A2dp和HFP的使用 - fingertouch

时间:2024-02-17 15:01:35

A2dp和HFP的使用

2015-09-04 10:51  fingertouch  阅读(4694)  评论(0编辑  收藏  举报

这两天看了CSR中的A2dp和HFP协议的相关内容,主要是看如何在CSR8670上使用这两个协议。

一.A2dp协议

A2dp(Advanced Audio Distribution Profile)协议,即高级蓝牙音频传输模型协议,主要用来实现蓝牙音频传输,下面简单记录一下A2DP协议如何在CSR8670上使用。

  1. 调用ConnectionWriteScanEnable(hci_scan_enable_page)让蓝牙设备可以scan和page;
  2. 调用A2dpInit()初始化A2dp库;
  3. 编写handleA2dpMessage()函数处理A2dp消息。

注1:其中AudioConnect()函数是调用kalimba的DSP处理函数来实现的,所以工程目录里一个有一个对应的kalimba程序,而且应该在主程序的.mak文件将该程序的编译选项添加进去。比如:

######################################################################################################
##### A2DP DECODER VERSIONS
######################################################################################################

# copy in sbc decoder 
image/sbc_decoder/sbc_decoder.kap :
	$(mkdir) image/sbc_decoder
	$(copyfile) ..\..\kalimba\apps\a2dp_sink\image\sbc_decoder\sbc_decoder.kap $@

image.fs : image/sbc_decoder/sbc_decoder.kap

# copy in a2dp_low_latency_1mic decoder
image/a2dp_low_latency_1mic/a2dp_low_latency_1mic.kap :
	$(mkdir) image/a2dp_low_latency_1mic
	$(copyfile) ..\..\kalimba\apps\a2dp_low_latency_1mic\image\a2dp_low_latency_1mic\a2dp_low_latency_1mic.kap $@

image.fs : image/a2dp_low_latency_1mic/a2dp_low_latency_1mic.kap

注2:AudioConnect()使用前要调用AudioLibraryInit()来初始化Audio库。

部分处理代码:

static void handleA2dpMessage(Task task, MessageId id, Message message)
{
    Sink sink;
    AUDIO_PLUGIN_SET_VOLUME_A2DP_MSG_T volumeInitAudio;
    a2dp_codec_settings * codec_settings;
    AUDIO_MODE_T mode = AUDIO_MODE_CONNECTED;
    A2dpPluginConnectParams  a2dp_audio_connect_params;
    AudioPluginFeatures PluginFeatures;
    
    MAIN_DEBUG(("A2dpMessage Received: [%x]\n",id));
    
