pingpang ball

时间:2020-12-26 05:00:05
#pragma strict
var smooth=2.0;
var tiltAngle=30.0; function Start () { } function Update () {
transform.position.x=(Input.mousePosition.x-Screen.width/2)/(Screen.width/2);
transform.position.z=(Input.mousePosition.y-Screen.height/2)/(Screen.height/2);
Debug.Log(transform.position.x);
var tiltAroundZ=Input.GetAxis("Mouse X")*tiltAngle;
var tiltAroundX=Input.GetAxis("Mouse Y")*tiltAngle-2;
var target=Quaternion.Euler(tiltAroundX,0,tiltAroundZ);
transform.rotation=Quaternion.Slerp(transform.rotation,target,Time.deltaTime*smooth);
}