同时在UPDATE和FIXED UPDATE中调整 旋转
并未出现闪,而是一直以UPDATE中的为准,可认为MoveRotation调用后在UPDATE中生效
using System.Collections;
using System.Collections.Generic;
using UnityEngine; public class NewBehaviourScript3 : MonoBehaviour { public string first = null; // Use this for initialization
void Start () { } // Update is called once per frame
void Update () { if(string.IsNullOrEmpty(first))
{ first = "Update"; } Quaternion q = Quaternion.Euler(new Vector3(0,60,0));
transform.rotation = q;
} void FixedUpdate()
{
if (string.IsNullOrEmpty(first))
{ first = "FixedUpdate"; } //GetComponent<Rigidbody>().AddForce(Vector3.up);
Quaternion q = Quaternion.Euler(new Vector3(0,30,0));
GetComponent<Rigidbody>().MoveRotation(q); }
}