    switch(id)
    {
        case A2DP_INIT_CFM:
             MAIN_DEBUG(("A2DP_INIT_CFM : \n"));
             if( ((A2DP_INIT_CFM_T*)message)->status == a2dp_success)
             {
                 MAIN_DEBUG(("A2DP Init success : \n"));
             }
             break;
         case A2DP_SIGNALLING_CONNECT_IND:
             MAIN_DEBUG(("A2DP_SIGNALLING_CONNECT_IND : \n"));
             A2dpSignallingConnectResponse(((A2DP_SIGNALLING_CONNECT_IND_T *)message)->device_id,TRUE);
             break;
         case A2DP_SIGNALLING_CONNECT_CFM:
             MAIN_DEBUG(("A2DP_SIGNALLING_CONNECT_CFM : \n")); 
             A2dpMediaOpenRequest(((A2DP_SIGNALLING_CONNECT_CFM_T*)message)->device_id, 0,NULL);
             break;
         case A2DP_MEDIA_OPEN_IND:
             MAIN_DEBUG(("A2DP_MEDIA_OPEN_IND : \n"));
             A2dpMediaOpenResponse( ((A2DP_MEDIA_OPEN_CFM_T*)message)->device_id, TRUE);
             break;
         case A2DP_MEDIA_OPEN_CFM:
             MAIN_DEBUG(("A2DP_MEDIA_OPEN_CFM : \n"));
             if( ((A2DP_MEDIA_OPEN_CFM_T*)message)->status == a2dp_success )
             {
                 MAIN_DEBUG(("A2DP_MEDIA_OPEN_CFM SUCEESS: \n"));
             }
             else
             {
                 MAIN_DEBUG(("A2DP_MEDIA_OPEN_CFM FAIL: \n"));
             }
             break;
         case A2DP_MEDIA_START_IND:
             MAIN_DEBUG(("A2DP_MEDIA_START_IND : \n"));
             A2dpMediaStartResponse(((A2DP_MEDIA_START_IND_T*)message)->device_id, ((A2DP_MEDIA_START_IND_T*)message)->stream_id, TRUE);
             break;
         case A2DP_MEDIA_START_CFM:
             MAIN_DEBUG(("A2DP_MEDIA_START_CFM : \n"));
             if( ((A2DP_MEDIA_START_CFM_T*)message)->status == a2dp_success)
             {
                 MAIN_DEBUG(("A2DP_MEDIA_START_CFM SUCESS: \n"));
                 sink = A2dpMediaGetSink( ((A2DP_MEDIA_START_CFM_T*)message)->device_id, ((A2DP_MEDIA_START_CFM_T*)message)->stream_id);                
                 if(sink)
                 {
                     codec_settings = A2dpCodecGetSettings( ((A2DP_MEDIA_START_CFM_T*)message)->device_id, ((A2DP_MEDIA_START_CFM_T*)message)->stream_id);
                     if(codec_settings)
                     {
                         a2dp_audio_connect_params.packet_size = codec_settings->codecData.packet_size; /* Packet size retrieved from a2dp library */ 
                         a2dp_audio_connect_params.content_protection = codec_settings->codecData.content_protection; /* content protection retrieved from a2dp library */
                         a2dp_audio_connect_params.clock_mismatch =0xFF59;  /*clock mismatch rate for this device */   
                         a2dp_audio_connect_params.currentEQ =0x0000;
                         a2dp_audio_connect_params.enhancements =0x0000;
                         a2dp_audio_connect_params.silence_threshold =0x0000;
                         a2dp_audio_connect_params.silence_trigger_time =0x0000;
                         a2dp_audio_connect_params.speaker_pio =0x0000;
                         
                         theSink.a2dp_audio_mode_params.music_mode_processing = A2DP_MUSIC_PROCESSING_FULL_SET_EQ_BANK0;
                         theSink.a2dp_audio_mode_params.external_mic_settings = EXTERNAL_MIC_NOT_FITTED;
                         theSink.a2dp_audio_mode_params.mic_mute = SEND_PATH_UNMUTE;
                         theSink.a2dp_audio_mode_params.external_volume_enabled = 0;
                         theSink.a2dp_audio_mode_params.master_routing_mode = 1;
                         theSink.a2dp_audio_mode_params.slave_routing_mode = 2;
                         theSink.a2dp_audio_mode_params.unused = 0;
                         theSink.a2dp_audio_mode_params.music_mode_enhancements = 0x0040;
                         
                         /* We need to set A2DP volume info as the audio is in mute state after connection */ 
		         volumeInitAudio.volume_type = DIGITAL_ONLY;
                         volumeInitAudio.codec_task = theSink.codecTask;
                         volumeInitAudio.system_gain = 15;
        		 volumeInitAudio.trim_gain_left = 0;
        		 volumeInitAudio.trim_gain_right= 0;	
                         volumeInitAudio.mute_active = FALSE;
                        
                         PluginFeatures.audio_output_type = OUTPUT_INTERFACE_TYPE_NONE;
                         /* connect the audio via the audio plugin */    
  			             AudioConnect((TaskData *)&csr_sbc_decoder_plugin,
                                        sink , 
                                        AUDIO_SINK_AV ,
                                        theSink.codecTask,
                                        volumeInitAudio.tones_gain, 
                                        codec_settings->rate,
                                        PluginFeatures ,
                                        mode,
                                        AUDIO_ROUTE_INTERNAL,
                                        (AUDIO_POWER_T)POWER_BATT_LEVEL3, 
                                        &a2dp_audio_connect_params,
                                        &theSink.task); 
                         
				         AudioSetVolumeA2DP(&volumeInitAudio);
                    
                         AudioSetMode(mode, &theSink.a2dp_audio_mode_params);
                     }
                 }
             }
             break;
         default:
            MAIN_DEBUG(("unRecognised A2DP Message: [%x]\n",id));
            break;
    }
}

  注:参数都是临时的,真正开发的时候应该将其配置在CSR的PSKEY上。

二.HFP协议

HFP(Hands-free Profile)协议,主要用来处理蓝牙语音连接的协议,通常用它来实现接听、挂断、拒接、语音拨号等功能。其实现方法和A2DP协议类似,直接上图。

