建立两个canvas标签,先绘制底层的浅灰色圆圈背景,再绘制上层的红色进度条。
.wxml的代码如下:
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< view class = "wrap" >
< view class = "circle-box" >
< canvas class = "circle" style = "width:200px; height:200px;" canvas-id = "canvasArcCir" >
</ canvas >
< canvas class = "circle" style = "z-index: -5; width:200px; height:200px;" canvas-id = "canvasCircle" >
</ canvas >
< view class = "draw_btn" bindtap = "drawCircle" >开始动态绘制</ view >
</ view >
</ view >
|
WXSS代码
特别注意:底层的canvas最好使用。
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page { width: 100%;
height: 100%;
background-color: #fff;
} .circle-box { text-align: center;
margin-top: 10vw;
} .circle { position: absolute;
left: 0;
right: 0;
margin: auto;
} .draw_btn { width: 35vw;
position: absolute;
top: 33vw;
right: 0;
left: 0;
margin: auto;
border: 1px #000 solid;
border-radius: 5vw;
} |
js代码如下:
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//获取应用实例 var app = getApp()
var interval;
var varName;
var ctx = wx.createCanvasContext( 'canvasArcCir' );
Page({ data: {
},
drawCircle: function () {
clearInterval(varName);
function drawArc(s, e) {
ctx.setFillStyle( 'white' );
ctx.clearRect(0, 0, 200, 200);
ctx.draw();
var x = 100, y = 100, radius = 96;
ctx.setLineWidth(5);
ctx.setStrokeStyle( '#d81e06' );
ctx.setLineCap( 'round' );
ctx.beginPath();
ctx.arc(x, y, radius, s, e, false );
ctx.stroke()
ctx.draw()
}
var step = 1, startAngle = 1.5 * Math.PI, endAngle = 0;
var animation_interval = 1000, n = 60;
var animation = function () {
if (step <= n) {
endAngle = step * 2 * Math.PI / n + 1.5 * Math.PI;
drawArc(startAngle, endAngle);
step++;
} else {
clearInterval(varName);
}
};
varName = setInterval(animation, animation_interval);
},
onReady: function () {
//创建并返回绘图上下文context对象。
var cxt_arc = wx.createCanvasContext( 'canvasCircle' );
cxt_arc.setLineWidth(6);
cxt_arc.setStrokeStyle( '#eaeaea' );
cxt_arc.setLineCap( 'round' );
cxt_arc.beginPath();
cxt_arc.arc(100, 100, 96, 0, 2 * Math.PI, false );
cxt_arc.stroke();
cxt_arc.draw();
},
onLoad: function (options) {
}
}) |
注意的要点
1、关于小程序canvas绘制,请观看 微信小程序官方文档绘制
2、开始绘制的路径可以根据 JS代码中的变量startAngle 来选择从哪里开始绘制
圆形进度条的效果图如下:
初始状态
点击中间按钮开始绘制
绘制过程
绘制结束