Found this on stack overflow the other day http://codepen.io/anon/pen/LERrGG.
前几天在堆栈上发现这个溢出http://codepen.io/anon/pen/LERrGG。
I think this is a great pen that could be really useful. The only problem is that there is no ability to call a function after the timer runs out. I was trying to implement this with no success.
我认为这是一支非常棒的笔。唯一的问题是在计时器用完后无法调用函数。我试图实现这一点但没有成功。
How do I edit the code so that it becomes a useful timer i.e. it 'runs out'?
如何编辑代码使其成为一个有用的计时器,即它“用尽”?
(function animate() {
theta += 0.5;
theta %= 360;
var x = Math.sin(theta * Math.PI / 180) * radius;
var y = Math.cos(theta * Math.PI / 180) * -radius;
var d = 'M0,0 v' + -radius + 'A' + radius + ',' + radius + ' 1 ' + ((theta > 180) ? 1 : 0) + ',1 ' + x + ',' + y + 'z';
timer.setAttribute('d', d);
setTimeout(animate, t)
})();
2 个解决方案
#1
2
You can determine that a complete circle has been painted by checking to see if theta
ends up smaller than when it started out:
您可以通过检查theta是否小于它开始时的最小值来确定是否已绘制完整的圆:
(function animate() {
var oldTheta = theta;
theta += 0.5;
theta %= 360;
if (theta < oldTheta) {
// the timer has "run out"
}
else {
var x = Math.sin(theta * Math.PI / 180) * radius;
var y = Math.cos(theta * Math.PI / 180) * -radius;
var d = 'M0,0 v' + -radius + 'A' + radius + ',' + radius + ' 1 ' + ((theta > 180) ? 1 : 0) + ',1 ' + x + ',' + y + 'z';
timer.setAttribute('d', d);
setTimeout(animate, t);
}
})();
#2
0
you have to check if theta smaller than 360.
你必须检查theta是否小于360。
(function animate() {
theta += 0.5;
var x = Math.sin(theta * Math.PI / 180) * radius;
var y = Math.cos(theta * Math.PI / 180) * -radius;
var d = 'M0,0 v' + -radius + 'A' + radius + ',' + radius + ' 1 ' + ((theta > 180) ? 1 : 0) + ',1 ' + x + ',' + y + 'z';
timer.setAttribute('d', d);
if(theta<360) setTimeout(animate, t);
else doSomething();
})();
#1
2
You can determine that a complete circle has been painted by checking to see if theta
ends up smaller than when it started out:
您可以通过检查theta是否小于它开始时的最小值来确定是否已绘制完整的圆:
(function animate() {
var oldTheta = theta;
theta += 0.5;
theta %= 360;
if (theta < oldTheta) {
// the timer has "run out"
}
else {
var x = Math.sin(theta * Math.PI / 180) * radius;
var y = Math.cos(theta * Math.PI / 180) * -radius;
var d = 'M0,0 v' + -radius + 'A' + radius + ',' + radius + ' 1 ' + ((theta > 180) ? 1 : 0) + ',1 ' + x + ',' + y + 'z';
timer.setAttribute('d', d);
setTimeout(animate, t);
}
})();
#2
0
you have to check if theta smaller than 360.
你必须检查theta是否小于360。
(function animate() {
theta += 0.5;
var x = Math.sin(theta * Math.PI / 180) * radius;
var y = Math.cos(theta * Math.PI / 180) * -radius;
var d = 'M0,0 v' + -radius + 'A' + radius + ',' + radius + ' 1 ' + ((theta > 180) ? 1 : 0) + ',1 ' + x + ',' + y + 'z';
timer.setAttribute('d', d);
if(theta<360) setTimeout(animate, t);
else doSomething();
})();