], strlen([self.text UTF8String]));
CGContextClip(context);
CGGradientRef gradient;
CGColorSpaceRef rgbColorspace;
size_t num_locations = 2;
CGFloat locations[2] = { 0.0, 1.0 };
CGFloat components[8] = { 1.0, 1.0, 1.0, 1.0, // Start color
1.0, 1.0, 1.0, 0.1 }; // End color
rgbColorspace = CGColorSpaceCreateDeviceRGB();
gradient = CGGradientCreateWithColorComponents(rgbColorspace, components, locations, num_locations);
CGRect currentBounds = self.bounds;
CGPoint topCenter = CGPointMake(CGRectGetMidX(currentBounds), 0.0f);
CGPoint midCenter = CGPointMake(CGRectGetMidX(currentBounds), CGRectGetMidY(currentBounds));
CGContextDrawLinearGradient(context, gradient, topCenter, midCenter, 0);
CGGradientRelease(gradient);
CGColorSpaceRelease(rgbColorspace);
CGContextRestoreGState(context);
One shortcoming of this approach is that the Core Graphics functions I use don't handle Unicode text properly.
这种方法的一个缺点是我使用的核心图形函数不能正确地处理Unicode文本。
What the code does is it flips the drawing context vertically (the iPhone inverts the normal Quartz coordinate system on for the Y axis), sets the text drawing mode to intersect the drawn text with the clipping path, clips the area to draw to the text, and then draws a gradient. The gradient will only fill the text, not the background.
什么代码是垂直翻转绘图上下文(iPhone颠倒正常的石英坐标系在Y轴),设置文本绘制模式与剪切路径相交绘制文本,剪辑区域绘制文本,然后画了一个梯度。渐变只会填充文本,而不是背景。
I tried using NSString's -drawAtPoint: method for this, which does support Unicode, but all the characters ran on top of one another when I switched the text mode to kCGTextClip.
我尝试使用NSString的-drawAtPoint:方法来实现这个功能,它支持Unicode,但是当我将文本模式切换到kCGTextClip时,所有的字符都是一个接一个地运行。
#4
9
SWIFT 3+
斯威夫特3 +
This solution is based on @Dimitris's answer. It is an extension on the UILabel
class that will create a gradient over the label's text per your passed startColor
and endColor
. The UILabel
extension is below:
这个解决方案基于@Dimitris的答案。它是UILabel类的一个扩展,它将根据所传递的startColor和endColor在标签的文本上创建一个渐变。UILabel扩展如下:
extension UILabel {
func applyGradientWith(startColor: UIColor, endColor: UIColor) -> Bool {
var startColorRed:CGFloat = 0
var startColorGreen:CGFloat = 0
var startColorBlue:CGFloat = 0
var startAlpha:CGFloat = 0
if !startColor.getRed(&startColorRed, green: &startColorGreen, blue: &startColorBlue, alpha: &startAlpha) {
return false
}
var endColorRed:CGFloat = 0
var endColorGreen:CGFloat = 0
var endColorBlue:CGFloat = 0
var endAlpha:CGFloat = 0
if !endColor.getRed(&endColorRed, green: &endColorGreen, blue: &endColorBlue, alpha: &endAlpha) {
return false
}
let gradientText = self.text ?? ""
let name:String = NSFontAttributeName
let textSize: CGSize = gradientText.size(attributes: [name:self.font])
let width:CGFloat = textSize.width
let height:CGFloat = textSize.height
UIGraphicsBeginImageContext(CGSize(width: width, height: height))
guard let context = UIGraphicsGetCurrentContext() else {
UIGraphicsEndImageContext()
return false
}
UIGraphicsPushContext(context)
let glossGradient:CGGradient?
let rgbColorspace:CGColorSpace?
let num_locations:size_t = 2
let locations:[CGFloat] = [ 0.0, 1.0 ]
let components:[CGFloat] = [startColorRed, startColorGreen, startColorBlue, startAlpha, endColorRed, endColorGreen, endColorBlue, endAlpha]
rgbColorspace = CGColorSpaceCreateDeviceRGB()
glossGradient = CGGradient(colorSpace: rgbColorspace!, colorComponents: components, locations: locations, count: num_locations)
let topCenter = CGPoint.zero
let bottomCenter = CGPoint(x: 0, y: textSize.height)
context.drawLinearGradient(glossGradient!, start: topCenter, end: bottomCenter, options: CGGradientDrawingOptions.drawsBeforeStartLocation)
UIGraphicsPopContext()
guard let gradientImage = UIGraphicsGetImageFromCurrentImageContext() else {
UIGraphicsEndImageContext()
return false
}
UIGraphicsEndImageContext()
self.textColor = UIColor(patternImage: gradientImage)
return true
}
}
And usage:
和用法:
let text = "YAAASSSSS!"
label.text = text
if label.applyGradientWith(startColor: .red, endColor: .blue) {
print("Gradient applied!")
