本文实例为大家分享了C语言实现贪吃蛇的具体代码,供大家参考,具体内容如下
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|
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <time.h>
#include <windows.h>
#define WALL_LENGTH 22
#define LEFT 0x4b
#define RIGHT 0x4d
#define DOWN 0x50
#define UP 0x48
struct Snakes{
int x;
int y;
struct Snakes *prev;
struct Snakes *next;
};
struct Food{
int x;
int y;
};
struct Snakes *header;
struct Snakes *tailer;
struct Food *food;
int wall[WALL_LENGTH][WALL_LENGTH];
int direction = RIGHT;
/**/
void init();
void draw();
void move();
void doMove( int x1, int y1);
void eat();
void keydown();
void foods();
int isOver();
int isDrawSnake( int x, int y);
int isDrawFood( int x, int y);
int main(){
init();
while (1){
if (isOver()){
break ;
}
move();
eat();
draw();
_sleep( 100 );
keydown();
}
printf ( "GAME OVER!" );
system ( "pause" );
}
void init(){
int y, x;
for (y=0; y < WALL_LENGTH; y++){
for (x=0; x < WALL_LENGTH; x++){
if (y == 0 || y == WALL_LENGTH - 1 || x == 0 || x == WALL_LENGTH - 1){
wall[y][x] = 1;
}
}
}
header=( struct Snakes *) malloc ( sizeof ( struct Snakes));
header->x=10;
header->y=10;
header->prev=NULL;
tailer=( struct Snakes *) malloc ( sizeof ( struct Snakes));
tailer->x=9;
tailer->y=10;
tailer->next=NULL;
tailer->prev=header;
header->next=tailer;
foods();
}
void draw(){
int y, x;
system ( "cls" );
for (y=0; y < WALL_LENGTH; y++){
for (x=0; x < WALL_LENGTH; x++){
if (wall[y][x] == 1){
printf ( "[]" );
} else if (isDrawSnake(x, y)){
printf ( "[]" );
} else if (isDrawFood(x, y)){
printf ( "()" );
} else {
printf ( " " );
}
}
printf ( "\n" );
}
}
void move(){
switch (direction){
case LEFT :
doMove(-1, 0);
break ;
case RIGHT :
doMove(1, 0);
break ;
case UP :
doMove(0, -1);
break ;
case DOWN :
doMove(0, 1);
break ;
}
}
void doMove( int x1, int y1){
struct Snakes *temp_tailer = tailer->prev;
tailer->x=header->x + x1;
tailer->y=header->y + y1;
tailer->next=header;
tailer->prev->next = NULL;
tailer->prev = NULL;
header->prev=tailer;
header = tailer;
tailer = temp_tailer;
}
void eat(){
if (header->x == food->x && header->y == food->y){
int x1=0, y1 =0;
struct Snakes *temp_tailer = tailer;
tailer=( struct Snakes *) malloc ( sizeof ( struct Snakes));
switch (direction){
case LEFT :
x1 = -1;
y1 = 0;
break ;
case RIGHT :
x1 = 1;
y1 = 0;
break ;
case UP :
x1 = 0;
y1 = -1;
break ;
case DOWN :
x1 = 0;
y1 = 1;
break ;
}
tailer->x=temp_tailer->x + x1;
tailer->y=temp_tailer->y + y1;
tailer->next=NULL;
tailer->prev=temp_tailer;
temp_tailer->next = tailer;
foods();
}
}
void foods(){
int y,x;
struct Snakes *temp = header;
_sleep(20);
srand ((unsigned) time (NULL));
y= rand ()%WALL_LENGTH;
x= rand ()%WALL_LENGTH;
if (y == 0 || y == WALL_LENGTH - 1 || x == 0 || x == WALL_LENGTH - 1 ){
return foods();
}
do {
if (temp->x == x && temp->y == y){
return foods();
}
temp = temp->next;
} while (temp != NULL);
if (food == NULL){
food=( struct Food *) malloc ( sizeof ( struct Food));
}
food->x = x;
food->y = y;
}
void keydown(){
char keycode;
if (_kbhit()&&(keycode =_getch())) {
switch (keycode) {
case LEFT:
if (RIGHT!=direction) {
direction=LEFT;
// move();
// draw();
}
break ;
case RIGHT:
if (LEFT!=direction) {
direction=RIGHT;
// move();
// draw();
}
break ;
case UP:
if (DOWN!=direction) {
direction=UP;
// move();
// draw();
}
break ;
case DOWN:
if (UP!=direction){
direction=DOWN;
// move();
// draw();
}
break ;
}
}
}
int isDrawSnake( int x, int y){
struct Snakes *temp = header;
do {
if (temp->x == x && temp->y == y){
return 1;
}
temp = temp->next;
} while (temp != NULL);
return 0;
}
int isDrawFood( int x, int y){
if (food->x == x && food->y == y){
return 1;
}
return 0;
}
int isOver(){
int x1=0, y1 =0;
switch (direction){
case LEFT :
x1 = -1;
y1 = 0;
break ;
case RIGHT :
x1 = 1;
y1 = 0;
break ;
case UP :
x1 = 0;
y1 = -1;
break ;
case DOWN :
x1 = 0;
y1 = 1;
break ;
}
if (header->x + x1 <= 0 || header->x + x1 >= WALL_LENGTH - 1
|| header->y + y1 <= 0 || header->y + y1 >= WALL_LENGTH - 1){
return 1;
}
return 0;
}
|
好久没写过C语言了,随便写个贪吃蛇玩一玩,BUG不少,当记录了。
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/xxb2008/article/details/40747291