这一篇研究一下整个桌面的左右滑动是如何实现的。 首先傻蛋先画了个图来再来阐述一下WorkSpace的结构。如下图: 桌面的左右滑动功能主要是在PagedView类中实现的,而WorkSpace是PagedView类的子类,所以会继承PagedView中的方法。 当我们的手指点击WorkSpace时,首先就会触发PageView中的onInterceptTouchEvent()方法,会根据相应的条件来判断 是否对Touch事件进行拦截,如果onInterceptTouchEvent()方法返回为true,则会对Touch事件进行拦 截,PageView类的onTouch方法会进行响应从而得到调用。如果返回false,就分两钟情况:(1)我们是点击在它的子控键上进行滑动时,比 如我们是点击在桌面的图标上进行左右滑动的,workspace则会把Touch事件分发给它的子控件。(2)而如果仅仅是点击到桌面的空白出Touch 事件就不会发生响应。 在我们手指第一次触摸到屏幕时,首先会对onInterceptTouchEvent中的事件进行判断,如果是按下事件 (MotionEvent.ACTION_DOWN), 则会记录按下时的X坐标、Y坐标等等数据,同时改变现在Workspace的状态为滚动状态(OUCH_STATE_SCROLLING),这时会返回 ture,把事件交给onTouchEvent函数来处理,onTouchEvent中同样会对事件类型进行判断,当事件方法为 (otionEvent.ACTION_DOWN)的时候,就可以开始显示滚动的指示条了(就是Hotseat上显示第几屏的屏点)。当我们按着屏幕不放 进行滑动的时候,又会在onInterceptTouchEvent进行事件拦截,但是现在的事件类型变为了 MotionEvent.ACTION_MOVE,因为是移动的操作,所以会在拦截的时候取消桌面长按的事件的响应,同时转到onTouchEvent中 对ACTION_MOVE事件的响应中,判断我们移动了多少距离,使用scrollBy方法来对桌面进行移动,并刷新屏幕。最后我们放开手后会触发 onTouchEvent中的MotionEvent.ACTION_UP事件,这时会根据滑动的情况来判断是朝左滑动还是朝右滑动,如果手指只滑动了屏 幕宽度的少一半距离,则会弹回原来的页面,滑动多于屏幕宽度的一半则会进行翻页。同时要注意无论在什么情况下触发了WorkSpace滑动的事件,则系统 会不断调用computeScroll()方法,我们重写这个方法同时在这个方法中调用刷新界面等操作。 滑动过程中所要注意的主要方法如下,具体见代码注释。
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 |
//对Touch事件进行拦截 主要用于在拦截各种Touch事件时,设置mTouchState的各种状态 @Override public boolean onInterceptTouchEvent(MotionEvent ev) { /* * This method JUST determines whether we want to intercept the motion. * If we return true, onTouchEvent will be called and we do the actual * scrolling there. * 这个方法仅仅决定了我们是否愿意去对滑动事件进行拦截,如果返回为true,则会调用onTouchEvent我们将会在那里进行事件处理 */ //对滑动的速率进行跟踪。 acquireVelocityTrackerAndAddMovement(ev); // Skip touch handling if there are no pages to swipe // 如果没有页面,则跳过操作。 if (getChildCount() <= 0) return super.onInterceptTouchEvent(ev); /* * Shortcut the most recurring case: the user is in the dragging * state and he is moving his finger. We want to intercept this * motion. * shortcut最常见的情况是:用户处于拖动的状态下,同时在移动它的手指,这时候我们需要拦截这个动作。 * */ final int action = ev.getAction(); //如果是在MOVE的情况下,则进行Touch事件拦截 if ((action == MotionEvent.ACTION_MOVE) && (mTouchState == TOUCH_STATE_SCROLLING)) { return true; } switch (action & MotionEvent.ACTION_MASK) { case MotionEvent.ACTION_MOVE: { /* * mIsBeingDragged == false, otherwise the shortcut would have caught it. Check * whether the user has moved far enough from his original down touch. * 如果mIsBeingDragged==false ,否则快捷方式应该捕获到该事件,检查一下用户从它点击的地方位移是否足够 */ if (mActivePointerId != INVALID_POINTER) { //根据移动的距离判断是翻页还是移动一段位移,同时设置lastMotionX或者mTouchState这些值。同时取消桌面长按事件。 determineScrollingStart(ev); break; } // if mActivePointerId is INVALID_POINTER, then we must have missed an ACTION_DOWN // event. in that case, treat the first occurence of a move event as a ACTION_DOWN // i.e. fall through to the next case (don't break) // (We sometimes miss ACTION_DOWN events in Workspace because it ignores all events // while it's small- this was causing a crash before we checked for INVALID_POINTER) // 如果mActivePointerId 是 INVALID_POINTER,这时候我们应该已经错过了ACTION_DOWN事件。在这种情况下,把 // 第一次发生移动的事件当作ACTION——DOWN事件,直接进入下一个情况下。 // 我们有时候会错过workspace中的ACTION_DOWN事件,因为在workspace变小的时候会忽略掉所有的事件。 } case MotionEvent.ACTION_DOWN: { final float x = ev.getX(); final float y = ev.getY(); // Remember location of down touch // 记录按下的位置 mDownMotionX = x; mLastMotionX = x; mLastMotionY = y; mLastMotionXRemainder = 0; mTotalMotionX = 0; //Return the pointer identifier associated with a particular pointer data index is this event. //The identifier tells you the actual pointer number associated with the data, //accounting for individual pointers going up and down since the start of the current gesture. //返回和这个事件关联的触点数据id,计算单独点的id会上下浮动,因为手势的起始位置挥发声改变。 mActivePointerId = ev.getPointerId(0); mAllowLongPress = true; /* * If being flinged and user touches the screen, initiate drag; * otherwise don't. mScroller.isFinished should be false when * being flinged. * 如果被拖动同时用户触摸到了屏幕,就开始初始化拖动,否则便不会。 * 当拖动完成后mScroller.isFinished就应该设置为false. * */ final int xDist = Math.abs(mScroller.getFinalX() - mScroller.getCurrX()); final boolean finishedScrolling = (mScroller.isFinished() || xDist < mTouchSlop); if (finishedScrolling) { //标记为TOUCH_STATE_REST状态 mTouchState = TOUCH_STATE_REST; //取消滚动动画 mScroller.abortAnimation(); } else { //状态为TOUCH_STATE_SCROLLING mTouchState = TOUCH_STATE_SCROLLING; } // check if this can be the beginning of a tap on the side of the pages // to scroll the current page // 检测此事件是不是开始于点击页面的边缘来对当前页面进行滚动。 if (mTouchState != TOUCH_STATE_PREV_PAGE && mTouchState != TOUCH_STATE_NEXT_PAGE) { if (getChildCount() > 0) { //根据触点的点位来判断是否点击到上一页,从而更新相应的状态 if (hitsPreviousPage(x, y)) { mTouchState = TOUCH_STATE_PREV_PAGE; } else if (hitsNextPage(x, y)) { mTouchState = TOUCH_STATE_NEXT_PAGE; } } } break; } case MotionEvent.ACTION_UP: case MotionEvent.ACTION_CANCEL: //触点不被相应时,所做的动作 mTouchState = TOUCH_STATE_REST; mAllowLongPress = false; mActivePointerId = INVALID_POINTER; //释放速率跟踪 releaseVelocityTracker(); break; case MotionEvent.ACTION_POINTER_UP: onSecondaryPointerUp(ev); releaseVelocityTracker(); break; } /* * The only time we want to intercept motion events is if we are in the * drag mode. * 我们唯一会去对移动事件进行拦截的情况时我们在拖动模式下 */ if(DEBUG) Log.d(TAG, "onInterceptTouchEvent "+(mTouchState != TOUCH_STATE_REST)); //只要是mTouchState的状态不为TOUCH_STATE_REST,那么就进行事件拦截 return mTouchState != TOUCH_STATE_REST; } |
onTouchEvent方法,详细见代码注释:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 |
@Override public boolean onTouchEvent(MotionEvent ev) { // Skip touch handling if there are no pages to swipe // 如果没有子页面,就直接跳过 if (getChildCount() <= 0) return super.onTouchEvent(ev); acquireVelocityTrackerAndAddMovement(ev); final int action = ev.getAction(); switch (action & MotionEvent.ACTION_MASK) { case MotionEvent.ACTION_DOWN: /* * If being flinged and user touches, stop the fling. isFinished * will be false if being flinged. * 如果在滑动的过程中下用户又点击桌面,则取消滑动,从而响应当前的点击。 * 在滑动的isFinished将返回false. */ if (!mScroller.isFinished()) { mScroller.abortAnimation(); } // Remember where the motion event started mDownMotionX = mLastMotionX = ev.getX(); mLastMotionXRemainder = 0; mTotalMotionX = 0; mActivePointerId = ev.getPointerId(0); //主要用来显示滚动条,表明要开始滚动了,这里可以进行调整,滚动条时逐渐显示还是立刻显示。 