控件挺多一个一个调位置有点恐怖.
寻一份可用的代码或者源程序,谢谢!
可以发我邮箱shaosjm@163.com
10 个解决方案
#1
在EnumChildWindow 里面调整就行了。
#2
控件也是可以枚举的,::GetWindow()
#3
ClxDialog
这个类是可以调整大小的,如果不能那是你自己没有好好看如何使用它。
参看下面文章:
http://www.joyvc.cn/GuiAndWindows/GuiAndWindows00040.html
http://www.joyvc.cn/GuiAndWindows/GuiAndWindows00044.html
这个类是可以调整大小的,如果不能那是你自己没有好好看如何使用它。
参看下面文章:
http://www.joyvc.cn/GuiAndWindows/GuiAndWindows00040.html
http://www.joyvc.cn/GuiAndWindows/GuiAndWindows00044.html
#4
没错
#5
学习,顶。
#6
GetWindow、FindWindowEx、EnumChildWindows都可以遍历所有控件。
#7
http://blog.csdn.net/zzz3265/archive/2008/08/31/2854642.aspx
AddItem 设置每个控件的 x, y, w, h 百分比
OnSize的时候自动改变
AddItem 设置每个控件的 x, y, w, h 百分比
OnSize的时候自动改变
#8
给你一个CResizeDialog的类,我按照网上的资料自己整理的。
头文件:ResizeDialog.h
头文件:ResizeDialog.h
#if !defined(AFX_RESIZEDIALOG_H__4220AE11_16FC_4401_BDB1_D81058824816__INCLUDED_)
#define AFX_RESIZEDIALOG_H__4220AE11_16FC_4401_BDB1_D81058824816__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ResizeDialog.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CResizeDialog dialog
class CResizeDialog : public CDialog
{
// Construction
public:
CResizeDialog(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CResizeDialog)
enum { IDD = IDD_DIALOG_MAPPING };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
typedef struct _dlgControlTag
{
int iId;
int iFlag;
int iPercent;
} DLGCTLINFO, *PDLGCTLINFO;
enum
{
MOVEX = 0,
MOVEY,
MOVEXY,
ELASTICX,
ELASTICY,
ELASTICXY
};
// 设置控件信息
BOOL SetControlProperty(PDLGCTLINFO lp, int nElements);
// 是否在对话框右下角显示表示可改变大小的图标
void ShowSizeIcon(BOOL bShow = TRUE);
protected:
virtual BOOL OnInitDialog();
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnSizing(UINT nSide, LPRECT lpRect);
DECLARE_MESSAGE_MAP()
private:
int m_iClientWidth; // 对话框client区域的宽度
int m_iClientHeight; // 对话框client区域的高度
int m_iMinWidth; // 对话框的最小宽度
int m_iMinHeight; // 对话框的最小高度
PDLGCTLINFO m_pControlArray; // 控件信息数组指针
int m_iControlNumber; // 设置控件信息的控件个数
BOOL m_bShowSizeIcon; // 是否显示表示可改变大小的图标
CStatic m_wndSizeIcon; // 放图标的静态控件
// 保存图标的bitmap
CBitmap m_bmpSizeIcon;
BITMAP m_bitmap;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CResizeDialog)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CResizeDialog)
// afx_msg void OnSize(UINT nType, int cx, int cy);
// virtual BOOL OnInitDialog();
//}}AFX_MSG
// DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_RESIZEDIALOG_H__4220AE11_16FC_4401_BDB1_D81058824816__INCLUDED_)
#9
源文件:ResizeDialog.cpp
// ResizeDialog.cpp : implementation file
//
#include "stdafx.h"
#include "ShowMapping.h"
#include "ResizeDialog.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
// 表示可改变大小的图标ID
#ifndef OBM_SIZE
