官方文档:
https://wiki.unrealengine.com/Camera_Switching_in_Blueprints
论坛例子1(多个摄像机之间切换):
Sounds like you want to switch cameras temporarily which can be done with a Set View Target with Blend node.
Here's a quick example:
1 - Enter TriggerBox1, switch to CameraActor1.
2 - Exit TriggerBox1, switch to DefaultCamera.
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这是自己实现的一个例子(只有一个摄像机,只是修改该摄像机的location和rotation):
按下E键,修改摄像机的Location和Rotation(相对CharacterController的位置);其中CameraBoom是一个SpringArmComponent组件。
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官方教程:在两个Player之前实现Camera切换(类似Lego的游戏视角)
https://wiki.unrealengine.com/Creating_a_shared_camera_for_multiplayer_games