部分处理代码:

static void handleHFPMessage(Task task, MessageId id, Message message)
{
    AudioPluginFeatures features;
    sep_data_type seps[1];
    
    typed_bdaddr ag_addr;
    Sink sink;
    
    sync_pkt_type     packet_types;
    hfp_audio_params audio_params;
    bool disable_wbs_override = FALSE;
    
    pio_config_type* pio;    
    uint16 ps_ret_len = 0;
    
    MAIN_DEBUG(("HFPMessage Received: [%x]\n",id));
    
    switch(id)
    {
        case HFP_INIT_CFM:
            MAIN_DEBUG(("HFP_INIT_CFM\n"));
            
            seps[0].sep_config = codecList[0].config;
            seps[0].in_use = FALSE;
            
            A2dpInit(&theSink.task, A2DP_INIT_ROLE_SINK, NULL, 1, seps, 60);
            
            ConnectionWriteClassOfDevice(AUDIO_MAJOR_SERV_CLASS | AV_MAJOR_DEVICE_CLASS | AV_MINOR_HEADSET);
            if ( ((HFP_INIT_CFM_T*)message)->status == hfp_success )
            {
                MAIN_DEBUG(("hfp_success\n"));
            }
            else
                Panic();
            break;
        case HFP_SLC_CONNECT_IND:
            MAIN_DEBUG(("HFP_SLC_CONNECT_IND [%x]\n", ((HFP_SLC_CONNECT_IND_T *) message)->accepted ));
            
            break;
        case HFP_SLC_CONNECT_CFM:
            MAIN_DEBUG(("HFP_SLC_CONNECT_CFM [%x]\n", ((HFP_SLC_CONNECT_CFM_T *) message)->status ));
            
            break;
        case HFP_RING_IND:
            MAIN_DEBUG(("HFP_RING_IND\n"));    
            features.audio_output_type = OUTPUT_INTERFACE_TYPE_NONE;
            AudioPlayTone( good_tone , TRUE , theSink.codecTask, 0x15, features) ;
            break;
        case HFP_SLC_LINK_LOSS_IND:
            MAIN_DEBUG(("HFP_SLC_LINK_LOSS_IND\n"));
            if( ((HFP_SLC_LINK_LOSS_IND_T*)message)->status == hfp_link_loss_recovery)
            {
                 MAIN_DEBUG(("hfp_link_loss_recovery \n")); 
            }
            else if(  ((HFP_SLC_LINK_LOSS_IND_T*)message)->status == hfp_link_loss_none)
            {
                 MAIN_DEBUG(("hfp_link_loss_none \n")); 
            }
            HfpLinkGetSlcSink( ((HFP_SLC_LINK_LOSS_IND_T*)message)->priority, &sink);
            SinkGetBdAddr(sink, &ag_addr);
            A2dpSignallingConnectRequest((bdaddr *)&ag_addr.addr);
            break;
            
        case HFP_SERVICE_IND:
            MAIN_DEBUG(("HFP_SERVICE_IND [%x]\n" , ((HFP_SERVICE_IND_T*)message)->service  ));       
            break;
        case HFP_SIGNAL_IND:
            MAIN_DEBUG(("HS: HFP_SIGNAL_IND [%d]\n", ((HFP_SIGNAL_IND_T* )message)->signal )) ; 
            break ;
        case HFP_ROAM_IND:
            MAIN_DEBUG(("HS: HFP_ROAM_IND [%d]\n", ((HFP_ROAM_IND_T* )message)->roam )) ;
            break; 
        case HFP_BATTCHG_IND:     
            MAIN_DEBUG(("HS: HFP_BATTCHG_IND [%d]\n", ((HFP_BATTCHG_IND_T* )message)->battchg )) ;
            break;
        case HFP_AUDIO_CONNECT_IND:
            MAIN_DEBUG(("HFP_AUDIO_CONNECT_IND\n")) ;
            packet_types = sync_all_sco;
            disable_wbs_override = TRUE;
            audio_params.bandwidth = 0x1f40;
            audio_params.max_latency = 0xc;
            audio_params.voice_settings = 0;
            audio_params.retx_effort = sync_retx_link_quality;
            HfpAudioConnectResponse( ((HFP_AUDIO_CONNECT_IND_T *)message)->priority, TRUE, packet_types, &audio_params, TRUE);
            break ;
        case HFP_AUDIO_CONNECT_CFM:
            MAIN_DEBUG(("HFP_AUDIO_CONNECT_CFM\n")) ;
            if( ((HFP_AUDIO_CONNECT_CFM_T *)message)->status == hfp_success)
            {
                HfpLinkGetSlcSink( ((HFP_AUDIO_CONNECT_IND_T*)message)->priority, &sink);
                features.audio_output_type = OUTPUT_INTERFACE_TYPE_NONE;
                