#define OBM_SIZE 32766
#endif
/////////////////////////////////////////////////////////////////////////////
// CResizeDialog dialog
CResizeDialog::CResizeDialog(CWnd* pParent /*=NULL*/)
: CDialog(CResizeDialog::IDD, pParent)
, m_iClientWidth(0)
, m_iClientHeight(0)
, m_iMinWidth(0)
, m_iMinHeight(0)
, m_pControlArray(NULL)
, m_iControlNumber(0)
, m_bShowSizeIcon(TRUE)
{
//{{AFX_DATA_INIT(CResizeDialog)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CResizeDialog::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CResizeDialog)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CResizeDialog, CDialog)
//{{AFX_MSG_MAP(CResizeDialog)
ON_WM_SIZE()
ON_WM_SIZING()
//}}AFX_MSG_MAP
// ON_WM_SIZE()
//
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CResizeDialog message handlers
void CResizeDialog::OnSize(UINT nType, int cx, int cy)
{
CDialog::OnSize(nType, cx, cy);
// TODO: Add your message handler code here
// 对话框宽度和高度的增量
int iIncrementX = cx - m_iClientWidth;
int iIncrementY = cy - m_iClientHeight;
// 最小化时增量为0
if (nType == SIZE_MINIMIZED)
{
iIncrementX = iIncrementY = 0;
}
for (int i = 0; i < m_iControlNumber; i++)
{
CWnd *pWndCtrl = NULL;
int iId = m_pControlArray[i].iId;
int iFlag = m_pControlArray[i].iFlag;
int iPercent = m_pControlArray[i].iPercent;
// 无效值
if ((iPercent < 0) || (iPercent > 100))
continue;
// 得到控件指针
pWndCtrl = GetDlgItem(iId);
if ((NULL != pWndCtrl) && IsWindow(pWndCtrl->GetSafeHwnd()))
{
CRect rectCtrl;
pWndCtrl->GetWindowRect(rectCtrl);
ScreenToClient(rectCtrl);
int iLeft = rectCtrl.left;
int iTop = rectCtrl.top;
int iWidth = rectCtrl.Width();
int iHeight = rectCtrl.Height();
switch (iFlag)
{
case MOVEX: // X方向移动
iLeft += (iIncrementX * iPercent / 100);
break;
case MOVEY: // Y方向移动
iTop += (iIncrementY * iPercent / 100);
break;
case MOVEXY: // X方向和Y方向同时移动
iLeft += (iIncrementX * iPercent / 100);
iTop += (iIncrementY * iPercent / 100);
break;
case ELASTICX: // X方向改变大小
iWidth += (iIncrementX * iPercent / 100);
break;
case ELASTICY: // Y方向改变大小
iHeight += (iIncrementY * iPercent / 100);
break;
case ELASTICXY: // X方向和Y方向同时改变大小
iWidth += (iIncrementX * iPercent / 100);
iHeight += (iIncrementY * iPercent / 100);
break;
default:
;
}
// 把控件移动到新位置
pWndCtrl->MoveWindow(iLeft, iTop, iWidth, iHeight);
}
}
// 把图标移动到对话框右下角
if (IsWindow(m_wndSizeIcon.GetSafeHwnd()))
{
m_wndSizeIcon.MoveWindow(cx - m_bitmap.bmWidth, cy - m_bitmap.bmHeight, m_bitmap.bmWidth, m_bitmap.bmHeight);
if (nType == SIZE_MAXIMIZED)
m_wndSizeIcon.ShowWindow(FALSE);
else
m_wndSizeIcon.ShowWindow(TRUE);
}
Invalidate();
// 记录对话框client区域的大小
if (nType != SIZE_MINIMIZED)
{
m_iClientWidth = cx;
m_iClientHeight = cy;
