前面讲了一些Android OpenGl 的概念问题,这一节讲给大家讲一下如何画一个三角现出来.
一、新建一个Android工程命名为:OpenGL_Lesson2.
二、修改OpenGL_Lesson2.java代码如下:
- package com.android.tutor;
- import android.app.Activity;
- import android.os.Bundle;
- public class OpenGL_Lesson2 extends Activity {
- private OpenGlView mOpenGlView;
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- mOpenGlView = new OpenGlView(this);
- setContentView(mOpenGlView);
- }
- }
三、新建一个类OpenGlView.java继承与GLSurfaceView,代码如下:
- package com.android.tutor;
- import android.content.Context;
- import android.opengl.GLSurfaceView;
- public class OpenGlView extends GLSurfaceView {
- private OpenGlRender mOpenGlRender;
- public OpenGlView(Context context) {
- super(context);
- mOpenGlRender = new OpenGlRender();
- setRenderer(mOpenGlRender);
- }
- }
四、新建一个OpenGlRender.java类继承与Renderer,代码如下:
- package com.android.tutor;
- import java.nio.ByteBuffer;
- import java.nio.ByteOrder;
- import java.nio.FloatBuffer;
- import java.nio.ShortBuffer;
- import javax.microedition.khronos.egl.EGLConfig;
- import javax.microedition.khronos.opengles.GL10;
- import android.opengl.GLSurfaceView.Renderer;
- public class OpenGlRender implements Renderer {
- private float _red = 0f;
- private float _green = 25f;
- private float _blue = 200f;
- private ShortBuffer _indexBuffer;
- private FloatBuffer _vertexBuffer;
- private short[] _indicesArray = {0, 1, 2};
- private int _nrOfVertices = 3;
- @Override
- public void onSurfaceCreated(GL10 gl, EGLConfig config) {
- gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
- initTriangle();
- }
- @Override
- public void onSurfaceChanged(GL10 gl, int width, int height) {
- gl.glViewport(0, 0, width, height);
- }
- @Override
- public void onDrawFrame(GL10 gl) {
- gl.glClearColor(_red, _green, _blue, 1.0f);
- gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
- gl.glColor4f(0.5f, 0f, 0f, 0.5f);
- gl.glVertexPointer(_nrOfVertices, GL10.GL_FLOAT, 0, _vertexBuffer);
- gl.glDrawElements(GL10.GL_TRIANGLES, _nrOfVertices, GL10.GL_UNSIGNED_SHORT, _indexBuffer);
- }
- private void initTriangle() {
- // float has 4 bytes
- ByteBuffer vbb = ByteBuffer.allocateDirect(_nrOfVertices * 3 * 4);
- vbb.order(ByteOrder.nativeOrder());
- _vertexBuffer = vbb.asFloatBuffer();
- // short has 4 bytes
- ByteBuffer ibb = ByteBuffer.allocateDirect(_nrOfVertices * 2);
- ibb.order(ByteOrder.nativeOrder());
- _indexBuffer = ibb.asShortBuffer();
- float[] coords = {
- -0.5f, -0.5f, 0f, // (x1, y1, z1)
- 0.5f, -0.5f, 0f, // (x2, y2, z2)
- 0f, 0.5f, 0f // (x3, y3, z3)
- };
- _vertexBuffer.put(coords);
- _indexBuffer.put(_indicesArray);
- _vertexBuffer.position(0);
- _indexBuffer.position(0);
- }
- }
五、运行之,效果如下:
vertexBuffer 定义每个顶点的位置; indexBuffer 定义三角形中顶点在 vertextBuffer 中的索引。使用 indexBuffer 和 vertextBuffer 可以节省空间(因为可重复利用 vertex )。