
闲云潭影日悠悠,物换星移几度秋
你既然已经做出了选择, 又何必去问为什么选择。鬼谷绝学的要义, 从来都不是回答, 而是抉与择
普通类
#ifndef TABTENN0_H_
#define TABTENN0_H_ #include <string> using namespace std; class TableTennisPlayer
{
private:
string firstname;
string lastname;
bool hasTable;
public:
TableTennisPlayer (
const string & fn = "none",
const string & ln = "none",
bool ht = false
);
void Name() const;
bool HasTable() const {return hasTable;};
void ResetTable(bool v) {hasTable = v;};
}; #endif
tabtenn0.h
#include <iostream>
#include <string>
#include "tabtenn0.h" using namespace std; TableTennisPlayer::TableTennisPlayer(const string & fn, const string & ln, bool ht): firstname(fn), lastname(ln), hasTable(ht) {} void TableTennisPlayer::Name () const
{
std::cout << lastname << "," << firstname ;
}
tabtenn0.cpp
#include <iostream>
#include "tabtenn0.h" using namespace std; int main (int argc, char const *argv[])
{
TableTennisPlayer player1("Chuck", "Blizzard", true);
TableTennisPlayer player2("Tara", "Boomdea", false);
player1.Name();
if (player1.HasTable()){
std::cout << ":has a table." << '\n';
}else{
std::cout << ":hasn't a table." << '\n';
};
player2.Name();
if (player2.HasTable()){
std::cout << ":has a table" << '\n';
}else{
std::cout << ":hasn't a table." << '\n';
};
return ;
}
usett0.cpp
继承类
基类的private成员都不能被派生类访问。
声明为public的方法和属性可以被随意访问;
声明为protected的方法和属性只能被类本身和其子类访问;
而声明为private的方法和属性只能被当前类的对象访问。
#include <iostream>
#include <string> using namespace std; class Father
{
private:
string first_name;
string last_name;
public:
Father(string fn, string ln): first_name(fn), last_name(ln) {};
void Name() {std::cout << first_name << ","<< last_name << '\n';};
}; class Son: public Father // 这句很重要呀
{
private: public:
Son(string an, string bn):Father(an, bn){};
}; int main(int argc, char const *argv[])
{
// Father father("张三", "李四");
// father.Name(); Son son("张三", "李四");
son.Name(); return ;
}
继承类写法
下面这个是两种展示调用基类方法的方式很有意思, 设计到拷贝构造和深浅拷贝, 有兴趣可以百度下
#ifndef TABTENN1_H_
#define TABTENN1_H_
#include <string> using namespace std; class TableTennisPlayer
{
private:
string firstname;
string lastname;
bool hasTable;
public:
TableTennisPlayer(const string & fn = "none",
const string & ln = "none",
bool ht = false);
void Name() const;
bool HasTable() const {return hasTable;};
void ResetTable(bool v) {hasTable = v;};
}; class RatedPlayer: public TableTennisPlayer
{
private:
unsigned int rating;
public:
RatedPlayer (unsigned int r = ,
const string & fn = "none",
const string & ln = "none",
bool ht = false
);
RatedPlayer (unsigned int r, const TableTennisPlayer & tp);
unsigned int Rating() const {return rating;};
void ResetRating (unsigned int r) {rating = r;}; }; #endif
tabtenn1.h
#include <iostream>
#include "tabtenn1.h" TableTennisPlayer::TableTennisPlayer (
const string & fn,
const string & ln,
bool ht):firstname(fn), lastname(ln), hasTable(ht) {} void TableTennisPlayer::Name() const
{
std::cout << lastname << ", " << firstname ;
} RatedPlayer::RatedPlayer (
unsigned int r,
const string & fn,
const string & ln,
bool ht): TableTennisPlayer(fn, ln, ht){
rating = r;
} RatedPlayer::RatedPlayer(
unsigned int r,
const TableTennisPlayer & tp
):TableTennisPlayer(tp), rating(r) {} /*
问题是上面这个类方法函数:
RatedPlayer::RatedPlayer(
unsigned int r,
const TableTennisPlayer & tp
):TableTennisPlayer(tp), rating(r) {} 的TableTennisPlayer(tp) 是不是等于 TableTennisPlayer = tp的意思 但是usett1.cpp 里面传入以后player1的作用是什么? */
tabtenn1.cpp
#include <iostream>
#include <string>
#include "tabtenn1.h" using namespace std; int main(int argc, char const *argv[])
{ /*
TableTennisPlayer player1("Tara", "Boomdea", false);
RatedPlayer rplayer1(1140, "Mallory", "Duck", true);
rplayer1.Name(); if (rplayer1.HasTable())
{
std::cout << ": has a table." << '\n';
}else
{
std::cout << ": hasn't a table." << '\n';
} std::cout << "Name:";
rplayer1.Name(); std::cout << "; Rating : " << rplayer1.Rating() << '\n'; */
TableTennisPlayer player1("Tara", "Boomdea", false);
RatedPlayer rplayer2 (, player1); std::cout << "Name: ";
rplayer2.Name(); std::cout << "; Rating : " << rplayer2.Rating() << '\n'; return ;
}
usett1.cpp
分为三种:
{
公有继承,
保护继承,
私有继承
}
从一个类派生出另一个类时, 原始类成为基类, 继承类成为派生类。粗俗的讲:子继承父, 父就是基类, 子就是派生类
这说明继承, 首先需要一个基类。
对于公有派生, 派生类对象包含基类对象, 基类的公有成员将成为派生类的公有成员;
基类的私有部分也将成为派生类的一部分, 但只能通过基类的公有和保护方法访问。换句话说: "派生类不能访问基类的私有成员, 必须通过基类的方法进行"
简单写法
class RatedPlayer: public TableTennisPlayer
{
private: public: };
构造函数
RatedPlayer::RatedPlayer(
unsigned int r,
const string & fn,
const string & fn,
cosnt string & ln,
bool ht
): TableTennisPlayer(fn, ln, ht) // 初始化基类构造函数, 或者说成员初始化列表
{
rating = r;
}
// 如果赋值RatedPlayer rplayer(1140, "Mallory", "Duck", true),
// 同时将“Mallory”, "Duck" 和 true赋给fn、ln和ht作为实参传递给TableTennisPlayer构造函数
如果省略成员初始化列表, 将会怎么样?
RatedPlayer::RatedPlayer(
unsigned int r,
const string & fn,
const string & fn,
cosnt string & ln,
bool ht
)
{
rating = r;
}
如果不调用基类构造函数, 与下面代码等效, 程序将使用默认的基类构造函数
RatedPlayer::RatedPlayer(
unsigned int r,
const string & fn,
const string & fn,
cosnt string & ln,
bool ht
): TableTennisPlayer() // 程序将使用默认的基类构造函数, 上面代码与此等效
{
rating = r;
}
注意: 除非要使用默认构造函数, 否则应显式调用正确的基类构造函数。
RatedPlayer::RatedPlayer(
unsigned int r,
const string & fn,
const string & fn,
cosnt string & ln,
bool ht
): TableTennisPlayer(tp)
{
rating = r;
}
未完待续...