
本文基于three.js实现特定容器的粒子特效效果,支持用户传入特定的dom对象以及粒子颜色。
效果图
移入库
<script src="jquery-1.11.3.min.js" type="text/javascript"> </script>
<script src="three.min.js" type="text/javascript"></script>
<script src="bodong.js" type="text/javascript"></script>
Html页面指定容器
<!-- 波动动画 -->
<div id="particles" style="width:100%; overflow:hidden; height:200px;background:#383232;"></div>
创建波动示例并完成容器绑定
<srcipt>
$(function(){
//构造波动对象,指定dom元素,指定粒子颜色字符串
var BodongObj=new Bodong($('#particles'),'#c0cbff');
BodongObj.init();
BodongObj.animate();
}) </script>
第三方库下载链接
http://v.bootstrapmb.com/2019/4/u0d54217/dom01/three.min.js
核心代码(bodong.js)
function Bodong(domElement,color) {
var SEPARATION = 100,
AMOUNTX = 50,
AMOUNTY = 50;
var container;
var camera, scene, renderer;
var particles, particle, count = 0;
var mouseX = -660,
mouseY = -210;
var windowHalfX = domElement.innerWidth() / 2;
var windowHalfY = domElement.innerHeight() / 1; this.init = function() {
container = document.createElement("div");
container.id = "banner-canvas";
document.getElementById("particles").appendChild(container);
camera = new THREE.PerspectiveCamera(75, domElement.innerWidth() / domElement.innerHeight(), 1, 10000);
camera.position.z = 1000;
scene = new THREE.Scene();
particles = new Array();
var e = Math.PI * 2;
var d = new THREE.ParticleCanvasMaterial({
color: color||"#46c37b",
program: function(f) {
f.beginPath();
f.arc(0, 0, 1, 0, e, true);
f.fill()
}
});
var a = 0;
for (var b = 0; b < AMOUNTX; b++) {
for (var c = 0; c < AMOUNTY; c++) {
particle = particles[a++] = new THREE.Particle(d);
particle.position.x = b * SEPARATION - ((AMOUNTX * SEPARATION) / 2);
particle.position.z = c * SEPARATION - ((AMOUNTY * SEPARATION) / 2);
scene.add(particle)
}
}
renderer = new THREE.CanvasRenderer();
renderer.setSize(domElement.innerWidth(), domElement.innerHeight());
container.appendChild(renderer.domElement);
document.addEventListener("mousemove", this.onDocumentMouseMove, false);//整个页面监听鼠标移动事件
domElement.on("resize", this.onWindowResize, false);
} this.onWindowResize = function() {
windowHalfX = domElement.innerWidth() / 2;
windowHalfY = domElement.innerHeight() / 2;
camera.aspect = domElement.innerWidth() / domElement.innerHeight();
camera.updateProjectionMatrix();
renderer.setSize(domElement.innerWidth(), domElement.innerHeight())
} this.onDocumentMouseMove = function(a) {
mouseX = a.clientX - windowHalfX;//水平移动距离
mouseY = a.clientY - windowHalfY;//竖直移动距离
mouseY=mouseY>0?-mouseY:mouseY;//防止视角上扬
} this.onDocumentTouchStart = function(a) {
if (a.touches.length === 1) {
a.preventDefault();
mouseX = a.touches[0].pageX - windowHalfX;
mouseY = a.touches[0].pageY - windowHalfY
}
} this.onDocumentTouchMove = function(a) {
if (a.touches.length === 1) {
a.preventDefault();
mouseX = a.touches[0].pageX - windowHalfX;
mouseY = a.touches[0].pageY - windowHalfY
}
} this.animate = function() {
requestAnimationFrame(this.animate.bind(this));//绑定this
this.render()
} this.render = function() {
camera.position.x += (mouseX - camera.position.x) * 0.05;
camera.position.y += (-mouseY - camera.position.y) * 0.05;
camera.lookAt(scene.position);
var a = 0;
for (var b = 0; b < AMOUNTX; b++) {
for (var c = 0; c < AMOUNTY; c++) {
particle = particles[a++];
particle.position.y = (Math.sin((b + count) * 0.3) * 50) + (Math.sin((c + count) * 0.5) * 50);
particle.scale.x = particle.scale.y = (Math.sin((b + count) * 0.3) + 1) * 2 + (Math.sin((c + count) * 0.5) + 1) * 2
}
}
renderer.render(scene, camera);
count += 0.08
}; } /*--------------------测试数据------------------------*/ //var BodongObj=new Bodong($('#particles'),'#c0cbff');
//BodongObj.init();
//BodongObj.animate();
bodong.js
在线Dome效果链接(以整个网页为容器,本文在此基础上进行封装)