本文实例讲述了java swing框架实现的贪吃蛇游戏。分享给大家供大家参考,具体如下:
java是门高级语言,做游戏时适合做后台,但是用它也可以做游戏。闲来无事做的时候可以用来写点小游戏,练习练习预防早衰哈哈!
闲话不说了
下面是以前练习的作品,不怕大家笑话,那个时候用了一个礼拜才做出来的。
源码如下供大家学习。
使用的是java的 swing jframe jpanel jbutton 当然你也可以使用awt
先来看看运行效果:
具体代码:
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package tcs;
/**
*
*
*
* @author tx
*/
import java.awt.color;
import java.awt.container;
import java.awt.font;
import java.awt.graphics;
import java.awt.event.keyevent;
import java.awt.event.keylistener;
import java.awt.event.mouseadapter;
import java.awt.event.mouseevent;
import java.awt.event.mouselistener;
import java.util.arraylist;
import java.util.arrays;
import java.util.collection;
import java.util.random;
import java.util.timer;
import java.util.timertask;
import javax.swing.jbutton;
import javax.swing.jframe;
import javax.swing.jpanel;
public class snack extends jpanel implements keylistener {
public jbutton bt = new jbutton( "重新开始" );
public arraylist<treasure> bw = new arraylist<treasure>();
public body[] b = new body[ 5 ];
public string state = "" ;
public arraylist<point> p = new arraylist<point>();
public static int score;
public snack() {
this .addkeylistener( this );
shengc();
}
public void shengc() {
for ( int i = 0 ; i < b.length; i++) {
b[i] = new body();
b[i].x = 10 - i * 10 ;
b[i].y = 150 ;
}
}
public int x = 0 , y = 0 ;
public void paint(graphics g) {
super .paint(g);
g.setcolor( new color( 165 , 41 , 10 )); //rgb定义颜色的方法
g.setfont( new font(font.sans_serif, font.bold, 20 ));
for ( int i = 0 ; i < b.length; i++) {
body z1 = b[i];
g.drawstring( "o" , b[i].x, b[i].y);
}
g.setcolor(color.blue);
g.setfont( new font(font.sans_serif, font.bold, 20 ));
g.drawstring( "score:" + score, 30 , 30 );
paintjs(g);
paintbw(g);
}
public void paintjs(graphics g) {
g.setcolor(color.black);
if (state.length() > 1 ) {
g.drawstring(state, 140 , 200 );
}
}
public void paintbw(graphics g) {
g.setfont( new font(font.sans_serif, font.bold, 25 ));
g.setcolor(color.red);
for ( int i = 0 ; i < bw.size(); i++) {
g.drawstring( "o" , bw.get(i).x, bw.get(i).y);
}
}
public boolean yj() {
if ((b[ 0 ].x < 400 && b[ 0 ].x > 0 ) && (b[ 0 ].y < 400 && b[ 0 ].y > 0 )) {
return false ;
} else {
state = "game over" ;
return true ;
}
}
public void stmove() {
if (pzjc() == false && (yj() == false )) {
b[ 0 ].speed = 8 ; //此处可提升速度增加难度
b[ 0 ].move();
p.add( new point(b[ 0 ].x, b[ 0 ].y, b[ 0 ].fx));
if (p.size() > b.length) {
p.remove(p.get( 0 ));
// system.out.println(p.size());
}
}
}
public int jl(body a, treasure b) {
int jl = 0 ;
jl = ( int ) math.sqrt((a.x - b.x) * (a.x - b.x) + (a.y - b.y)
* (a.y - b.y));
return jl;
} // 暂时无用
public void ssmove() {
if (p.size() >= b.length) {
for ( int i = 0 ; i < b.length - 1 ; i++) {
b[i + 1 ].fx = p.get(i).fx;
b[i + 1 ].x = p.get(i).x;
b[i + 1 ].y = p.get(i).y;
}
}
}
random r = new random();
public void bzbw() {
if (bw.size() < 1 ) {
treasure s = new treasure();
s.x = r.nextint( 300 ) + 50 ;
s.y = r.nextint( 300 ) + 50 ;
bw.add(s);
}
}
public void bwxs() {
timer t = new timer();
t.schedule( new timertask() {
public void run() {
}
}, 0 , 8000 );
}
public boolean pzjc() {
for ( int i = 1 ; i < p.size(); i++) {
if (p.get( 0 ).equals(p.get(i))) {
state = "game over" ;
return true ;
}
}
return false ;
}
public void crush() {
if (bw.size() > 0 ) {
if (jl(b[ 0 ], bw.get( 0 )) < 8 ) {
bw.remove( 0 );
