本文实例讲述了C语言实现直角坐标转换为极坐标的方法。分享给大家供大家参考,具体如下:
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#include<stdio.h>
#include<math.h>
struct complex_s{
double x,y;
};
double real_part( struct complex_s z){
return z.x;
}
double img_part( struct complex_s z){
return z.y;
}
double magnitude( struct complex_s z){
return sqrt (z.x*z.x + z.y*z.y);
}
double angle( struct complex_s z){
return atan2 (z.y, z.x);
}
struct complex_s make_from_real_img( double x, double y){
struct complex_s z;
z.x = x;
z.y = y;
return z;
}
struct complex_s make_from_mag_ang( double r, double A){
struct complex_s z;
z.x = r * cos (A);
z.y = r * sin (A);
return z;
}
struct complex_s add_complex( struct complex_s z1, struct complex_s z2){
return make_from_real_img(real_part(z1)+real_part(z2),
img_part(z1) + img_part(z2));
}
struct complex_s sub_complex( struct complex_s z1, struct complex_s z2){
return make_from_real_img(real_part(z1)-real_part(z2),
img_part(z1) - img_part(z2));
}
struct complex_s mul_complex( struct complex_s z1, struct complex_s z2){
return make_from_mag_ang(real_part(z1)*real_part(z2),
img_part(z1) + img_part(z2));
}
struct complex_s div_complex( struct complex_s z1, struct complex_s z2){
return make_from_mag_ang(real_part(z1)/real_part(z2),
img_part(z1) + img_part(z2));
}
int main( void ){
struct complex_s z1 = {3.0,4.0};
struct complex_s z2= {2.0,5.0};
struct complex_s x;
x = add_complex(z1,z2);
printf ( "x={%f,%f}" ,x.x,x.y);
return 0;
}
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结果:
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[root@localhost struct ]# ./jizuobiao.out
x={5.000000,9.000000}
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希望本文所述对大家C语言程序设计有所帮助。
原文链接:http://blog.csdn.net/e421083458/article/details/38928833