这篇文章是介绍 Azure 媒体服务编程系列之一。以前的主题是如何: 获得媒体处理器.
为服务器上的媒体内容,可以对内容与大量的媒体编码和格式使用 Azure Media 编码器进行编码。您还可以使用编码器提供的媒体服务的合作伙伴 ;第三方编码器可以使用通过Azure 市场。您可以指定编码任务,通过使用编码器预设的字符串,或通过使用配置文件的详细的信息。
MP4 自适应比特率集
编码,建议你到夹层文件到 MP4 自适应比特率设置,然后使用动态的包装,以提供您的内容。更多的信息,请参阅创建与媒体服务 SDK.net 编码作业、动态打包和交付内容.
MP4 编码
下面的方法将上载单个资产并创建作业,以编码到 MP4 使用资产"H264 宽带 720 p"预设,将创建一个单一的 MP4 使用 H264 编码在 720p 分辨率:
static IJob CreateEncodingJob(string inputMediaFilePath, string outputFolder)
{
//Create an encrypted asset and upload to storage.
IAsset asset = CreateAssetAndUploadSingleFile(AssetCreationOptions.StorageEncrypted,
inputMediaFilePath); // Declare a new job. IJob job = _context.Jobs.Create("My encoding job"); // Get a reference to the Azure Media Encoder
IMediaProcessor processor = GetLatestMediaProcessorByName("Azure Media Encoder"); // Create a task with the encoding details, using a string preset.
ITask task = job.Tasks.AddNew("My encoding task",
processor,
"H264 Broadband 720p",
_protectedConfig); // Specify the input asset to be encoded.
task.InputAssets.Add(asset); // Add an output asset to contain the results of the job.
// This output is specified as AssetCreationOptions.None, which
// means the output asset is in the clear (unencrypted).
task.OutputAssets.AddNew("Output asset", AssetCreationOptions.None); // Use the following event handler to check job progress.
job.StateChanged += new EventHandler<JobStateChangedEventArgs>(StateChanged); // Launch the job.
job.Submit(); // Optionally log job details. This displays basic job details
// to the console and saves them to a JobDetails-JobId.txt file
// in your output folder.
LogJobDetails(job.Id); // Check job execution and wait for job to finish.
Task progressJobTask = job.GetExecutionProgressTask(CancellationToken.None);
progressJobTask.Wait(); // If job state is Error, the event handling
// method for job progress should log errors. Here we check
// for error state and exit if needed.
if (job.State == JobState.Error)
{
Console.WriteLine("\nExiting method due to job error.");
return job;
} // Perform other tasks. For example, access the assets that are the output of a job,
// either by creating URLs to the asset on the server, or by downloading.
return job;
} private static void StateChanged(object sender, JobStateChangedEventArgs e)
{
Console.WriteLine("Job state changed event:");
Console.WriteLine(" Previous state: " + e.PreviousState);
Console.WriteLine(" Current state: " + e.CurrentState);
switch (e.CurrentState)
{
case JobState.Finished:
Console.WriteLine();
Console.WriteLine("Job is finished. Please wait while local tasks or downloads complete...");
break;
case JobState.Canceling:
case JobState.Queued:
case JobState.Scheduled:
case JobState.Processing:
Console.WriteLine("Please wait...\n");
break;
case JobState.Canceled:
case JobState.Error: // Cast sender as a job.
IJob job = (IJob)sender; // Display or log error details as needed.
LogJobStop(job.Id);
break;
default:
break;
}
}
流媒体编码
如果你想要对某个光媒体的视频编码有两个选项:
- 直接编码为流媒体
- 编码为 MP4,然后转换为流媒体
直接编码为流媒体使用以上所示的代码,但使用流媒体编码器预设之一。编码器预设的完整列表,请参见任务预设字符串 Azure 媒体编码器.
若要将 MP4 转换为流媒体,请使用 Azure 媒体包。Azure 媒体包装不支持字符串预设,因此你必须在 XML 中指定的配置选项。可以在任务预设 Azure 媒体包装找到 MP4 转换为流媒体所需的 XML。复制并粘贴到您的项目中名为 MediaPackager_MP4ToSmooth.xml 的文件的 XML。下面的代码演示如何将 MP4 资产转换为流媒体。下面是一个简单示例:
private static IJob ConvertMP4toSmooth(IAsset assetToConvert, string configFilePath)
{
// Declare a new job to contain the tasks
IJob job = _context.Jobs.Create("Convert to Smooth Streaming job");
// Set up the first Task to convert from MP4 to Smooth Streaming.
// Read in task configuration XML
string configMp4ToSmooth = File.ReadAllText(Path.GetFullPath(configFilePath + @"\MediaPackager_MP4ToSmooth.xml"));
// Get a media packager reference
IMediaProcessor processor = GetLatestMediaProcessorByName("Azure Media Packager");
// Create a task with the conversion details, using the configuration data
ITask task = job.Tasks.AddNew("My Mp4 to Smooth Task",
processor,
configMp4ToSmooth,
TaskOptions.None);
// Specify the input asset to be converted.
task.InputAssets.Add(assetToConvert);
// Add an output asset to contain the results of the job.
task.OutputAssets.AddNew("Streaming output asset", AssetCreationOptions.None);
// Use the following event handler to check job progress.
// The StateChange method is the same as the one in the previous sample
job.StateChanged += new EventHandler<JobStateChangedEventArgs>(StateChanged);
// Launch the job.
job.Submit();
// Check job execution and wait for job to finish.
Task progressJobTask = job.GetExecutionProgressTask(CancellationToken.None);
progressJobTask.Wait();
// Get a refreshed job reference after waiting on a thread.
job = GetJob(job.Id);
// Check for errors
if (job.State == JobState.Error)
{
Console.WriteLine("\nExiting method due to job error.");
}
return job;
}