本文实例为大家分享了C语言实现贪吃蛇游戏的具体代码,供大家参考,具体内容如下
相比于第一个:贪吃蛇游戏,功能更加丰富
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#include"snake.h"
//蛇的移动
void move_snake();
//画出蛇
void draw_snake();
//产生食物
void creatfood();
//判断蛇是否吃到食物
void eatfood();
//判断蛇是否死掉
void SnakeState();
int main()
{
//设置窗口大小
system ( "mode con cols=110 lines=31" );
//设置标题
SetConsoleTitleA( "贪吃蛇" );
//播放bgm
playmusic();
//初始化蛇
begin:
snake.CH = VK_RIGHT; //初始化方向
snake.len = 5; //初始化长度
snake.SPEED = 100; //初始化蛇的移动速度
snake.coord[1].x = SCREEN_WIDETH / 2; //初始化蛇头的坐标
snake.coord[1].y = SCREEN_HEIGHT / 2;
snake.coord[2].x = SCREEN_WIDETH / 2-2; //初始化蛇头的坐标
snake.coord[2].y = SCREEN_HEIGHT / 2;
snake.coord[3].x = SCREEN_WIDETH / 2-4; //初始化蛇头的坐标
snake.coord[3].y = SCREEN_HEIGHT / 2;
//初始化食物状态
food.flag = 1; //1表示吃到食物 0表示没有吃到食物
//初始化食物状态
snake.flag = 1; //1活 0死
init_sence(); //初始化游戏界面
while (1)
{
colormap();
gotoxy(0, 0);
printf ( "■" );
HuiFu();
setcolor();
draw_snake(); //画蛇
Sleep(snake.SPEED); //蛇的移动速度
move_snake(); //移动蛇
if (food.flag)
creatfood(); //产生食物
eatfood(); //判断是否吃到食物
SnakeState(); //判断蛇是否死亡
if (!snake.flag) break ;
}
system ( "cls" );
gotoxy(SCREEN_WIDETH/2, SCREEN_HEIGHT/2-4);
printf ( " GAME OVER!!!" );
gotoxy(SCREEN_WIDETH / 2-6, SCREEN_HEIGHT / 2+2);
printf ( "你的得分是:\t\t\t%d " ,snake.len-1);
gotoxy(SCREEN_WIDETH / 2-6, SCREEN_HEIGHT / 2+4);
printf ( "我不服再来:\t\t\tCTRL " );
gotoxy(SCREEN_WIDETH / 2-6, SCREEN_HEIGHT / 2+6);
printf ( "算了垃圾游戏毁我青春:\t\tESC" );
while (1)
{
if (GetAsyncKeyState(VK_CONTROL))
{
system ( "cls" );
goto begin;
}
else if (GetAsyncKeyState(VK_ESCAPE))
return 0;
}
}
//蛇的移动
void move_snake()
{
//判断是否有按键操作
if (GetAsyncKeyState(up))
{
if (snake.CH!=down)snake.CH = up;
}
else if (GetAsyncKeyState(down))
{
if (snake.CH != up)snake.CH = down;
}
else if (GetAsyncKeyState(right))
{
if (snake.CH != left)snake.CH = right;
}
else if (GetAsyncKeyState(left))
{
if (snake.CH != right)snake.CH = left;
}
else if (GetAsyncKeyState(VK_F1))
{
if (snake.SPEED>=50)snake.SPEED -= 10;
}
else if (GetAsyncKeyState(VK_F2))
{
if (snake.SPEED <= 100)snake.SPEED += 10;
}
//游戏难度设置
if (snake.len >= 30 && snake.SPEED >= 10)snake.SPEED -= 2;
//根据检测到的方向改变蛇头的位置
switch (snake.CH)
{
case right:snake.coord[1].x += 2; break ;
case left:snake.coord[1].x -= 2; break ;
case up:snake.coord[1].y -= 1; break ;
case down:snake.coord[1].y += 1; break ;
}
}
//画出蛇
void draw_snake()
{
//画出蛇头
gotoxy(snake.coord[1].x, snake.coord[1].y);
printf ( "□" );
//画出蛇身,直接一个for循环实现
for ( int i = 2; i < snake.len; i++)
{
gotoxy(snake.coord[i].x, snake.coord[i].y);
printf ( "□" );
}
//擦掉尾巴
HuiFu();
gotoxy(snake.coord[snake.len].x, snake.coord[snake.len].y);
printf ( " " );
//遍历每一节蛇
for ( int i = snake.len; i >1; i--)
{
snake.coord[i].x = snake.coord[i - 1].x;
snake.coord[i].y = snake.coord[i - 1].y;
}
gotoxy(0, 0);
printf ( "■" );
gotoxy(85, 25);
printf ( "得分:%d " , snake.len-1);
gotoxy(85, 22);
printf ( "速度:%dms/步 " , snake.SPEED);
}
//产生食物
void creatfood()
{
//随机种子生成
srand ((unsigned) time (NULL));
if (food.flag)
while (1)
{
food.x = rand () % 80;
food.y = rand () % 30;
if (food.x % 2 == 0 && food.x >= 2 && food.x <= 78 && food.y > 1 && food.y < 30)
{
int flag = 0;
//判断产生的食物可不可能在蛇的身体上
for ( int i = 1; i <= snake.len; i++)
{
if (snake.coord[i].x == food.x&&snake.coord[i].y == food.y)
{
flag = 1;
break ;
}
}
if (flag) continue ;
//绘制食物
else
{
colorfood();
gotoxy(food.x, food.y);
printf ( "⊙" );
HuiFu();
food.flag = 0;
break ;
}
}
}
food.flag = 0;
}
//判断蛇是否吃到食物
void eatfood()
{
//只需要判断蛇头是否与食物重合
if (food.x == snake.coord[1].x&&food.y == snake.coord[1].y)
{
snake.len+=1;
food.flag = 1;
}
}
//判断蛇是否死掉
void SnakeState()
{
if (snake.coord[1].x < 2 || snake.coord[1].x>78 || snake.coord[1].y < 1 || snake.coord[1].y>29)
snake.flag = 0;
for ( int i = 2; i <= snake.len; i++)
{
if (snake.coord[1].x == snake.coord[i].x&&snake.coord[1].y == snake.coord[i].y)
snake.flag = 0;
}
}
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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/xiao_dou_ya_cool/article/details/85863716