Java和Android的Thread源码分析

时间:2022-05-16 00:00:43

首先看一下Thread的类和状态

public class Thread implements Runnable {
.....
/**
* A representation of a thread's state. A given thread may only be in one
* state at a time.
*/

public enum State {
/**
* The thread has been created, but has never been started.
*/

NEW,
/**
* The thread may be run.
*/

RUNNABLE,
/**
* The thread is blocked and waiting for a lock.
*/

BLOCKED,
/**
* The thread is waiting.
*/

WAITING,
/**
* The thread is waiting for a specified amount of time.
*/

TIMED_WAITING,
/**
* The thread has been terminated.
*/

TERMINATED
}

/**
* The maximum priority value allowed for a thread.
* This corresponds to (but does not have the same value as)
* {@code android.os.Process.THREAD_PRIORITY_URGENT_DISPLAY}.
*/

public static final int MAX_PRIORITY = 10;

/**
* The minimum priority value allowed for a thread.
* This corresponds to (but does not have the same value as)
* {@code android.os.Process.THREAD_PRIORITY_LOWEST}.
*/

public static final int MIN_PRIORITY = 1;

/**
* The normal (default) priority value assigned to the main thread.
* This corresponds to (but does not have the same value as)
* {@code android.os.Process.THREAD_PRIORITY_DEFAULT}.

*/

public static final int NORM_PRIORITY = 5;

发现thread实现了Runnable接口,thread定义了6种状态,在某一时间只能有一种状态

1. NEW 线程刚被创建还没有start
2. RUNNABLE 线程调用了start run将要方法执行
3. BLOCKED 线程被堵塞,等待拿到锁
4. WAITING 等待
5. TIMED_WAITING 线程等待指定的时间
6. TERMINATED 线程已经被终止

thread可以设置优先级,最高为MAX_PRIORITY = 10;最低为MIN_PRIORITY = 1;默认为NORM_PRIORITY = 5;级别越高越有限执行

volatile ThreadGroup group;
volatile boolean daemon;
volatile String name;
volatile int priority;
volatile long stackSize;
Runnable target;
private static int count = 0;

/**
* Holds the thread's ID. We simply count upwards, so
* each Thread has a unique ID.
*/

private long id;

/**
* Normal thread local values.
*/

ThreadLocal.Values localValues;

分析一下这些参数:

  • ThreadGroup,线程组,线程组是线程的集合,线程组组成了一个树,除了初始线程组,每个线程组都有一个parent线程组;
  • daemon 当前线程是不是守护线程,守护线程只会在没有非守护线程运行的情况下才会运行;
  • name 线程名字;
  • priority 线程优先级;
  • stackSize 线程栈大小,默认为 0,即使用默认的线程栈大小(由 dalvik 中的全局变量 gDvm.stackSize 决定);
  • target 一个 Runnable 对象,Thread 的 run() 方法中会转掉该 target 的 run() 方法,这是线程真正处理事务的地方;
  • id 线程 id,通过递增 count 得到该id,如果没有显示给线程设置名字,那么就会使用 Thread+id 当作线程的名字。注意这不是真正意义上的线程 id,即在 logcat 中打印的 tid 并不是这个 id,那 tid 是指 dalvik 线程的 id;
  • localValues 线程本地存储(TLS)数据;

下面看一下thread的构造函数

public Thread() {
create(null, null, null, 0);
}
public Thread(Runnable runnable) {
create(null, runnable, null, 0);
}
public Thread(Runnable runnable, String threadName) {
if (threadName == null) {
throw new NullPointerException("threadName == null");
}

create(null, runnable, threadName, 0);
}
public Thread(String threadName) {
if (threadName == null) {
throw new NullPointerException("threadName == null");
}

create(null, null, threadName, 0);
}
public Thread(ThreadGroup group, Runnable runnable) {
create(group, runnable, null, 0);
}

发现最终都会走到create(group, runnable, null, 0)里,看一下create里面的源码

private void create(ThreadGroup group, Runnable runnable, String threadName, long stackSize) {
Thread currentThread = Thread.currentThread();
if (group == null) {
group = currentThread.getThreadGroup();
}

if (group.isDestroyed()) {
throw new IllegalThreadStateException("Group already destroyed");
}

this.group = group;

synchronized (Thread.class) {
id = ++Thread.count;
}

if (threadName == null) {
this.name = "Thread-" + id;
} else {
this.name = threadName;
}

this.target = runnable;
this.stackSize = stackSize;

this.priority = currentThread.getPriority();

this.contextClassLoader = currentThread.contextClassLoader;

