Unity3d中有时有截屏的需求,那如何截屏呢,代码如下:
/// <summary>
/// 截屏
/// </summary>
/// <param name="camera">截屏的摄像机</param>
/// <param name="rect">图片大小</param>
/// <returns>屏幕快照</returns>
Texture2D CaptureCamera(Camera camera, Rect rect)
{
RenderTexture rt = new RenderTexture((int)rect.width, (int)rect.height, );
RenderTexture originRT = camera.targetTexture; // 临时把camera中的targetTexture替换掉
camera.targetTexture = rt;
camera.RenderDontRestore(); // 手动渲染
camera.targetTexture = originRT; RenderTexture.active = rt;
Texture2D screenShot = new Texture2D((int)rect.width, (int)rect.height);
screenShot.ReadPixels(rect, , ); // 读取的是 RenderTexture.active 中的像素
screenShot.Apply();
GameObject.Destroy(rt);
RenderTexture.active = null; return screenShot;
}
如何保存 Texture2D 图片:
static void SaveImage(Texture2D image, string path)
{
byte[] buffer = image.EncodeToPNG();
File.WriteAllBytes(path, buffer);
}