if (mTouchState == TOUCH_STATE_SCROLLING) { pageBeginMoving(); } break; case MotionEvent.ACTION_MOVE: if (mTouchState == TOUCH_STATE_SCROLLING) { // Scroll to follow the motion event final int pointerIndex = ev.findPointerIndex(mActivePointerId); final float x = ev.getX(pointerIndex); final float deltaX = mLastMotionX + mLastMotionXRemainder - x; //总共移动的距离 mTotalMotionX += Math.abs(deltaX); // Only scroll and update mLastMotionX if we have moved some discrete amount. We // keep the remainder because we are actually testing if we've moved from the last // scrolled position (which is discrete). // 如果我们移动了一小段距离,我们则移动和更新mLastMotionX 。我们保存Remainder变量是因为会检测我们 //是否是从最后的滚动点位移动的。 if (Math.abs(deltaX) >= 1.0f) { mTouchX += deltaX; mSmoothingTime = System.nanoTime() / NANOTIME_DIV; if (!mDeferScrollUpdate) { scrollBy((int) deltaX, 0); if (DEBUG) Log.d(TAG, "onTouchEvent().Scrolling: " + deltaX); } else { invalidate(); } mLastMotionX = x; mLastMotionXRemainder = deltaX - (int) deltaX; } else { //Trigger the scrollbars to draw. When invoked this method starts an animation to fade the //scrollbars out after a default delay. If a subclass provides animated scrolling, //the start delay should equal the duration of the scrolling animation. //触发scrollbar进行绘制。 使用这个方法来启动一个动画来使scrollbars经过一段时间淡出。如果子类提供了滚动的动画,则 //延迟的时间等于动画滚动的时间。 awakenScrollBars(); } } else { determineScrollingStart(ev); } break; case MotionEvent.ACTION_UP: if (mTouchState == TOUCH_STATE_SCROLLING) { final int activePointerId = mActivePointerId; final int pointerIndex = ev.findPointerIndex(activePointerId); final float x = ev.getX(pointerIndex); final VelocityTracker velocityTracker = mVelocityTracker; velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity); int velocityX = (int) velocityTracker.getXVelocity(activePointerId); final int deltaX = (int) (x - mDownMotionX); final int pageWidth = getScaledMeasuredWidth(getPageAt(mCurrentPage)); // 屏幕的宽度*0.4f boolean isSignificantMove = Math.abs(deltaX) > pageWidth * SIGNIFICANT_MOVE_THRESHOLD; final int snapVelocity = mSnapVelocity; mTotalMotionX += Math.abs(mLastMotionX + mLastMotionXRemainder - x); boolean isFling = mTotalMotionX > MIN_LENGTH_FOR_FLING && Math.abs(velocityX) > snapVelocity; // In the case that the page is moved far to one direction and then is flung // in the opposite direction, we use a threshold to determine whether we should // just return to the starting page, or if we should skip one further. // 这钟情况是页面朝一个方向移动了一段距离,然后又弹回去了。我们使用一个阀值来判断是进行翻页还是返回到初始页面 boolean returnToOriginalPage = false; if (Math.abs(deltaX) > pageWidth * RETURN_TO_ORIGINAL_PAGE_THRESHOLD && Math.signum(velocityX) != Math.signum(deltaX) && isFling) { returnToOriginalPage = true; } int finalPage; // We give flings precedence over large moves, which is why we short-circuit our // test for a large move if a fling has been registered. That is, a large // move to the left and fling to the right will register as a fling to the right. //朝右移动 if (((isSignificantMove && deltaX > 0 && !isFling) || (isFling && velocityX > 0)) && mCurrentPage > 0) { finalPage = returnToOriginalPage ? mCurrentPage : mCurrentPage - 1; snapToPageWithVelocity(finalPage, velocityX); //朝左移动 } else if (((isSignificantMove && deltaX < 0 && !isFling) || (isFling && velocityX < 0)) && mCurrentPage < getChildCount() - 1) { finalPage = returnToOriginalPage ? mCurrentPage : mCurrentPage + 1; snapToPageWithVelocity(finalPage, velocityX); //寻找离屏幕中心最近的页面移动 } else { snapToDestination(); } } //直接移动到前一页 else if (mTouchState == TOUCH_STATE_PREV_PAGE) { // at this point we have not moved beyond the touch slop // (otherwise mTouchState would be TOUCH_STATE_SCROLLING), so // we can just page int nextPage = Math.max(0, mCurrentPage - 1); if (nextPage != mCurrentPage) { snapToPage(nextPage); } else { snapToDestination(); } } //直接移动到下一页 else if (mTouchState == TOUCH_STATE_NEXT_PAGE) { // at this point we have not moved beyond the touch slop // (otherwise mTouchState would be TOUCH_STATE_SCROLLING), so // we can just page int nextPage = Math.min(getChildCount() - 1, mCurrentPage + 1); if (nextPage != mCurrentPage) { snapToPage(nextPage); } else { snapToDestination(); } } else { onUnhandledTap(ev); } mTouchState = TOUCH_STATE_REST; mActivePointerId = INVALID_POINTER; releaseVelocityTracker(); break; //对事件不响应 case MotionEvent.ACTION_CANCEL: if (mTouchState == TOUCH_STATE_SCROLLING) { snapToDestination(); } mTouchState = TOUCH_STATE_REST; mActivePointerId = INVALID_POINTER; releaseVelocityTracker(); break; case MotionEvent.ACTION_POINTER_UP: onSecondaryPointerUp(ev); break; } return true; } |
最后有个小知识点要搞清楚,不少网友都问到过我。就是scrollTo和scrollBy的区别。我们查看View类的源代码如下所示,mScrollX 记录的是当前View针对屏幕坐标在水平方向上的偏移量,而mScrollY则是记录的时当前View针对屏幕在竖值方向上的偏移量。 从以下代码我们可以得知,scrollTo就是把View移动到屏幕的X和Y位置,也就是绝对位置。而scrollBy其实就是调用的 scrollTo,但是参数是当前mScrollX和mScrollY加上X和Y的位置,所以ScrollBy调用的是相对于mScrollX和 mScrollY的位置。我们在上面的代码中可以看到当我们手指不放移动屏幕时,就会调用scrollBy来移动一段相对的距离。而当我们手指松开后,会 调用 mScroller.startScroll(mUnboundedScrollX, 0, delta, 0, duration); 来产生一段动画来移动到相应的页面,在这个过程中系统回不断调用computeScroll(),我们再使用scrollTo来把View移动到当前 Scroller所在的绝对位置。
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 |
/** * Set the scrolled position of your view. This will cause a call to * {@link #onScrollChanged(int, int, int, int)} and the view will be * invalidated. * @param x the x position to scroll to * @param y the y position to scroll to */ public void scrollTo(int x, int y) { if (mScrollX != x || mScrollY != y) { int oldX = mScrollX; int oldY = mScrollY; mScrollX = x; mScrollY = y; invalidateParentCaches(); onScrollChanged(mScrollX, mScrollY, oldX, oldY); if (!awakenScrollBars()) { invalidate(true); } } } /** * Move the scrolled position of your view. This will cause a call to * {@link #onScrollChanged(int, int, int, int)} and the view will be * invalidated. * @param x the amount of pixels to scroll by horizontally * @param y the amount of pixels to scroll by vertically */ public void scrollBy(int x, int y) { scrollTo(mScrollX + x, mScrollY + y); } |
原创文章,转载请注明: 转载自最牛网
本文链接地址: Android4.0 Launcher 源码分析系列(三)