// Transfer over InheritableThreadLocals.
if (currentThread.inheritableValues != null) {
inheritableValues = new ThreadLocal.Values(currentThread.inheritableValues);
}

// add ourselves to our ThreadGroup of choice
this.group.addThread(this);
}

第2行调用到了public static native Thread currentThread();这是一个native方法调用到了底层的代码;
获取当前线程;每个线程都是通过dalvik来创建的,然后通过Dalvik和Android Thread关联起来。

第3-11行是对threadGroup的逻辑判断

第13-15行 加了同步机制,thread的id会递增的,这个thread id不是真正的id,真正的id在Dalvik层

第17-21行 对threadName初始化

下面都是简单的初始化

最后一行 是把当前thread加入到group里

public static native Thread currentThread(); 其 JNI 实现为 android/dalvik/vm/native/java_lang_VMThread.cpp 中的 Dalvik_java_lang_VMThread_currentThread 方法:

static void Dalvik_java_lang_VMThread_currentThread(const u4* args,
JValue* pResult)
{
UNUSED_PARAMETER(args);

RETURN_PTR(dvmThreadSelf()->threadObj);
}

该方法里的 dvmThreadSelf() 方法定义在 android/dalvik/vm/Thread.cpp 中:

Thread* dvmThreadSelf()
{
return (Thread*) pthread_getspecific(gDvm.pthreadKeySelf);
}

从上面的调用栈可以看到,每一个 dalvik 线程都会将自身存放在key 为 pthreadKeySelf 的线程本地存储中,获取当前线程时,只需要根据这个 key 查询获取即可,dalvik Thread 有一个名为 threadObj 的成员变量:

/* the java/lang/Thread that we are associated with */
Object* threadObj;

dalvik Thread 这个成员变量 threadObj 关联的就是对应的 Android Thread 对象,所以通过 native 方法 VMThread.currentThread() 返回的是存储在 TLS 中的当前 dalvik 线程对应的 Android Thread。
接着分析上面的代码,如果没有给新线程指定 group 那么就会指定 group 为当前线程所在的 group 中,然后给新线程设置 name,priority 等。最后通过调用 ThreadGroup 的 addThread 方法将新线程添加到 group 中:

/**
* Called by the Thread constructor.
*/

final void addThread(Thread thread) throws IllegalThreadStateException {
synchronized (threadRefs) {
if (isDestroyed) {
throw new IllegalThreadStateException();
}
threadRefs.add(new WeakReference<Thread>(thread));
}
}

ThreadGroup 的代码相对简单,它有一个名为 threadRefs 的列表,持有属于同一组的 thread 引用,可以对一组 thread 进行一些线程操作。
上面分析的是 Android Thread 的构造过程,从上面的分析可以看出,Android Thread 的构造方法仅仅是设置了一些线程属性,并没有真正去创建一个新的 dalvik Thread,dalvik Thread 创建过程要等到客户代码调用 Android Thread 的 start() 方法才会进行。下面我们来分析 Java Thread 的 start() 方法:

public synchronized void start() {
checkNotStarted();

hasBeenStarted = true;

nativeCreate(this, stackSize, daemon);
}

Android Thread 的 start 方法很简单,仅仅是转调 nativeCreate(Thread t, long stackSize, boolean daemon); 其 JNI 实现为 android/dalvik/vm/native/java_lang_VMThread.cpp 中的 Dalvik_java_lang_VMThread_create 方法:

static void Dalvik_java_lang_VMThread_create(const u4* args, JValue* pResult)
{
Object* threadObj = (Object*) args[0];
s8 stackSize = GET_ARG_LONG(args, 1);

