简单几何(线段相交) POJ 2653 Pick-up sticks

时间:2021-03-29 22:22:51

题目传送门

题意:就是小时候玩的一种游戏,问有多少线段盖在最上面

分析:简单线段相交,队列维护当前最上的线段

/************************************************
* Author :Running_Time
* Created Time :2015/10/26 星期一 15:37:36
* File Name :POJ_2653.cpp
************************************************/ #include <cstdio>
#include <algorithm>
#include <iostream>
#include <sstream>
#include <cstring>
#include <cmath>
#include <string>
#include <vector>
#include <queue>
#include <deque>
#include <stack>
#include <list>
#include <map>
#include <set>
#include <bitset>
#include <cstdlib>
#include <ctime>
using namespace std; #define lson l, mid, rt << 1
#define rson mid + 1, r, rt << 1 | 1
typedef long long ll;
const int N = 1e5 + 10;
const int INF = 0x3f3f3f3f;
const int MOD = 1e9 + 7;
const double EPS = 1e-10;
const double PI = acos (-1.0);
int dcmp(double x) { //三态函数,减少精度问题
if (fabs (x) < EPS) return 0;
else return x < 0 ? -1 : 1;
}
struct Point { //点的定义
double x, y;
Point (double x=0, double y=0) : x (x), y (y) {}
Point operator + (const Point &r) const { //向量加法
return Point (x + r.x, y + r.y);
}
Point operator - (const Point &r) const { //向量减法
return Point (x - r.x, y - r.y);
}
Point operator * (double p) { //向量乘以标量
return Point (x * p, y * p);
}
Point operator / (double p) { //向量除以标量
return Point (x / p, y / p);
}
bool operator < (const Point &r) const { //点的坐标排序
return x < r.x || (x == r.x && y < r.y);
}
bool operator == (const Point &r) const { //判断同一个点
return dcmp (x - r.x) == 0 && dcmp (y - r.y) == 0;
}
};
typedef Point Vector; //向量的定义
Point read_point(void) { //点的读入
double x, y;
scanf ("%lf%lf", &x, &y);
return Point (x, y);
}
double dot(Vector A, Vector B) { //向量点积
return A.x * B.x + A.y * B.y;
}
double cross(Vector A, Vector B) { //向量叉积
return A.x * B.y - A.y * B.x;
}
double polar_angle(Vector A) { //向量极角
return atan2 (A.y, A.x);
}
double length(Vector A) { //向量长度,点积
return sqrt (dot (A, A));
}
double angle(Vector A, Vector B) { //向量转角,逆时针,点积
return acos (dot (A, B) / length (A) / length (B));
}
Vector rotate(Vector A, double rad) { //向量旋转,逆时针
return Vector (A.x * cos (rad) - A.y * sin (rad), A.x * sin (rad) + A.y * cos (rad));
}
Vector nomal(Vector A) { //向量的单位法向量
double len = length (A);
return Vector (-A.y / len, A.x / len);
}
Point line_line_inter(Point p, Vector V, Point q, Vector W) { //两直线交点,参数方程
Vector U = p - q;
double t = cross (W, U) / cross (V, W);
return p + V * t;
}
double point_to_line(Point p, Point a, Point b) { //点到直线的距离,两点式
Vector V1 = b - a, V2 = p - a;
return fabs (cross (V1, V2)) / length (V1);
}
double point_to_seg(Point p, Point a, Point b) { //点到线段的距离,两点式
if (a == b) return length (p - a);
Vector V1 = b - a, V2 = p - a, V3 = p - b;
if (dcmp (dot (V1, V2)) < 0) return length (V2);
else if (dcmp (dot (V1, V3)) > 0) return length (V3);
else return fabs (cross (V1, V2)) / length (V1);
}
Point point_line_proj(Point p, Point a, Point b) { //点在直线上的投影,两点式
Vector V = b - a;
return a + V * (dot (V, p - a) / dot (V, V));
}
bool can_inter(Point a1, Point a2, Point b1, Point b2) { //判断线段相交,两点式
double c1 = cross (a2 - a1, b1 - a1), c2 = cross (a2 - a1, b2 - a1),
c3 = cross (b2 - b1, a1 - b1), c4 = cross (b2 - b1, a2 - b1);
return dcmp (c1) * dcmp (c2) < 0 && dcmp (c3) * dcmp (c4) < 0;
}
bool on_seg(Point p, Point a1, Point a2) { //判断点在线段上,两点式
return dcmp (cross (a1 - p, a2 - p)) == 0 && dcmp (dot (a1 - p, a2 - p)) < 0;
}
double area_triangle(Point a, Point b, Point c) { //三角形面积,叉积
return fabs (cross (b - a, c - a)) / 2.0;
}
double area_poly(Point *p, int n) { //多边形面积,叉积
double ret = 0;
for (int i=1; i<n-1; ++i) {
ret += fabs (cross (p[i] - p[0], p[i+1] - p[0]));
}
return ret / 2;
}
/*
点集凸包
*/
vector<Point> convex_hull(vector<Point> &P) {
sort (P.begin (), P.end ());
int n = P.size (), k = 0;
vector<Point> ret (n * 2);
for (int i=0; i<n; ++i) {
while (k > 1 && cross (ret[k-1] - ret[k-2], P[i] - ret[k-1]) <= 0) k--;
ret[k++] = P[i];
}
for (int i=n-2, t=k; i>=0; --i) {
while (k > t && cross (ret[k-1] - ret[k-2], P[i] - ret[k-1]) <= 0) k--;
ret[k++] = P[i];
}
ret.resize (k-1);
return ret;
} struct Circle {
Point c;
double r;
Circle () {}
Circle (Point c, double r) : c (c), r (r) {}
Point point(double a) {
return Point (c.x + cos (a) * r, c.y + sin (a) * r);
}
};
struct Line {
Point p;
Vector v;
double r;
Line () {}
Line (const Point &p, const Vector &v) : p (p), v (v) {
r = polar_angle (v);
}
Point point(double a) {
return p + v * a;
}
}; Point s[N], e[N];
bool vis[N]; int main(void) {
int n;
while (scanf ("%d", &n) == 1) {
if (!n) break;
memset (vis, true, sizeof (vis));
for (int i=1; i<=n; ++i) {
s[i] = read_point ();
e[i] = read_point ();
}
queue<int> Q; Q.push (1);
for (int i=2; i<=n; ++i) {
Q.push (i);
while (!Q.empty ()) {
if (i == Q.front ()) break;
int j = Q.front (); Q.pop ();
if (can_inter (s[i], e[i], s[j], e[j])) {
vis[j] = false;
}
else Q.push (j);
}
} printf ("Top sticks: ");
bool fir = true;
for (int i=1; i<=n; ++i) {
if (vis[i]) {
if (fir) {
printf ("%d", i); fir = false;
}
else {
printf (", %d", i);
}
}
}
puts (".");
} //cout << "Time elapsed: " << 1.0 * clock() / CLOCKS_PER_SEC << " s.\n"; return 0;
}