<!DOCTYPE html>
<html >
<head>
<meta http-equiv="content-type" content="text/html" charset="utf-8">
<meta name="author" content="xuyunfei">
<meta name="description" content="">
<meta name="keywords" content="test,html">
<title>环形进度条</title>
</head>
<body>
</br></br></br></br> <div style="width:300px; height:300px; margin:20px auto">
<canvas id="canvas" width="300" height="300">
<p>抱歉,您的浏览器不支持canvas</p>
</canvas>
</div> <script type="text/javascript">
function toCanvas(id ,progress){
// canvas进度条
var canvas = document.getElementById(id),
ctx = canvas.getContext("2d"),
percent = progress, //最终百分比
circleX = canvas.width / 2, //中心x坐标
circleY = canvas.height / 2, //中心y坐标
radius = 100, //圆环半径
lineWidth = 5, //圆形线条的宽度
fontSize = 20; //字体大小
//两端圆点
// function smallcircle1(cx, cy, r) {
// ctx.beginPath();
// //ctx.moveTo(cx + r, cy);
// ctx.lineWidth = 1;
// ctx.fillStyle = '#06a8f3';
// ctx.arc(cx, cy, r,0,Math.PI*2);
// ctx.fill();
// }
// function smallcircle2(cx, cy, r) {
// ctx.beginPath();
// //ctx.moveTo(cx + r, cy);
// ctx.lineWidth = 1;
// ctx.fillStyle = '#00f8bb';
// ctx.arc(cx, cy, r,0,Math.PI*2);
// ctx.fill();
// } //画圆
function circle(cx, cy, r) {
ctx.beginPath();
//ctx.moveTo(cx + r, cy);
ctx.lineWidth = lineWidth;
ctx.strokeStyle = '#eee';
ctx.arc(cx, cy, r, 0, (Math.PI*2),true);
ctx.stroke();
} //画弧线
function sector(cx, cy, r, startAngle, endAngle, anti) {
ctx.beginPath();
//ctx.moveTo(cx, cy + r); // 从圆形底部开始画
ctx.lineWidth = lineWidth; // 渐变色 - 可自定义
// var linGrad = ctx.createLinearGradient(
// circleX-radius-lineWidth, circleY, circleX+radius+lineWidth, circleY
// );
// linGrad.addColorStop(0.0, '#06a8f3');
//linGrad.addColorStop(0.5, '#9bc4eb');
// linGrad.addColorStop(1.0, '#00f8bb');
// ctx.strokeStyle = linGrad;
ctx.strokeStyle = 'red'; //圆弧两端的样式
ctx.lineCap = 'round'; //圆弧
// ctx.arc(
// cx, cy, r,
// -1.5,
// -1.5 + endAngle/100 * (Math.PI*5/3),
// false
// );
ctx.arc(
cx, cy, r,
(Math.PI*-1/2),
(Math.PI*-1/2) + endAngle/100 * (Math.PI*2),
false
);
ctx.stroke();
} //刷新
function loading() {
if (process >= percent) {
// clearInterval(circleLoading);
process = 0.0;
} //清除canvas内容
ctx.clearRect(0, 0, circleX * 2, circleY * 2); //中间的字
ctx.font = fontSize + 'px April';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillStyle = '#999';
ctx.fillText(parseFloat(process).toFixed(0) + '%', circleX, circleY); //圆形
circle(circleX, circleY, radius); //圆弧
sector(circleX, circleY, radius, (Math.PI*-1/2), process);
//两端圆点
// smallcircle1(150+Math.cos(2*Math.PI/360*120)*100, 150+Math.sin(2*Math.PI/360*120)*100, 5);
// smallcircle2(150+Math.cos(2*Math.PI/360*(120+process*3))*100, 150+Math.sin(2*Math.PI/360*(120+process*3))*100, 5);
//控制结束时动画的速度
// if (process / percent > 0.90) {
// process += 0.30;
// } else if (process / percent > 0.80) {
// process += 0.55;
// } else if (process / percent > 0.70) {
// process += 0.75;
// } else {
process += 1.0;
// }
} var process = 0.0; //进度
var circleLoading = window.setInterval(function () {
loading();
}, 1000); } //第二部分,调用封装好的代码:
toCanvas('canvas',100); </script>
</body>
</html>