1.简述:
描述给定一个二维数组map,含义是一张地图,例如,如下矩阵
%22%20aria-hidden%3D%22true%22%3E%0A%3Cg%20transform%3D%22translate(0%2C2150)%22%3E%0A%20%3Cuse%20xlink%3Ahref%3D%22%23E1-MJSZ4-23A7%22%20x%3D%220%22%20y%3D%22-900%22%3E%3C%2Fuse%3E%0A%3Cg%20transform%3D%22translate(0%2C-1032.9192546583852)%20scale(1%2C0.5527950310559007)%22%3E%0A%20%3Cuse%20xlink%3Ahref%3D%22%23E1-MJSZ4-23AA%22%3E%3C%2Fuse%3E%0A%3C%2Fg%3E%0A%20%3Cuse%20xlink%3Ahref%3D%22%23E1-MJSZ4-23A8%22%20x%3D%220%22%20y%3D%22-2150%22%3E%3C%2Fuse%3E%0A%3Cg%20transform%3D%22translate(0%2C-2932.919254658385)%20scale(1%2C0.5527950310559007)%22%3E%0A%20%3Cuse%20xlink%3Ahref%3D%22%23E1-MJSZ4-23AA%22%3E%3C%2Fuse%3E%0A%3C%2Fg%3E%0A%20%3Cuse%20xlink%3Ahref%3D%22%23E1-MJSZ4-23A9%22%20x%3D%220%22%20y%3D%22-2900%22%3E%3C%2Fuse%3E%0A%3C%2Fg%3E%0A%3Cg%20transform%3D%22translate(1056%2C0)%22%3E%0A%3Cg%20transform%3D%22translate(-11%2C0)%22%3E%0A%3Cg%20transform%3D%22translate(0%2C1350)%22%3E%0A%20%3Cuse%20xlink%3Ahref%3D%22%23E1-MJMAIN-2212%22%20x%3D%220%22%20y%3D%220%22%3E%3C%2Fuse%3E%0A%20%3Cuse%20xlink%3Ahref%3D%22%23E1-MJMAIN-32%22%20x%3D%22778%22%20y%3D%220%22%3E%3C%2Fuse%3E%0A%3C%2Fg%3E%0A%3Cg%20transform%3D%22translate(0%2C-50)%22%3E%0A%20%3Cuse%20xlink%3Ahref%3D%22%23E1-MJMAIN-2212%22%20x%3D%220%22%20y%3D%220%22%3E%3C%2Fuse%3E%0A%20%3Cuse%20xlink%3Ahref%3D%22%23E1-MJMAIN-35%22%20x%3D%22778%22%20y%3D%220%22%3E%3C%2Fuse%3E%0A%3C%2Fg%3E%0A%20%3Cuse%20xlink%3Ahref%3D%22%23E1-MJMAIN-30%22%20x%3D%22389%22%20y%3D%22-1450%22%3E%3C%2Fuse%3E%0A%3C%2Fg%3E%0A%3Cg%20transform%3D%22translate(2268%2C0)%22%3E%0A%3Cg%20transform%3D%22translate(250%2C1350)%22%3E%0A%20%3Cuse%20xlink%3Ahref%3D%22%23E1-MJMAIN-2212%22%20x%3D%220%22%20y%3D%220%22%3E%3C%2Fuse%3E%0A%20%3Cuse%20xlink%3Ahref%3D%22%23E1-MJMAIN-33%22%20x%3D%22778%22%20y%3D%220%22%3E%3C%2Fuse%3E%0A%3C%2Fg%3E%0A%3Cg%20transform%3D%22translate(0%2C-50)%22%3E%0A%20%3Cuse%20xlink%3Ahref%3D%22%23E1-MJMAIN-2212%22%20x%3D%220%22%20y%3D%220%22%3E%3C%2Fuse%3E%0A%3Cg%20transform%3D%22translate(778%2C0)%22%3E%0A%20%3Cuse%20xlink%3Ahref%3D%22%23E1-MJMAIN-31%22%3E%3C%2Fuse%3E%0A%20%3Cuse%20xlink%3Ahref%3D%22%23E1-MJMAIN-30%22%20x%3D%22500%22%20y%3D%220%22%3E%3C%2Fuse%3E%0A%3C%2Fg%3E%0A%3C%2Fg%3E%0A%3Cg%20transform%3D%22translate(389%2C-1450)%22%3E%0A%20%3Cuse%20xlink%3Ahref%3D%22%23E1-MJMAIN-33%22%3E%3C%2Fuse%3E%0A%20%3Cuse%20xlink%3Ahref%3D%22%23E1-MJMAIN-30%22%20x%3D%22500%22%20y%3D%220%22%3E%3C%2Fuse%3E%0A%3C%2Fg%3E%0A%3C%2Fg%3E%0A%3Cg%20transform%3D%22translate(5048%2C0)%22%3E%0A%20%3Cuse%20xlink%3Ahref%3D%22%23E1-MJMAIN-33%22%20x%3D%22389%22%20y%3D%221350%22%3E%3C%2Fuse%3E%0A%20%3Cuse%20xlink%3Ahref%3D%22%23E1-MJMAIN-31%22%20x%3D%22389%22%20y%3D%22-50%22%3E%3C%2Fuse%3E%0A%3Cg%20transform%3D%22translate(0%2C-1450)%22%3E%0A%20%3Cuse%20xlink%3Ahref%3D%22%23E1-MJMAIN-2212%22%20x%3D%220%22%20y%3D%220%22%3E%3C%2Fuse%3E%0A%20%3Cuse%20xlink%3Ahref%3D%22%23E1-MJMAIN-35%22%20x%3D%22778%22%20y%3D%220%22%3E%3C%2Fuse%3E%0A%3C%2Fg%3E%0A%3C%2Fg%3E%0A%3C%2Fg%3E%0A%3Cg%20transform%3D%22translate(7550%2C2150)%22%3E%0A%20%3Cuse%20xlink%3Ahref%3D%22%23E1-MJSZ4-23AB%22%20x%3D%220%22%20y%3D%22-900%22%3E%3C%2Fuse%3E%0A%3Cg%20transform%3D%22translate(0%2C-1032.9192546583852)%20scale(1%2C0.5527950310559007)%22%3E%0A%20%3Cuse%20xlink%3Ahref%3D%22%23E1-MJSZ4-23AA%22%3E%3C%2Fuse%3E%0A%3C%2Fg%3E%0A%20%3Cuse%20xlink%3Ahref%3D%22%23E1-MJSZ4-23AC%22%20x%3D%220%22%20y%3D%22-2150%22%3E%3C%2Fuse%3E%0A%3Cg%20transform%3D%22translate(0%2C-2932.919254658385)%20scale(1%2C0.5527950310559007)%22%3E%0A%20%3Cuse%20xlink%3Ahref%3D%22%23E1-MJSZ4-23AA%22%3E%3C%2Fuse%3E%0A%3C%2Fg%3E%0A%20%3Cuse%20xlink%3Ahref%3D%22%23E1-MJSZ4-23AD%22%20x%3D%220%22%20y%3D%22-2900%22%3E%3C%2Fuse%3E%0A%3C%2Fg%3E%0A%3C%2Fg%3E%0A%3C%2Fsvg%3E)
游戏的规则如下:1)骑士从左上角出发,每次只能向右或向下走,最后到达右下角见到公主。2)地图中每个位置的值代表骑士要遭遇的事情。如果是负数,说明此处有怪兽,要让骑士损失血量。如果是非负数,代表此处有血瓶,能让骑士回血。3)骑士从左上角到右下角的过程中,走到任何一个位置时,血量都不能少于1。为了保证骑土能见到公主,初始血量至少是多少?
根据map,输出初始血量。
输入描述:第一行两个正整数n,m
,接下来n行,每行m个整数,代表
。
输出描述:输出一个整数,表示答案。
示例1输入:
3 3
-2 -3 3
-5 -10 1
0 30 -5
输出:
示例2输入:
输出:
2.代码实现:
import java.util.*;
public class Main{
public static void main(String []args){
Scanner input=new Scanner(System.in);
int n=input.nextInt();
int m=input.nextInt();
int [][]map=new int[n][m];
for(int i=0;i<n;i++){
for(int j=0;j<m;j++){
map[i][j]=input.nextInt();
}
}
int [][]dp=new int[n][m];
// 用hpMatrix表示骑士从任意一格到达终点所需要的最少血量
dp[n-1][m-1]=(map[n-1][m-1]>0?1:-map[n-1][m-1]+1);
for(int j=m-2;j>=0;j--){
if(map[n-1][j]-dp[n-1][j+1]>=0){
dp[n-1][j]=1;
}
else{
dp[n-1][j]=dp[n-1][j+1]-map[n-1][j];
}
}
for(int i=n-2;i>=0;i--){
if(map[i][m-1]-dp[i+1][m-1]>=0){
dp[i][m-1]=1;
}
else{
dp[i][m-1]=dp[i+1][m-1]-map[i][m-1];
}
}
for(int i=n-2;i>=0;i--){
for(int j=m-2;j>=0;j--){
int minNeed=Math.min(dp[i+1][j],dp[i][j+1]); //两个方向最少需要的血
if(map[i][j]-minNeed>=0){ //同样的思路,如果够用,那就只需要1点血进来,因为最少一点血
dp[i][j]=1;
}
else{
dp[i][j]=minNeed-map[i][j]; //如果不够用的话,就只能增加进来时候的血
}
}
}
System.out.println(dp[0][0]);
}
}