In some code I saw recently there was a structure defined like this:
在我最近看到的一些代码中,有这样一个结构:
typedef struct tagMyStruct {
int numberOne;
int numberTwo;
} MYSTRUCT;
The way I understand this, tagMyStruct
is the new data type and MYSTRUCT
is a variable that is created right there.
根据我的理解,mytagstruct是新的数据类型MYSTRUCT是在这里创建的变量。
At another place, this was used like this:
在另一个地方,这是这样使用的:
MYSTRUCT *pStruct = new MYSTRUCT;
and it compiled fine with Visual Studio 2010. How is that valid C++? I thought MYSTRUCT
was a variable and not a type?
它与Visual Studio 2010进行了良好的编辑。如何使用c++ ?我以为MYSTRUCT是变量而不是类型?
3 个解决方案
#1
9
No. tagMyStruct
is the name of the struct. In C, unlike C++, you must explicitly use the struct keyword every time you use the struct type. For example
不。tagMyStruct是结构体的名称。在C语言中,与c++不同,每次使用struct类型时都必须显式地使用struct关键字。例如
tagMyStruct x; //error
struct tagMyStruct x; //OK
To avoid writing struct all the time, struct tagMyStruct
is typedef
'd to MYSTRUCT
. Now you can write
为了避免一直写struct,将struct tagMyStruct定义为MYSTRUCT。现在你可以写
MYSTRUCT x; //ok, same as struct tagMyStruct x;
What you thought this was (a variable definition) would be without the typedef keyword, like this
您认为这是(一个变量定义)没有typedef关键字,就像这样
struct tagMyStruct {
int numberOne;
int numberTwo;
} MYSTRUCT;
BTW
顺便说一句
MYSTRUCT pStruct = new MYSTRUCT; //error cannot convert MYSTRUCT* to MYSTRUCT
is not valid C or C++ anyway. Maybe you mean
是无效的C或c++。也许你的意思
MYSTRUCT* pStruct = new MYSTRUCT; //valid C++ (invalid C - use malloc instead of new in C)
hth
hth
#2
5
struct tagMyStruct { ... };
defines a new C++ type (class) called tagMyStruct
.
定义一个新的c++类型(类),名为tagMyStruct。
struct { ... } MYSTRUCT;
defines a variable called MYSTRUCT
with the given structure.
用给定的结构定义一个名为MYSTRUCT的变量。
typedef struct { ... } MYSTRUCT;
defines a typedef called MYSTRUCT
which is equivalent to the given anonymous struct.
定义一个名为MYSTRUCT的类型定义,它等价于给定的匿名结构。
typedef tagMyStruct struct { ... } MYSTRUCT;
defines a typedef called MYSTRUCT
and a type called tagMyStruct
. So MYSTRUCT is just a typedef for tagMyStruct. Therefore, MYSTRUCT pStruct
defines a tagMyStruct
called pStruct
.
定义名为MYSTRUCT的类型定义和名为tagMyStruct的类型。MYSTRUCT是tagMyStruct的定义。因此,MYSTRUCT pStruct定义了一个名为pStruct的tagMyStruct。
The assignment you gave is invalid, since new MYSTRUCT
returns a pointer to MYSTRUCT
.
您给出的赋值无效,因为new MYSTRUCT返回一个指向MYSTRUCT的指针。
#3
3
You are wrong, you are using typedef
, i.e. MYSTRUCT
is an alias for tagMyStruct
. This explains how it's correct c++.
您错了,您使用的是typedef,也就是说,MYSTRUCT是tagMyStruct的别名。这解释了它是如何正确使用c++的。
In order to create a variable, drop the typedef:
为了创建一个变量,删除typedef:
struct tagMyStruct {
int numberOne;
int numberTwo;
} MYSTRUCT;
#1
9
No. tagMyStruct
is the name of the struct. In C, unlike C++, you must explicitly use the struct keyword every time you use the struct type. For example
不。tagMyStruct是结构体的名称。在C语言中,与c++不同,每次使用struct类型时都必须显式地使用struct关键字。例如
tagMyStruct x; //error
struct tagMyStruct x; //OK
To avoid writing struct all the time, struct tagMyStruct
is typedef
'd to MYSTRUCT
. Now you can write
为了避免一直写struct,将struct tagMyStruct定义为MYSTRUCT。现在你可以写
MYSTRUCT x; //ok, same as struct tagMyStruct x;
What you thought this was (a variable definition) would be without the typedef keyword, like this
您认为这是(一个变量定义)没有typedef关键字,就像这样
struct tagMyStruct {
int numberOne;
int numberTwo;
} MYSTRUCT;
BTW
顺便说一句
MYSTRUCT pStruct = new MYSTRUCT; //error cannot convert MYSTRUCT* to MYSTRUCT
is not valid C or C++ anyway. Maybe you mean
是无效的C或c++。也许你的意思
MYSTRUCT* pStruct = new MYSTRUCT; //valid C++ (invalid C - use malloc instead of new in C)
hth
hth
#2
5
struct tagMyStruct { ... };
defines a new C++ type (class) called tagMyStruct
.
定义一个新的c++类型(类),名为tagMyStruct。
struct { ... } MYSTRUCT;
defines a variable called MYSTRUCT
with the given structure.
用给定的结构定义一个名为MYSTRUCT的变量。
typedef struct { ... } MYSTRUCT;
defines a typedef called MYSTRUCT
which is equivalent to the given anonymous struct.
定义一个名为MYSTRUCT的类型定义,它等价于给定的匿名结构。
typedef tagMyStruct struct { ... } MYSTRUCT;
defines a typedef called MYSTRUCT
and a type called tagMyStruct
. So MYSTRUCT is just a typedef for tagMyStruct. Therefore, MYSTRUCT pStruct
defines a tagMyStruct
called pStruct
.
定义名为MYSTRUCT的类型定义和名为tagMyStruct的类型。MYSTRUCT是tagMyStruct的定义。因此,MYSTRUCT pStruct定义了一个名为pStruct的tagMyStruct。
The assignment you gave is invalid, since new MYSTRUCT
returns a pointer to MYSTRUCT
.
您给出的赋值无效,因为new MYSTRUCT返回一个指向MYSTRUCT的指针。
#3
3
You are wrong, you are using typedef
, i.e. MYSTRUCT
is an alias for tagMyStruct
. This explains how it's correct c++.
您错了,您使用的是typedef,也就是说,MYSTRUCT是tagMyStruct的别名。这解释了它是如何正确使用c++的。
In order to create a variable, drop the typedef:
为了创建一个变量,删除typedef:
struct tagMyStruct {
int numberOne;
int numberTwo;
} MYSTRUCT;