}
else {
print("Could not apply gradient")
label.textColor = .black
}
SWIFT 2
斯威夫特2
class func getGradientForText(text: NSString) -> UIImage {
let font:UIFont = UIFont(name: "YourFontName", size: 50.0)!
let name:String = NSFontAttributeName
let textSize: CGSize = text.sizeWithAttributes([name:font])
let width:CGFloat = textSize.width // max 1024 due to Core Graphics limitations
let height:CGFloat = textSize.height // max 1024 due to Core Graphics limitations
//create a new bitmap image context
UIGraphicsBeginImageContext(CGSizeMake(width, height))
// get context
let context = UIGraphicsGetCurrentContext()
// push context to make it current (need to do this manually because we are not drawing in a UIView)
UIGraphicsPushContext(context!)
//draw gradient
let glossGradient:CGGradientRef?
let rgbColorspace:CGColorSpaceRef?
let num_locations:size_t = 2
let locations:[CGFloat] = [ 0.0, 1.0 ]
let components:[CGFloat] = [(202 / 255.0), (197 / 255.0), (52 / 255.0), 1.0, // Start color
(253 / 255.0), (248 / 255.0), (101 / 255.0), 1.0] // End color
rgbColorspace = CGColorSpaceCreateDeviceRGB();
glossGradient = CGGradientCreateWithColorComponents(rgbColorspace, components, locations, num_locations);
let topCenter = CGPointMake(0, 0);
let bottomCenter = CGPointMake(0, textSize.height);
CGContextDrawLinearGradient(context, glossGradient, topCenter, bottomCenter, CGGradientDrawingOptions.DrawsBeforeStartLocation);
// pop context
UIGraphicsPopContext();
// get a UIImage from the image context
let gradientImage = UIGraphicsGetImageFromCurrentImageContext();
// clean up drawing environment
UIGraphicsEndImageContext();
return gradientImage;
}
Props to @Dimitris
道具@Dimitris
#5
3
Here's what I'm doing in Swift 3
这就是我在《Swift 3》中所做的
override func viewDidLoad() {
super.viewDidLoad()
timerLabel.textColor = UIColor(patternImage: gradientImage(size: timerLabel.frame.size, color1: CIColor(color: UIColor.green), color2: CIColor(color: UIColor.red), direction: .Left))
}
func gradientImage(size: CGSize, color1: CIColor, color2: CIColor, direction: GradientDirection = .Up) -> UIImage {
let context = CIContext(options: nil)
let filter = CIFilter(name: "CILinearGradient")
var startVector: CIVector
var endVector: CIVector
filter!.setDefaults()
switch direction {
case .Up:
startVector = CIVector(x: size.width * 0.5, y: 0)
endVector = CIVector(x: size.width * 0.5, y: size.height)
case .Left:
startVector = CIVector(x: size.width, y: size.height * 0.5)
endVector = CIVector(x: 0, y: size.height * 0.5)
case .UpLeft:
startVector = CIVector(x: size.width, y: 0)
endVector = CIVector(x: 0, y: size.height)
case .UpRight:
startVector = CIVector(x: 0, y: 0)
endVector = CIVector(x: size.width, y: size.height)
}
filter!.setValue(startVector, forKey: "inputPoint0")
filter!.setValue(endVector, forKey: "inputPoint1")
filter!.setValue(color1, forKey: "inputColor0")
filter!.setValue(color2, forKey: "inputColor1")
let image = UIImage(cgImage: context.createCGImage(filter!.outputImage!, from: CGRect(x: 0, y: 0, width: size.width, height: size.height))!)
return image
}
#6
0
You could sub-class out UILable and do the draw method yourself. That would probably be the more difficult approach, there might be an easier way.
您可以对UILable进行子类化,并自己进行绘制方法。这可能是更困难的方法,可能有更简单的方法。
#7
-1
Simplest Swift 3 Solution
简单快速3解决方案
Add an image to your project assets or create one programmatically then do the following:
向项目资产中添加一个映像或以编程方式创建一个映像,然后执行以下操作:
let image = UIImage(named: "myGradient.png")!
label.textColor = UIColor.init(patternImage: image)