                pio = malloc( sizeof(pio_config_type) );
                memset(pio, 0, sizeof (pio_config_type));
                ps_ret_len = PsRetrieve(16, pio, sizeof (pio_config_type) );
                MAIN_DEBUG(("ps return len:[%x]",ps_ret_len)) ;
                
                theSink.digital =  malloc( sizeof(common_mic_params) );
                (theSink.digital)->mic_a.digital = 0;
                (theSink.digital)->mic_a.pre_amp = 1;
                (theSink.digital)->mic_a.drive_pio = 1;
                (theSink.digital)->mic_a.pio = 0;
                (theSink.digital)->mic_a.bias = 1;
                (theSink.digital)->mic_a.unused = 0;
                (theSink.digital)->mic_a.gain = 5;
                
                (theSink.digital)->mic_b.digital = 0;
                (theSink.digital)->mic_b.pre_amp = 1;
                (theSink.digital)->mic_b.drive_pio = 1;
                (theSink.digital)->mic_b.pio = 1;
                (theSink.digital)->mic_b.bias = 1;
                (theSink.digital)->mic_b.unused = 0;
                (theSink.digital)->mic_b.gain = 5;
                
                (theSink.digital)->line_a.digital = 0;
                (theSink.digital)->line_a.pre_amp = 0;
                (theSink.digital)->line_a.drive_pio = 0;
                (theSink.digital)->line_a.pio = 0;
                (theSink.digital)->line_a.bias = 0;
                (theSink.digital)->line_a.unused = 0;
                (theSink.digital)->line_a.gain = 15;
                
                (theSink.digital)->line_b.digital = 0;
                (theSink.digital)->line_b.pre_amp = 0;
                (theSink.digital)->line_b.drive_pio = 0;
                (theSink.digital)->line_b.pio = 0;
                (theSink.digital)->line_b.bias = 0;
                (theSink.digital)->line_b.unused = 0;
                (theSink.digital)->line_b.gain = 15;
                
                theSink.plugin_params.digital = theSink.digital;

                theSink.dsp_data.key.key = 0x0063;
                theSink.dsp_data.key.len = 48;
                theSink.dsp_data.key.cur_len = 0;
                theSink.dsp_data.key.cache = theSink.dsp_data.cache;
                PblockInit(&theSink.dsp_data.key);
                
                /* connect audio using the audio plugin selected above */            
                AudioConnect ( CVCHS1MICWBS,/*CVCHS1MIC*/
                               sink,
                               sync_link_esco,/*sync_link_esco*/
                               theSink.codecTask ,
                               20,
                               0x00001F40,
                               features,
                               AUDIO_MODE_CONNECTED,
                               AUDIO_ROUTE_INTERNAL,
                               (AUDIO_POWER_T)POWER_BATT_LEVEL3,
                               &theSink.plugin_params,
                               NULL) ;  
                
            }
            AudioSetVolume ( 20, 20, theSink.codecTask );
            theSink.a2dp_audio_mode_params.music_mode_processing = A2DP_MUSIC_PROCESSING_FULL_SET_EQ_BANK0;
            theSink.a2dp_audio_mode_params.external_mic_settings = 1;
            theSink.a2dp_audio_mode_params.mic_mute = 1;
            theSink.a2dp_audio_mode_params.external_volume_enabled = 0;
            theSink.a2dp_audio_mode_params.master_routing_mode = 1;
            theSink.a2dp_audio_mode_params.slave_routing_mode = 2;
            theSink.a2dp_audio_mode_params.unused = 0;
            theSink.a2dp_audio_mode_params.music_mode_enhancements = 0;
            /* mute control */
            AudioSetMode(AUDIO_MODE_CONNECTED, &theSink.a2dp_audio_mode_params);
            break;
        default:
            MAIN_DEBUG(("unRecognised HFP Message: [%x]\n",id));
            break;
    }
}

  注:参数都是临时的,真正开发的时候应该将其配置在CSR的PSKEY上。