最近项目闲着没什么事,又想起了canvas, 针对移动端设备默认浏览器,做了点渲染方面效率的测试,手头设备不多(有一些低端机型和pc chrome做对比),现将测试数据分享给大家吧,本想和css3 animation动画一起测试比较一下,发现animation水的不行,效果跟canvas差很多(可能是因为我代码写的不好),webgl还没有普及到移动设备,所以也不做比较了,曾经看过一篇文章drawImage比putImageData效率低,但测试了一下drawImage的性能更好,还请大牛指导。测试使用cocos2dx的dancer做动画,全屏幕刷新,没使用脏矩形刷新,根据动画个数,屏幕缩放大小两方面测试(值为fps):
1 | 10 | 50 | 100 | 200 | 500 | 1000 | 1 | 20 | 50 | 100 | 200 | 500 | 1000 | 1 | 10 | 50 | 100 | 200 | 500 | 1000 | 1 | 10 | 50 | 100 | 200 | 500 | ||
320*200 | V | V | V | V | V | V | V | |||||||||||||||||||||
480*320 | V | V | V | V | V | V | V | |||||||||||||||||||||
800*480 | V | V | V | V | V | V | V | |||||||||||||||||||||
1024*800 | V | V | V | V | V | V | V | |||||||||||||||||||||
chrome | 75 | 75 | 75 | 75 | 73 | 46 | 46 | 75 | 73 | 72 | 67 | 62 | 41 | 26 | 61 | 59 | 58 | 56 | 53 | 34 | 20 | 29 | 29 | 29 | 29 | 27 | 21 | 14 |
chiwi v88 | 165 | 108 | 55 | 36 | 25 | 12 | 8 | 116 | 83 | 46 | 36 | 23 | 12 | 6 | 61 | 57 | 43 | 30 | 21 | 10 | 6 | 53 | 48 | 35 | 27 | 18 | 6 | 6 |
moto ME722 | 78 | 55 | 22 | 12 | 8 | 4 | 2 | 76 | 47 | 16 | 11 | 7 | 4 | 2 | 43 | 30 | 17 | 12 | 7 | 4 | 2 | 23 | 23 | 17 | 12 | 8 | 4 | 2 |
iphone 4 | 61 | 61 | 60 | 58 | 43 | 22 | 12 | 61 | 61 | 61 | 54 | 42 | 22 | 12 | 61 | 61 | 57 | 48 | 38 | 22 | 12 | 49 | 50 | 46 | 39 | 32 | 21 | 12 |
GALAXY SII | 79 | 60 | 27 | 16 | 14 | 9 | 6 | 77 | 55 | 25 | 14 | 10 | 7 | 4 | 75 | 54 | 26 | 16 | 8 | 6 | 4 | 50 | 37 | 26 | 12 | 8 | 5 | 3 |
做了几张图方便大家对比:
不同分辨率(这里网页缩放使用meta标签适配全屏):
不同机型(chiwi v88为驰为v88,具体配置大家自查吧):
结果iphone必须是最牛的,貌似最高有60fps的渲染限制,以上测试仅供参考(仅仅是渲染部分,没有逻辑代码),希望能帮到大家(^-^)
后附部分代码(有些的不好的地方求指导)注释前部分是putImageData渲染,后部分是使用css3 animation
$(document).ready(function(e)
{
var canvas=document.getElementById("canvas");
var tag = document.getElementById("tag"); var sprite_info = {"s":"dance_atlas.png", 'w':85, 'h':120, 'f':[[0, 0], [85, 0], [170, 0], [255, 0], [340, 0], [0, 120], [85, 120], [170, 120], [255, 120], [340, 120], [0, 240], [85, 240], [170, 240], [255, 240]], "fd":[]}; var sprites=[]; var SPEED = 60; var image_data = null;
var image_ele = new Image();
var data = null;
var timestamp;
var fps = 60; var canvas_width = canvas.width;
var canvas_height = canvas.height;
var canvas_context = canvas.getContext('2d'); image_ele.src = sprite_info.s;
image_ele.onload = function()
{
var i = 0;
//getImageData();
while(i<1)
{
createParticles();
i++
}
start();
} function drawloop()
{
updateParticles();
drawParticles();
} /*function putloop()
{
updateParticles();
putParticles();
}*/ /*function getImageData()
{
canvas_context.drawImage(image_ele, 0, 0, image_ele.width, image_ele.height);
for(var index = sprite_info.f.length - 1; index > -1; index--)
{
var cf = sprite_info.f[index];
sprite_info.fd[index] = canvas_context.getImageData(cf[0], cf[1], sprite_info.w, sprite_info.h);
}
}*/ function createParticles()
{
