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代码
using
System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Media;
using System.Windows.Forms;
namespace BaseFunction
{
/// <summary>
/// 系统声音类文件
/// </summary>
public class SystemMusic
{
/// <summary>
/// 中国移动
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Mobile(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\中国移动.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 中国联通
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Unicom(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\中国联通.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 中国电信
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Telecom(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\中国电信.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 中国网通
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void CNC(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\中国网通.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 游戏币充值
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Game_Currency_Result(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\游戏币充值.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 中国电力
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void China_Electric_Power(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\中国电力.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 体育彩票
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Lottery(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\体育彩票.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 系统管理
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void System_Management(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\系统管理.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 信用卡
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Card(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\信用卡.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 删除
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Delete(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\删除.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 水费
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Water(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\水费.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 燃气费
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Gas_Fee(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\燃气费.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 全国手机充值
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void National_Mobile_Result(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\全国手机充值.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 暖气费
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Heating_costs(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\暖气费.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 火车票
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Train(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\火车票.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 公交卡充值
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Bus_Recharge_Your_Card(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\公交卡充值.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 福利彩票
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Welfare_Lottery(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\福利彩票.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 航空售票
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Airline_Ticket(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\航空售票.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 点
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Point(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\点.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 百姓生活信息
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Peoples_daily_life_information(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\百姓生活信息.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 9
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Nine(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\9.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 8
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Eight(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\8.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 7
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Seven(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\7.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 6
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void six(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\6.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 5
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void five(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\5.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 4
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void four(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\4.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 3
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void three(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\3.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 2
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void two(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\2.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 1
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void One(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\1.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 0
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Zone(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\0.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
}
}
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Media;
using System.Windows.Forms;
namespace BaseFunction
{
/// <summary>
/// 系统声音类文件
/// </summary>
public class SystemMusic
{
/// <summary>
/// 中国移动
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Mobile(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\中国移动.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 中国联通
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Unicom(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\中国联通.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 中国电信
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Telecom(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\中国电信.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 中国网通
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void CNC(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\中国网通.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 游戏币充值
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Game_Currency_Result(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\游戏币充值.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 中国电力
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void China_Electric_Power(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\中国电力.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 体育彩票
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Lottery(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\体育彩票.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 系统管理
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void System_Management(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\系统管理.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 信用卡
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Card(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\信用卡.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 删除
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Delete(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\删除.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 水费
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Water(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\水费.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 燃气费
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Gas_Fee(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\燃气费.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 全国手机充值
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void National_Mobile_Result(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\全国手机充值.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 暖气费
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Heating_costs(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\暖气费.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 火车票
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Train(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\火车票.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 公交卡充值
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Bus_Recharge_Your_Card(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\公交卡充值.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 福利彩票
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Welfare_Lottery(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\福利彩票.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 航空售票
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Airline_Ticket(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\航空售票.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 点
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Point(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\点.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 百姓生活信息
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Peoples_daily_life_information(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\百姓生活信息.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 9
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Nine(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\9.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 8
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Eight(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\8.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 7
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Seven(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\7.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 6
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void six(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\6.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 5
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void five(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\5.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 4
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void four(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\4.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 3
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void three(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\3.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 2
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void two(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\2.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 1
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void One(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\1.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
/// <summary>
/// 0
/// </summary>
/// <param name="ifTrue"> 是否循环播放是为True否则为False </param>
public static void Zone(Boolean ifTrue)
{
// 声音播放的类
SoundPlayer myplayer = new SoundPlayer();
myplayer.SoundLocation = Application.StartupPath + @" \sound\0.WAV " ;
if (ifTrue)
{
myplayer.PlayLooping();
}
else
{
myplayer.Play();
}
}
}
}