using UnityEngine;
using System.Collections; public class ProjectileTest : MonoBehaviour
{
public GameObject target;
public float speed = 10;
private float distanceToTarget;
private bool move = true; void Start()
{
//获取两点之间的距离
distanceToTarget = Vector3.Distance(this.transform.position, target.transform.position);
StartCoroutine(Shoot());
} IEnumerator Shoot()
{ while (move)
{
Vector3 targetPos = target.transform.position; this.transform.LookAt(targetPos); float angle = Mathf.Min(1, Vector3.Distance(this.transform.position, targetPos) / distanceToTarget) * 45;
this.transform.rotation = this.transform.rotation * Quaternion.Euler(Mathf.Clamp(-angle, -42, 42), 0, 0); //向目标点移动
float currentDist = Vector3.Distance(this.transform.position, target.transform.position);
this.transform.Translate(Vector3.forward * Mathf.Min(speed * Time.deltaTime, currentDist)); //如果距离目标0.5就停止移动
if (currentDist < 0.5f)
{
move = false;
} yield return null;
}
} }