}
}
BOOL CResizeDialog::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
// 设置对话框为可变大小的
ModifyStyle(0, WS_SIZEBOX);
// 以对话框的初始大小作为对话框的宽度和高度的最小值
CRect rectDlg;
GetWindowRect(rectDlg);
m_iMinWidth = rectDlg.Width();
m_iMinHeight = rectDlg.Height();
// 得到对话框client区域的大小
CRect rectClient;
GetClientRect(rectClient);
m_iClientWidth = rectClient.Width();
m_iClientHeight = rectClient.Height();
// Load图标
m_bmpSizeIcon.LoadOEMBitmap(OBM_SIZE);
m_bmpSizeIcon.GetBitmap(&m_bitmap);
// 创建显示图标的静态控件并放在对话框右下角
m_wndSizeIcon.Create(NULL, WS_CHILD | WS_VISIBLE | SS_BITMAP, CRect(0, 0, m_bitmap.bmWidth, m_bitmap.bmHeight), this, 0);
m_wndSizeIcon.SetBitmap(m_bmpSizeIcon);
m_wndSizeIcon.MoveWindow(m_iClientWidth - m_bitmap.bmWidth, m_iClientHeight - m_bitmap.bmHeight, m_bitmap.bmWidth, m_bitmap.bmHeight);
// 显示图标
m_wndSizeIcon.ShowWindow(m_bShowSizeIcon);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CResizeDialog::OnSizing(UINT nSide, LPRECT lpRect)
{
CDialog::OnSizing(nSide, lpRect);
// 对话框不能小于初始大小
int iWidth = lpRect->right - lpRect->left;
int iHeight = lpRect->bottom - lpRect->top;
if (iWidth <= m_iMinWidth)
lpRect->right = lpRect->left + m_iMinWidth;
if(iHeight <= m_iMinHeight)
lpRect->bottom = lpRect->top + m_iMinHeight;
}
BOOL CResizeDialog::SetControlProperty(PDLGCTLINFO lp, int nElements)
{
// 设置控件数组信息
if (NULL == lp)
return FALSE;
if (nElements <= 0)
return FALSE;
m_pControlArray = lp;
m_iControlNumber = nElements;
return TRUE;
}
void CResizeDialog::ShowSizeIcon(BOOL bShow /*=TRUE*/)
{
m_bShowSizeIcon = bShow;
}
#10
对了哈,刚才贴的源文件中有一个#include "ShowMapping.h"这个东东可以去掉的哈,是我自己的一个程序,需要用到CResizeDialog这个类的。
使用这个类时注意的问题:
1.在需要resize的Dialog里#include "ResizeDialog.h"
2.将需要resize的Dialog属性设置为Resizing.
3.将需要resize的Dialog的类里边所有CDialog替换为CResizeDialog;
4.在需要resize的Dialog的OnInitDialog()函数里添加下面类似的代码就OK了:
使用这个类时注意的问题:
1.在需要resize的Dialog里#include "ResizeDialog.h"
2.将需要resize的Dialog属性设置为Resizing.
3.将需要resize的Dialog的类里边所有CDialog替换为CResizeDialog;
4.在需要resize的Dialog的OnInitDialog()函数里添加下面类似的代码就OK了:
// 控件信息数组
static DLGCTLINFO dcMenuGroup[] =
{
{IDOK, MOVEXY, 50},
{IDCANCEL, MOVEXY, 50},
{IDC_VERSION,MOVEXY,100},
{IDC_MAP,MOVEY,50},
{IDC_SCROLLBAR_ROW,MOVEY,50},
{IDC_SCROLLBAR_COL,MOVEX,50},
{IDC_MAGNIFIER,MOVEXY,50},
{IDC_GROUP1,ELASTICX,50},
{IDC_GROUP2,ELASTICX,50},
{IDC_GROUP2,MOVEY,50},
{IDC_EDIT_DATAPATH,ELASTICX,50},
{IDC_EDIT_LOTID,ELASTICX,50},
{IDC_EDIT_DEVICE,ELASTICX,50},
{IDC_EDIT_TESTERID,ELASTICX,50},
{IDC_EDIT_TESTERID,MOVEY,50},
{IDC_EDIT_PCID,ELASTICX,50},
{IDC_EDIT_PCID,MOVEY,50},
{IDC_EDIT_STARTTIME,ELASTICX,50},
{IDC_EDIT_STARTTIME,MOVEY,50},
{IDC_EDIT_ENDTIME,ELASTICX,50},
{IDC_EDIT_ENDTIME,MOVEY,50},