b = arrays.copyof(b, b.length + 1 );
b[b.length - 1 ] = new body();
score += 10 ;
}
}
}
public void gameover() {
mouselistener k = new mouseadapter() {
public void mouseclicked(mouseevent e) {
super .mouseclicked(e);
state = "" ;
b = arrays.copyof(b, 5 );
p.clear();
shengc();
score = 0 ;
bt.setvisible( false );
}
};
if (state.length() > 1 ) {
this .add(bt);
bt.setvisible( true );
bt.setbounds( 150 , 150 , 100 , 30 );
bt.addmouselistener(k);
}
if (bt.isvisible()== false ){ this .remove(bt);}
this .requestfocus();
}
public void zmaction() {
timer timer = new timer();
timer.schedule( new timertask() {
public void run() {
bzbw(); // 生成宝物
stmove(); // 蛇头运动
ssmove(); // 蛇身运动
crush(); // 碰撞检测
gameover();
repaint();
}
}, 10 , 83 );
}
public static void main(string[] args) {
jframe jf = new jframe( "服务器之家 - 贪吃蛇游戏测试" );
jf.setbounds( 0 , 0 , 400 , 400 );
jf.setvisible( true );
jf.setlayout( null );
container c = new container();
c = jf.getcontentpane();
c.setbackground(color.white);
jf.setdefaultcloseoperation(jframe.exit_on_close);
snack s = new snack();
s.setvisible( true );
s.setbounds( 0 , 0 , 600 , 600 );
s.setlocation( 0 , 0 );
s.setbackground(color.orange);
jf.add(s);
s.zmaction();
s.requestfocus();
}
public void keytyped(keyevent e) {
}
public void keypressed(keyevent e) {
int k = e.getkeycode();
switch (k) {
case keyevent.vk_up:
if (b[ 0 ].fx != "sz" && b[ 0 ].fx != "xz" ) {
b[ 0 ].fx = "sz" ;
}
break ;
case keyevent.vk_down:
if (b[ 0 ].fx != "sz" && b[ 0 ].fx != "xz" ) {
b[ 0 ].fx = "xz" ;
}
break ;
case keyevent.vk_left:
if (b[ 0 ].fx != "zz" && b[ 0 ].fx != "yz" ) {
b[ 0 ].fx = "zz" ;
}
break ;
case keyevent.vk_right:
if (b[ 0 ].fx != "zz" && b[ 0 ].fx != "yz" ) {
b[ 0 ].fx = "yz" ;
}
break ;
}
repaint();
}
public void keyreleased(keyevent e) {
}
}
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body类
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package tcs;
public class body {
public int x= 0 ;
public int y= 0 ;
public int speed;
private string str;
public string fx;
public body(){
fx= "yz" ;
}
public int getx() {
return x;
}
public void setx( int x) {
this .x = x;
}
public int gety() {
return y;
}
public void sety( int y) {
this .y = y;
}
public string getstr() {
return str;
}
public void setstr(string str) {
this .str = str;
}
public void sz(){
this .y+=-speed;
}
public void xz(){
this .y+=speed;
}
public void zz(){
this .x+=-speed;
}
public void yz(){
this .x+=speed;
}
public void move(){
if (fx== "xz" ){
xz();
}
if (fx== "sz" ){
sz();
}
if (fx== "zz" ){
zz();
}
if (fx== "yz" ){
yz();
}
}
}
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宝物类
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package tcs;
public class treasure {
public int x;
public int y;
public string str;
}
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point类
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package tcs;
public class point {
public int x;
public int y;
public string fx;
public point( int x, int y,string fx){
this .x=x;
this .y=y;
this .fx=fx;
}
public boolean equals(object o){
if (o instanceof point){
point p=(point)o;
if (p.x== this .x&&p.y== this .y){
return true ;
}
}
if (o== this ){ return true ;}
if (o== null ){ return false ;}
return false ;}
}
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希望本文所述对大家java程序设计有所帮助。
原文链接:http://blog.csdn.net/tx101q/article/details/54811079