下面是两个简单的例子,说明在 windows 控制台应用程序中定时器的用法
1、直接声明回调函数,然后在回调函数中处理消息。
// programe for timer
#include "stdio.h"
#include "conio.h"
#include <Windows.h>
int count = 0;
void CALLBACK TimerProc (HWND hwnd, UINT message, UINT iTimerID, DWORD dwTime)
{
printf("WM_TIMER in work thread count = %d\n",count++);
}
int main()
{
SetTimer (NULL, 0, 1000, TimerProc);
MSG msg;
while(GetMessage(&msg,NULL,0,0))
{
if(msg.message==WM_TIMER)
{
DispatchMessage(&msg);
if(count == 7)
{
printf("should stop!\n");
break;
}
}
}
KillTimer (NULL, 0);
return 0;
}
2、建立线程,在线程中建立消息处理机制
//programe for timer
#include <windows.h> #include <stdio.h> #include <conio.h> unsigned long WINAPI Thread(PVOID pvoid); void main() { DWORD dwThreadId; printf("控制台应用程序:线程-定时器\n"); HANDLE hThread = CreateThread(NULL, 0, Thread, 0, 0, &dwThreadId);//安全等级,默认栈空间,线程名,线程参数,编程标志,线程ID DWORD dwwait = WaitForSingleObject(hThread,1000*30); switch(dwwait) { case WAIT_ABANDONED: printf("main thread WaitForSingleObject return WAIT_ABANDONED\n"); break; case WAIT_OBJECT_0: printf("main thread WaitForSingleObject return WAIT_OBJECT_0\n"); break; case WAIT_TIMEOUT: printf("main thread WaitForSingleObject return WAIT_TIMEOUT\n"); break; } CloseHandle(hThread); getch(); } unsigned long WINAPI Thread(PVOID pvoid) { MSG msg; PeekMessage(&msg, NULL, WM_USER, WM_USER, PM_NOREMOVE);//该函数为一个消息检查线程消息队列,并将该消息(如果存在)放于指定的结构。//接收消息的 MSG 结构指针,句柄,指定被检查的消息范围里的第一个消息,最后一个,确定消息如何被处理//PM_NOREMOVE,PeekMessage处理后,消息不从队列里除掉//PM_REMOVE,PeekMessage处理后,消息从队列里除掉//PM_NOYIELD,此标志使系统不释放等待调用程序空闲的线程 UINT timerid = SetTimer(NULL,111,1000,NULL); BOOL bRet; int count = 0; while((bRet = GetMessage(&msg, NULL, 0, 0)) != 0) { if(bRet == -1) { // handle the error and possibly exit } else if(msg.message == WM_TIMER) { printf("WM_TIMER in work thread count = %d\n",count++); if(count>4) break; } else { TranslateMessage(&msg); //将虚拟键消息转换为字符消息,下一次线程调用函数GetMessage或PeekMessage时被读出。 DispatchMessage(&msg); //该函数分发一个消息给窗口程序,消息传递给操作系统,然后操作系统去调用我们的回调函数 } } KillTimer(NULL,timerid); printf("thread end here\n"); return 0; }