{IDC_EDIT_PASS,ELASTICX,50},
{IDC_EDIT_PASS,MOVEY,50},
{IDC_EDIT_TOTAL,ELASTICX,50},
{IDC_EDIT_TOTAL,MOVEY,50},
{IDC_EDIT_YIELD,ELASTICX,50},
{IDC_EDIT_YIELD,MOVEY,50},
{IDC_LIST_RAWDATA,ELASTICXY,50},
{IDC_LIST_BINPERCENT,ELASTICXY,50},
{IDC_LIST_BINPERCENT,MOVEY,50},
{IDC_BTN_MAPBINSELECT,MOVEXY,50},
{IDC_BTN_MAPSETTING,MOVEXY,50},
{IDC_BTN_MAPSTYLE,MOVEXY,50},
{IDC_BTN_SAVE,MOVEXY,50},
{IDC_BTN_MAG,MOVEXY,50},
{IDC_BTN_QUERY,MOVEXY,50},
{IDC_STATIC_YIELD,MOVEY,50},
{IDC_STATIC_TOTAL,MOVEY,50},
{IDC_STATIC_PASS,MOVEY,50},
{IDC_STATIC_ENDTIME,MOVEY,50},
{IDC_STATIC_STARTTIME,MOVEY,50},
{IDC_STATIC_PCID,MOVEY,50},
{IDC_STATIC_TESTERID,MOVEY,50},
{IDC_STATIC_X,MOVEY,50},
{IDC_STATIC_Y,MOVEY,50},
{IDC_EDIT_X,ELASTICX,50},
{IDC_EDIT_X,MOVEY,50},
{IDC_EDIT_Y,ELASTICX,50},
{IDC_EDIT_Y,MOVEY,50},
{IDC_STATIC_NOTCH,MOVEY,50},
{IDC_EDIT_NOTCH,ELASTICX,50},
{IDC_EDIT_NOTCH,MOVEY,50},
};
// 设置控件信息
SetControlProperty(dcMenuGroup, sizeof(dcMenuGroup)/sizeof(DLGCTLINFO));
#1
在EnumChildWindow 里面调整就行了。
#2
控件也是可以枚举的,::GetWindow()
#3
ClxDialog
这个类是可以调整大小的,如果不能那是你自己没有好好看如何使用它。
参看下面文章:
http://www.joyvc.cn/GuiAndWindows/GuiAndWindows00040.html
http://www.joyvc.cn/GuiAndWindows/GuiAndWindows00044.html
这个类是可以调整大小的,如果不能那是你自己没有好好看如何使用它。
参看下面文章:
http://www.joyvc.cn/GuiAndWindows/GuiAndWindows00040.html
http://www.joyvc.cn/GuiAndWindows/GuiAndWindows00044.html
#4
没错
#5
学习,顶。
#6
GetWindow、FindWindowEx、EnumChildWindows都可以遍历所有控件。
#7
http://blog.csdn.net/zzz3265/archive/2008/08/31/2854642.aspx
AddItem 设置每个控件的 x, y, w, h 百分比
OnSize的时候自动改变
AddItem 设置每个控件的 x, y, w, h 百分比
OnSize的时候自动改变
#8
给你一个CResizeDialog的类,我按照网上的资料自己整理的。
头文件:ResizeDialog.h
头文件:ResizeDialog.h
#if !defined(AFX_RESIZEDIALOG_H__4220AE11_16FC_4401_BDB1_D81058824816__INCLUDED_)
#define AFX_RESIZEDIALOG_H__4220AE11_16FC_4401_BDB1_D81058824816__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ResizeDialog.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CResizeDialog dialog
class CResizeDialog : public CDialog
{
// Construction
public:
CResizeDialog(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CResizeDialog)
enum { IDD = IDD_DIALOG_MAPPING };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
typedef struct _dlgControlTag
{
int iId;
int iFlag;
int iPercent;
} DLGCTLINFO, *PDLGCTLINFO;
enum
{
MOVEX = 0,
MOVEY,
MOVEXY,
ELASTICX,
ELASTICY,
ELASTICXY
};
// 设置控件信息
BOOL SetControlProperty(PDLGCTLINFO lp, int nElements);
// 是否在对话框右下角显示表示可改变大小的图标
void ShowSizeIcon(BOOL bShow = TRUE);
protected:
virtual BOOL OnInitDialog();
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnSizing(UINT nSide, LPRECT lpRect);
DECLARE_MESSAGE_MAP()
private:
int m_iClientWidth; // 对话框client区域的宽度
int m_iClientHeight; // 对话框client区域的高度
int m_iMinWidth; // 对话框的最小宽度
int m_iMinHeight; // 对话框的最小高度
PDLGCTLINFO m_pControlArray; // 控件信息数组指针
int m_iControlNumber; // 设置控件信息的控件个数
BOOL m_bShowSizeIcon; // 是否显示表示可改变大小的图标
CStatic m_wndSizeIcon; // 放图标的静态控件
// 保存图标的bitmap
CBitmap m_bmpSizeIcon;
BITMAP m_bitmap;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CResizeDialog)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CResizeDialog)
// afx_msg void OnSize(UINT nType, int cx, int cy);
// virtual BOOL OnInitDialog();
//}}AFX_MSG
// DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_RESIZEDIALOG_H__4220AE11_16FC_4401_BDB1_D81058824816__INCLUDED_)
#9
源文件:ResizeDialog.cpp
// ResizeDialog.cpp : implementation file
//
#include "stdafx.h"
#include "ShowMapping.h"
#include "ResizeDialog.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
// 表示可改变大小的图标ID
#ifndef OBM_SIZE
#define OBM_SIZE 32766
#endif
/////////////////////////////////////////////////////////////////////////////
// CResizeDialog dialog
CResizeDialog::CResizeDialog(CWnd* pParent /*=NULL*/)
: CDialog(CResizeDialog::IDD, pParent)
, m_iClientWidth(0)
, m_iClientHeight(0)
, m_iMinWidth(0)
, m_iMinHeight(0)
, m_pControlArray(NULL)
, m_iControlNumber(0)
, m_bShowSizeIcon(TRUE)
{
//{{AFX_DATA_INIT(CResizeDialog)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CResizeDialog::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CResizeDialog)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CResizeDialog, CDialog)
//{{AFX_MSG_MAP(CResizeDialog)
ON_WM_SIZE()
ON_WM_SIZING()
//}}AFX_MSG_MAP
// ON_WM_SIZE()
//
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CResizeDialog message handlers
void CResizeDialog::OnSize(UINT nType, int cx, int cy)
{
CDialog::OnSize(nType, cx, cy);
// TODO: Add your message handler code here
// 对话框宽度和高度的增量
int iIncrementX = cx - m_iClientWidth;
int iIncrementY = cy - m_iClientHeight;
// 最小化时增量为0
if (nType == SIZE_MINIMIZED)
{
iIncrementX = iIncrementY = 0;
}
for (int i = 0; i < m_iControlNumber; i++)
{
CWnd *pWndCtrl = NULL;
int iId = m_pControlArray[i].iId;
int iFlag = m_pControlArray[i].iFlag;
int iPercent = m_pControlArray[i].iPercent;
// 无效值
if ((iPercent < 0) || (iPercent > 100))
continue;
// 得到控件指针
pWndCtrl = GetDlgItem(iId);
if ((NULL != pWndCtrl) && IsWindow(pWndCtrl->GetSafeHwnd()))
{
CRect rectCtrl;
pWndCtrl->GetWindowRect(rectCtrl);
ScreenToClient(rectCtrl);
int iLeft = rectCtrl.left;
int iTop = rectCtrl.top;
int iWidth = rectCtrl.Width();
int iHeight = rectCtrl.Height();
switch (iFlag)
{
case MOVEX: // X方向移动
iLeft += (iIncrementX * iPercent / 100);
break;
