Unity3d 常用的方法

时间:2021-12-23 15:27:43

1、创建物体

2、加载物体

3、寻找物体

4、添加脚本

 

1、创建物体

  GameObject go;
// Use this for initialization
void Start () {
go
= new GameObject("New");
}

find 方法查找对应的组件(找到第一个匹配的组件)

  GameObject go;
GameObject goLight;
Light light;
// Use this for initialization
void Start () {
go
= new GameObject("New");
goLight
= GameObject.Find("Directional Light");//页面组件
light
= goLight.GetComponent<Light>();
light.color
= Color.red;
}

 两个灯光

    GameObject go;
GameObject goLight;
GameObject goLight2;
Light light1;
Light light2;
// Use this for initialization
void Start () {
go
= new GameObject("New");
goLight
= GameObject.Find("1/2/DirectionalLight");
light1
= goLight.GetComponent<Light>();
light1.color
= Color.red;

goLight2
= GameObject.Find("1 (1)/2/DirectionalLight");
light2
= goLight2.GetComponent<Light>();
light2.color
= Color.green;
}

第二种写法(两个灯光)

    public Transform transRoot;

Transform translight1;
Transform translight2;

// Use this for initialization
void Start () {

FindChild(transRoot,"RLight",ref translight1);
FindChild(transRoot,
"GLight", ref translight2);
translight1.GetComponent
<Light>().color = Color.red;
translight2.GetComponent
<Light>().color = Color.green;
}

/// <summary>
/// 寻找物体
/// </summary>
/// <param name="trans">作为父物体的transform</param>
/// <param name="findName">寻找的物体名称</param>
/// <param name="_trans">找到的物体</param>
void FindChild(Transform trans,string findName,ref Transform _trans)
{
if (trans.name.Equals(findName))
{
_trans
= trans.transform;
return;
}

if (trans.childCount!=0)
{
for (int i = 0,lenght=trans.childCount; i < lenght; i++)
{
FindChild(trans.GetChild(i),findName,
ref _trans);
}
}
}

 

 

2、Awake() & Start()   做初始化

   Update、LateUpdate、FixedUpdate   更新逻辑

   GetComponent 找到其他脚本

   Gameobject.Find 找到其他物体

 3、游戏输入

在Edit → Project Settings → Input 设置游戏输入

在脚本中利用Input类来检测输入状态

Input.GetAxis 返回的值是 -1到1之间,0表示没有输入