Unity2D 里的场景缩放实现

时间:2023-03-08 21:52:01

闲时以 Unity2D 练手时想实现端游里的场景缩放功能,而网上的代码几乎全是 3D 场景缩放相关,所以我自己编写了个 2D 场景缩放脚本(C#)。

代码如下:

using UnityEngine;
using System.Collections; public class SceneScaleController : MonoBehaviour { private float normalCameraSize;
private float minCameraSize;
private float maxCameraSize; private const float cScaleRange = 0.8f;
private const float cScaleFactor = 0.05f; private enum SceneScaleType {sstNone, sstShrink, sstEnlarge};
private SceneScaleType scaleType = SceneScaleType.sstNone; private enum SceneScaleState {sssNormal, sssShrinked, sstEnlarged};
private SceneScaleState scaleState = SceneScaleState.sssNormal; void Start() {
normalCameraSize = Camera.main.orthographicSize;
minCameraSize = normalCameraSize - cScaleRange;
maxCameraSize = normalCameraSize + cScaleRange;
} void Update() {
if (scaleType == SceneScaleType.sstNone) {
float factor = Input.GetAxis("Mouse ScrollWheel");
if ((factor > ) && (scaleState != SceneScaleState.sssShrinked)) {
scaleType = SceneScaleType.sstShrink;
} else if ((factor < ) && (scaleState != SceneScaleState.sstEnlarged)) {
scaleType = SceneScaleType.sstEnlarge;
}
} else if (scaleType == SceneScaleType.sstEnlarge) {
float sz = Camera.main.orthographicSize;
sz += cScaleFactor; if (scaleState == SceneScaleState.sssNormal) {
if (sz >= maxCameraSize) {
sz = maxCameraSize;
scaleType = SceneScaleType.sstNone;
scaleState = SceneScaleState.sstEnlarged;
}
Camera.main.orthographicSize = sz;
} else if (scaleState == SceneScaleState.sssShrinked) {
if (sz >= normalCameraSize) {
sz = normalCameraSize;
scaleType = SceneScaleType.sstNone;
scaleState = SceneScaleState.sssNormal;
}
Camera.main.orthographicSize = sz;
}
} else if (scaleType == SceneScaleType.sstShrink) {
float sz = Camera.main.orthographicSize;
sz -= cScaleFactor; if (scaleState == SceneScaleState.sssNormal) {
if (sz <= minCameraSize) {
sz = minCameraSize;
scaleType = SceneScaleType.sstNone;
scaleState = SceneScaleState.sssShrinked;
}
Camera.main.orthographicSize = sz;
} else if (scaleState == SceneScaleState.sstEnlarged) {
if (sz <= normalCameraSize) {
sz = normalCameraSize;
scaleType = SceneScaleType.sstNone;
scaleState = SceneScaleState.sssNormal;
}
Camera.main.orthographicSize = sz;
}
}
}
}

将脚本挂到 Main Camera 上,滚动鼠标滚轮,场景即发生缩放了。