case MOVEY: // Y方向移动
iTop += (iIncrementY * iPercent / 100);
break;
case MOVEXY: // X方向和Y方向同时移动
iLeft += (iIncrementX * iPercent / 100);
iTop += (iIncrementY * iPercent / 100);
break;
case ELASTICX: // X方向改变大小
iWidth += (iIncrementX * iPercent / 100);
break;
case ELASTICY: // Y方向改变大小
iHeight += (iIncrementY * iPercent / 100);
break;
case ELASTICXY: // X方向和Y方向同时改变大小
iWidth += (iIncrementX * iPercent / 100);
iHeight += (iIncrementY * iPercent / 100);
break;
default:
;
}
// 把控件移动到新位置
pWndCtrl->MoveWindow(iLeft, iTop, iWidth, iHeight);
}
}
// 把图标移动到对话框右下角
if (IsWindow(m_wndSizeIcon.GetSafeHwnd()))
{
m_wndSizeIcon.MoveWindow(cx - m_bitmap.bmWidth, cy - m_bitmap.bmHeight, m_bitmap.bmWidth, m_bitmap.bmHeight);
if (nType == SIZE_MAXIMIZED)
m_wndSizeIcon.ShowWindow(FALSE);
else
m_wndSizeIcon.ShowWindow(TRUE);
}
Invalidate();
// 记录对话框client区域的大小
if (nType != SIZE_MINIMIZED)
{
m_iClientWidth = cx;
m_iClientHeight = cy;
}
}
BOOL CResizeDialog::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
// 设置对话框为可变大小的
ModifyStyle(0, WS_SIZEBOX);
// 以对话框的初始大小作为对话框的宽度和高度的最小值
CRect rectDlg;
GetWindowRect(rectDlg);
m_iMinWidth = rectDlg.Width();
m_iMinHeight = rectDlg.Height();
// 得到对话框client区域的大小
CRect rectClient;
GetClientRect(rectClient);
m_iClientWidth = rectClient.Width();
m_iClientHeight = rectClient.Height();
// Load图标
m_bmpSizeIcon.LoadOEMBitmap(OBM_SIZE);
m_bmpSizeIcon.GetBitmap(&m_bitmap);
// 创建显示图标的静态控件并放在对话框右下角
m_wndSizeIcon.Create(NULL, WS_CHILD | WS_VISIBLE | SS_BITMAP, CRect(0, 0, m_bitmap.bmWidth, m_bitmap.bmHeight), this, 0);
m_wndSizeIcon.SetBitmap(m_bmpSizeIcon);
m_wndSizeIcon.MoveWindow(m_iClientWidth - m_bitmap.bmWidth, m_iClientHeight - m_bitmap.bmHeight, m_bitmap.bmWidth, m_bitmap.bmHeight);
// 显示图标
m_wndSizeIcon.ShowWindow(m_bShowSizeIcon);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CResizeDialog::OnSizing(UINT nSide, LPRECT lpRect)
{
CDialog::OnSizing(nSide, lpRect);
// 对话框不能小于初始大小
int iWidth = lpRect->right - lpRect->left;
int iHeight = lpRect->bottom - lpRect->top;
if (iWidth <= m_iMinWidth)
lpRect->right = lpRect->left + m_iMinWidth;
if(iHeight <= m_iMinHeight)
lpRect->bottom = lpRect->top + m_iMinHeight;
}
BOOL CResizeDialog::SetControlProperty(PDLGCTLINFO lp, int nElements)
{
// 设置控件数组信息
if (NULL == lp)
return FALSE;
if (nElements <= 0)
return FALSE;
m_pControlArray = lp;
m_iControlNumber = nElements;
return TRUE;
}
void CResizeDialog::ShowSizeIcon(BOOL bShow /*=TRUE*/)
{
m_bShowSizeIcon = bShow;
}
#10
对了哈,刚才贴的源文件中有一个#include "ShowMapping.h"这个东东可以去掉的哈,是我自己的一个程序,需要用到CResizeDialog这个类的。
使用这个类时注意的问题:
1.在需要resize的Dialog里#include "ResizeDialog.h"
2.将需要resize的Dialog属性设置为Resizing.