/* copying collector will pin threadObj for us since it was an argument */
dvmCreateInterpThread(threadObj, (int) stackSize);
RETURN_VOID();
}

dvmCreateInterpThread 的实现在 Thread.cpp 中,由于这个函数的内容很长,在这里只列出关键的地方:

bool dvmCreateInterpThread(Object* threadObj, int reqStackSize)
{
Thread* self = dvmThreadSelf();
...
Thread* newThread = allocThread(stackSize);
newThread->threadObj = threadObj;
...
Object* vmThreadObj = dvmAllocObject(gDvm.classJavaLangVMThread, ALLOC_DEFAULT);
dvmSetFieldInt(vmThreadObj, gDvm.offJavaLangVMThread_vmData, (u4)newThread);
dvmSetFieldObject(threadObj, gDvm.offJavaLangThread_vmThread, vmThreadObj);
...
pthread_t threadHandle;
int cc = pthread_create(&threadHandle, &threadAttr, interpThreadStart, newThread);

/*
* Tell the new thread to start.
*
* We must hold the thread list lock before messing with another thread.
* In the general case we would also need to verify that newThread was
* still in the thread list, but in our case the thread has not started
* executing user code and therefore has not had a chance to exit.
*
* We move it to VMWAIT, and it then shifts itself to RUNNING, which
* comes with a suspend-pending check.
*/
dvmLockThreadList(self);

assert(newThread->status == THREAD_STARTING);
newThread->status = THREAD_VMWAIT;
pthread_cond_broadcast(&gDvm.threadStartCond);

dvmUnlockThreadList();
...
}

/*
* Alloc and initialize a Thread struct.
*
* Does not create any objects, just stuff on the system (malloc) heap.
*/
static Thread* allocThread(int interpStackSize)
{
Thread* thread;
thread = (Thread*) calloc(1, sizeof(Thread));
...
thread->status = THREAD_INITIALIZING;
}

首先,通过调用 allocThread 创建一个名为 newThread 的 dalvik Thread 并设置一些属性,将设置其成员变量 threadObj 为传入的 Android Thread,这样 dalvik Thread 就与Android Thread 关联起来了;然后创建一个名为 vmThreadObj 的 VMThread 对象,设置其成员变量 vmData 为 newThread,设置 Android Thread threadObj 的成员变量 vmThread 为这个 vmThreadObj,这样 Android Thread 通过 VMThread 的成员变量 vmData 就和 dalvik Thread 关联起来了。
然后,通过 pthread_create 创建 pthread 线程,并让这个线程 start,这样就会进入该线程的 thread entry 运行,下来我们来看新线程的 thread entry 方法 interpThreadStart,同样只列出关键的地方:

/*
* pthread entry function for threads started from interpreted code.
*/
static void* interpThreadStart(void* arg)
{
Thread* self = (Thread*) arg;

std::string threadName(dvmGetThreadName(self));
setThreadName(threadName.c_str());

/*
* Finish initializing the Thread struct.
*/
dvmLockThreadList(self);
prepareThread(self);

while (self->status != THREAD_VMWAIT)
pthread_cond_wait(&gDvm.threadStartCond, &gDvm.threadListLock);

dvmUnlockThreadList();

/*
* Add a JNI context.
*/
self->jniEnv = dvmCreateJNIEnv(self);

/*
* Change our state so the GC will wait for us from now on. If a GC is
* in progress this call will suspend us.
*/
dvmChangeStatus(self, THREAD_RUNNING);

/*
* Execute the "run" method.
*
* At this point our stack is empty, so somebody who comes looking for
* stack traces right now won‘t have much to look at. This is normal.
*/
Method* run = self->threadObj->clazz->vtable[gDvm.voffJavaLangThread_run];
JValue unused;

ALOGV("threadid=%d: calling run()", self->threadId);
assert(strcmp(run->name, "run") == 0);
dvmCallMethod(self, run, self->threadObj, &unused);
ALOGV("threadid=%d: exiting", self->threadId);

/*
* Remove the thread from various lists, report its death, and free
* its resources.
*/
dvmDetachCurrentThread();

return
NULL;
}

/*
* Finish initialization of a Thread struct.
*
* This must be called while executing in the new thread, but before the
* thread is added to the thread list.
*
* NOTE: The threadListLock must be held by the caller (needed for
* assignThreadId()).
*/
static bool prepareThread(Thread* thread)
{
assignThreadId(thread);
thread->handle = pthread_self();
thread->systemTid = dvmGetSysThreadId();

setThreadSelf(thread);
...