var sp = Math.floor(Math.random() * SPEED);
sprites.push(
{
x: Math.floor(Math.random() * (canvas_width - sprite_info.w)),
y: Math.floor(Math.random() * (canvas_height - sprite_info.h)),
s: sp,
cs: 0,
i:0
});
} canvas.addEventListener('click',createParticles, false);
canvas.addEventListener('touchstart',createParticles, false); function updateParticles()
{
for(var index = sprites.length - 1; index > -1 ;index--)
{
var sprite = sprites[index];
if(sprite.cs == 0)
{
sprite.cs = sprite.s;
if(sprite.i == sprite_info.f.length - 1)
sprite.i = 0;
else
sprite.i++;
}
else
{
sprite.cs--;
}
}
} function drawParticles()
{
canvas_context.clearRect(0,0,canvas.width,canvas.height);
for(var index = sprites.length - 1; index > -1 ;index--)
{
var sprite = sprites[index];
var frame_i = sprite_info.f[sprite.i];
canvas_context.drawImage(image_ele, frame_i[0], frame_i[1], sprite_info.w, sprite_info.h, sprite.x,sprite.y, sprite_info.w, sprite_info.h);
}
} function putParticles()
{
canvas_context.clearRect(0,0,canvas.width,canvas.height);
for(var index = sprites.length - 1; index > -1 ;index--)
{
var sprite = sprites[index];
var frame_i_d = sprite_info.fd[sprite.i];
canvas_context.putImageData(frame_i_d, sprite.x,sprite.y);
}
} var requestAnimationFrame = window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || function(func){setTimeout(func, 0);},
startTime = window.mozAnimationStartTime || Date.now(), fra = 0; function updateProgress(){
drawloop();
var drawStart = (timestamp || Date.now());
fra++;
if(drawStart - startTime > 1000)
{
tag.innerText = "fps:" + fra;
startTime = drawStart;
fra = 0;
}
if (true){
requestAnimationFrame(updateProgress);
}
} function start()
{
requestAnimationFrame(updateProgress);
} /* var pnl = document.getElementById("app");
var SPEED = 10;
var spy = null;
var fps = 60; var r_time = Math.floor((1000 / fps) * 14); function createParticles()
{
var new_dancer = document.createElement("div");
var inner = document.createElement("div");
new_dancer.appendChild(inner);
pnl.appendChild(new_dancer);
new_dancer.style["left"] = Math.floor(Math.random() * (/(\d+)px/.exec(pnl.style["width"])[1] * 1 - sprite_info.w)) + 'px';
new_dancer.style["top"] = Math.floor(Math.random() * (/(\d+)px/.exec(pnl.style["height"])[1] * 1 - sprite_info.w)) + 'px';
//var sp = Math.floor(Math.random() * SPEED);
inner.style['-webkit-animation-duration'] = r_time + 'ms';
sprites.push(new_dancer);
spy = new_dancer;
} var drawStart, startTime = Date.now(), fra = 0, timestamp; function updateProgress(){
debugger;
var drawStart = (timestamp || Date.now());
fra += 14;
if(drawStart - startTime > 1000)
{
debugger;
tag.innerText = "fps:" + fra;
startTime = drawStart;
fra = 0;
}
} function start()
{
var i = 0;
while(i<100)
{
createParticles();
i++
}
spy.addEventListener("webkitAnimationIteration", updateProgress, false);
} start();*/ });