C# winform制作不规则窗体

时间:2022-05-20 05:43:34
        private void Form1_Load(object sender, EventArgs e)
{
//重新绘制窗口样式
string fileName = @"C:\Users\admin\Desktop\Yuan1.png";
Bitmap mybitmap = new Bitmap(fileName);
CreateControlRegion(this, mybitmap);
this.BackColor = Color.White;// 此处为添加部分
this.TransparencyKey = Color.White;//此处为添加部分
}

        /// <summary>
/// 重新绘制窗口样式
/// </summary>
/// <param name="control"></param>
/// <param name="bitmap"></param>
public static void CreateControlRegion(Control control, Bitmap bitmap)
{
// Return if control and bitmap are null
//判断是否存在控件和位图
if (control == null || bitmap == null)
return;
//设置控件大小为位图大小
control.Width = bitmap.Width;
control.Height = bitmap.Height;
// Check if we are dealing with Form here
//当控件是form时
if (control is System.Windows.Forms.Form)
{
// Cast to a Form object
//强制转换为FORM
Form form = (Form)control;
//当FORM的边界FormBorderStyle不为NONE时,应将FORM的大小设置成比位图大小稍大一点
form.Width = control.Width;
form.Height = control.Height;
//没有边界
form.FormBorderStyle = FormBorderStyle.None;
//将位图设置成窗体背景图片
form.BackgroundImage = bitmap;
//计算位图中不透明部分的边界
GraphicsPath graphicsPath = CalculateControlGraphicsPath(bitmap);
//应用新的区域
form.Region = new Region(graphicsPath);

// 以下为自己添加的语句,不添加此两句会出现问题
form.Width = bitmap.Width;
form.Height = bitmap.Height;
}

//当控件是button时
else if (control is System.Windows.Forms.Button)
{
//强制转换为 button
Button button = (Button)control;
//不显示button text
button.Text = "";

//改变 cursor的style
button.Cursor = Cursors.Hand;

//设置button的背景图片
button.BackgroundImage = bitmap;

//计算位图中不透明部分的边界
GraphicsPath graphicsPath = CalculateControlGraphicsPath(bitmap);
// Apply new region
//应用新的区域
button.Region = new Region(graphicsPath);
button.Width = bitmap.Width;
button.Height = bitmap.Height;
button.FlatStyle = FlatStyle.Popup;//此处为添加部分
}
}
private static GraphicsPath CalculateControlGraphicsPath(Bitmap bitmap)
{
//创建 GraphicsPath
GraphicsPath graphicsPath = new GraphicsPath();

//使用左上角的一点的颜色作为我们透明色
Color colorTransparent = bitmap.GetPixel(0, 0);

//第一个找到点的X
int colOpaquePixel = 0;

// 偏历所有行(Y方向)
for (int row = 0; row < bitmap.Height - 1; row++)
{
// Reset value
//重设
colOpaquePixel = 0;

//偏历所有列(X方向)
for (int col = 0; col < bitmap.Width - 1; col++)
{
//如果是不需要透明处理的点则标记,然后继续偏历
if (bitmap.GetPixel(col, row) != colorTransparent)
{

colOpaquePixel = col;

//建立新变量来记录当前点
int colNext = col;

///从找到的不透明点开始,继续寻找不透明点,一直到找到或则达到图片宽度
for (colNext = colOpaquePixel; colNext < bitmap.Width; colNext++)
{
Color gpi = bitmap.GetPixel(colNext, row);
if (bitmap.GetPixel(colNext, row) == colorTransparent)
{

break;
}
}
//将不透明点加到graphics path

{
graphicsPath.AddRectangle(new Rectangle(colOpaquePixel, row, colNext - colOpaquePixel, 1));
}
col = colNext;
}
}
}
return graphicsPath;
}
完美!