return
true;
}

/*
* Explore our sense of self. Stuffs the thread pointer into TLS.
*/
static void setThreadSelf(Thread* thread)
{
int cc;

cc = pthread_setspecific(gDvm.pthreadKeySelf, thread);
...
}

在新线程的 thread entry 方法 interpThreadStart 中,首先设置线程的名字,然后通过调用 prepareThread 设置线程 id 以及其它一些属性,并调用 setThreadSelf 将新 dalvik Thread 自身保存在 TLS 中,这样之后就能通过 dvmThreadSelf 方法从 TLS 中获取它。然后修改状态为 THREAD_RUNNING,并调用对应 Android Thread 的 run 方法,运行客户代码:

public void run() {
if (target != null) {
target.run();
}
}

对于继承自 Android Thread 带有 Looper 的 Android HandlerThread 来说,会调用它覆写 run 方法(),不懂的可以看一下上一篇内容HandlerThread源码分析

public void run() {
mTid = Process.myTid();
Looper.prepare();
synchronized (this) {
mLooper = Looper.myLooper();
notifyAll();
}
Process.setThreadPriority(mPriority);
onLooperPrepared();
Looper.loop();
mTid = -1;
}

target 在前面已经做了介绍,它是线程真正处理逻辑事务的地方。一旦逻辑事务处理完毕从 run 中返回,线程就会回到 interpThreadStart 方法中,继续执行 dvmDetachCurrentThread 方法:

/*
* Detach the thread from the various data structures, notify other threads
* that are waiting to "join" it, and free up all heap-allocated storage.
* /
void dvmDetachCurrentThread()
{
Thread* self = dvmThreadSelf();
Object* vmThread;
Object* group;
...
group = dvmGetFieldObject(self->threadObj, gDvm.offJavaLangThread_group);

/*
* Remove the thread from the thread group.
*/
if (group != NULL) {
Method* removeThread =
group->clazz->vtable[gDvm.voffJavaLangThreadGroup_removeThread];
JValue unused;
dvmCallMethod(self, removeThread, group, &unused, self->threadObj);
}

/*
* Clear the vmThread reference in the Thread object. Interpreted code
* will now see that this Thread is not running. As this may be the
* only reference to the VMThread object that the VM knows about, we
* have to create an internal reference to it first.
*/
vmThread = dvmGetFieldObject(self->threadObj,
gDvm.offJavaLangThread_vmThread);
dvmAddTrackedAlloc(vmThread, self);
dvmSetFieldObject(self->threadObj, gDvm.offJavaLangThread_vmThread, NULL);

/* clear out our struct Thread pointer, since it‘s going away */
dvmSetFieldObject(vmThread, gDvm.offJavaLangVMThread_vmData, NULL);

...

/*
* Thread.join() is implemented as an Object.wait() on the VMThread
* object. Signal anyone who is waiting.
*/
dvmLockObject(self, vmThread);
dvmObjectNotifyAll(self, vmThread);
dvmUnlockObject(self, vmThread);

dvmReleaseTrackedAlloc(vmThread, self);
vmThread = NULL;

...

dvmLockThreadList(self);

/*
* Lose the JNI context.
*/
dvmDestroyJNIEnv(self->jniEnv);
self->jniEnv = NULL;

self->status = THREAD_ZOMBIE;

/*
* Remove ourselves from the internal thread list.
*/
unlinkThread(self);

...

releaseThreadId(self);
dvmUnlockThreadList();

setThreadSelf(NULL);

freeThread(self);
}

/*
* Free a Thread struct, and all the stuff allocated within.
*/
static void freeThread(Thread* thread)
{
...
free(thread);
}

在 dvmDetachCurrentThread 函数里,首先获取当前线程 self,这里获得的就是当前执行 thread entry 的新线程,然后通过其对应的 Android Thread 对象 threadObj 获取该对象所在 group,然后将 threadObj 这个 Android Thread 对象从 group 中移除;接着清除 Android 与 dalvik 线程之间的关联关系,并通知 join 该线程的其它线程;最后,设置线程状态为 THREAD_ZOMBIE,清除 TLS 中存储的线程值,并通过调用 freeThread 释放内存,至此线程就终结了。

public final void join() throws InterruptedException {
synchronized (lock) {
while (isAlive()) {
lock.wait();
}
}
}

第2行对当前线程lock加锁机制
第4行让当前线程堵塞 wait