3.将需要resize的Dialog的类里边所有CDialog替换为CResizeDialog;
4.在需要resize的Dialog的OnInitDialog()函数里添加下面类似的代码就OK了:
使用这个类时注意的问题:
1.在需要resize的Dialog里#include "ResizeDialog.h"
2.将需要resize的Dialog属性设置为Resizing.
3.将需要resize的Dialog的类里边所有CDialog替换为CResizeDialog;
4.在需要resize的Dialog的OnInitDialog()函数里添加下面类似的代码就OK了:
// 控件信息数组
static DLGCTLINFO dcMenuGroup[] =
{
{IDOK, MOVEXY, 50},
{IDCANCEL, MOVEXY, 50},
{IDC_VERSION,MOVEXY,100},
{IDC_MAP,MOVEY,50},
{IDC_SCROLLBAR_ROW,MOVEY,50},
{IDC_SCROLLBAR_COL,MOVEX,50},
{IDC_MAGNIFIER,MOVEXY,50},
{IDC_GROUP1,ELASTICX,50},
{IDC_GROUP2,ELASTICX,50},
{IDC_GROUP2,MOVEY,50},
{IDC_EDIT_DATAPATH,ELASTICX,50},
{IDC_EDIT_LOTID,ELASTICX,50},
{IDC_EDIT_DEVICE,ELASTICX,50},
{IDC_EDIT_TESTERID,ELASTICX,50},
{IDC_EDIT_TESTERID,MOVEY,50},
{IDC_EDIT_PCID,ELASTICX,50},
{IDC_EDIT_PCID,MOVEY,50},
{IDC_EDIT_STARTTIME,ELASTICX,50},
{IDC_EDIT_STARTTIME,MOVEY,50},
{IDC_EDIT_ENDTIME,ELASTICX,50},
{IDC_EDIT_ENDTIME,MOVEY,50},
{IDC_EDIT_PASS,ELASTICX,50},
{IDC_EDIT_PASS,MOVEY,50},
{IDC_EDIT_TOTAL,ELASTICX,50},
{IDC_EDIT_TOTAL,MOVEY,50},
{IDC_EDIT_YIELD,ELASTICX,50},
{IDC_EDIT_YIELD,MOVEY,50},
{IDC_LIST_RAWDATA,ELASTICXY,50},
{IDC_LIST_BINPERCENT,ELASTICXY,50},
{IDC_LIST_BINPERCENT,MOVEY,50},
{IDC_BTN_MAPBINSELECT,MOVEXY,50},
{IDC_BTN_MAPSETTING,MOVEXY,50},
{IDC_BTN_MAPSTYLE,MOVEXY,50},
{IDC_BTN_SAVE,MOVEXY,50},
{IDC_BTN_MAG,MOVEXY,50},
{IDC_BTN_QUERY,MOVEXY,50},
{IDC_STATIC_YIELD,MOVEY,50},
{IDC_STATIC_TOTAL,MOVEY,50},
{IDC_STATIC_PASS,MOVEY,50},
{IDC_STATIC_ENDTIME,MOVEY,50},
{IDC_STATIC_STARTTIME,MOVEY,50},
{IDC_STATIC_PCID,MOVEY,50},
{IDC_STATIC_TESTERID,MOVEY,50},
{IDC_STATIC_X,MOVEY,50},
{IDC_STATIC_Y,MOVEY,50},
{IDC_EDIT_X,ELASTICX,50},
{IDC_EDIT_X,MOVEY,50},
{IDC_EDIT_Y,ELASTICX,50},
{IDC_EDIT_Y,MOVEY,50},
{IDC_STATIC_NOTCH,MOVEY,50},
{IDC_EDIT_NOTCH,ELASTICX,50},
{IDC_EDIT_NOTCH,MOVEY,50},
};
// 设置控件信息
SetControlProperty(dcMenuGroup, sizeof(dcMenuGroup)/sizeof(DLGCTLINFO));