本文实例讲述了java实现的打地鼠小游戏。分享给大家供大家参考,具体如下:
这里涉及到java线程和gui的相关知识,一个简单的java小游戏打地鼠,有兴趣的朋友可以优化一下。先来看看运行效果:
具体代码:
mouse.java:
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import java.awt.color;
import java.awt.font;
import java.awt.graphics;
import java.awt.image;
import java.awt.toolkit;
import java.awt.event.keyevent;
import java.util.hashmap;
import java.util.map;
import java.util.random;
public class mouse {
private int x, y;
private int tab;
private int data;
random rd = new random();
private boolean live = true ;
private int mousetime = 10 ;
private mouseclient mc;
private static toolkit tk = toolkit.getdefaulttoolkit();
private static image[] imgs = null ;
private static map<image, string> imgkv = new hashmap<image, string>();
static {
imgs = new image[] {
tk.getimage(mouse. class .getclassloader().getresource(
"images/a.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/b.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/c.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/d.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/e.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/f.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/g.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/h.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/i.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/j.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/k.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/l.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/m.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/n.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/o.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/p.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/q.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/r.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/s.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/t.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/u.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/v.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/w.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/x.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/y.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/z.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/0.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/1.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/2.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/3.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/4.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/5.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/6.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/7.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/8.png" )),
tk.getimage(mouse. class .getclassloader().getresource(
"images/9.png" ))
};
imgkv.put(imgs[ 0 ], "a" );
imgkv.put(imgs[ 1 ], "b" );
imgkv.put(imgs[ 2 ], "c" );
imgkv.put(imgs[ 3 ], "d" );
imgkv.put(imgs[ 4 ], "e" );
imgkv.put(imgs[ 5 ], "f" );
imgkv.put(imgs[ 6 ], "g" );
imgkv.put(imgs[ 7 ], "h" );
imgkv.put(imgs[ 8 ], "i" );
imgkv.put(imgs[ 9 ], "j" );
imgkv.put(imgs[ 10 ], "k" );
imgkv.put(imgs[ 11 ], "l" );
imgkv.put(imgs[ 12 ], "m" );
imgkv.put(imgs[ 13 ], "n" );
imgkv.put(imgs[ 14 ], "o" );
imgkv.put(imgs[ 15 ], "p" );
imgkv.put(imgs[ 16 ], "q" );
imgkv.put(imgs[ 17 ], "r" );
imgkv.put(imgs[ 18 ], "s" );
imgkv.put(imgs[ 19 ], "t" );
imgkv.put(imgs[ 20 ], "u" );
imgkv.put(imgs[ 21 ], "v" );
imgkv.put(imgs[ 22 ], "w" );
imgkv.put(imgs[ 23 ], "x" );
imgkv.put(imgs[ 24 ], "y" );
imgkv.put(imgs[ 25 ], "z" );
imgkv.put(imgs[ 26 ], "0" );
imgkv.put(imgs[ 27 ], "1" );
imgkv.put(imgs[ 28 ], "2" );
imgkv.put(imgs[ 29 ], "3" );
imgkv.put(imgs[ 30 ], "4" );
imgkv.put(imgs[ 31 ], "5" );
imgkv.put(imgs[ 32 ], "6" );
imgkv.put(imgs[ 33 ], "7" );
imgkv.put(imgs[ 34 ], "8" );
imgkv.put(imgs[ 35 ], "9" );
}
public mouse( int x, int y, int tab, mouseclient mc) {
this .x = x;
this .y = y;
this .tab = tab;
this .mc = mc;
data = rd.nextint( 36 );
new thread( new mousetime()).start();
}
public void draw(graphics g) {
if (!live) {
mc.mouses.remove( this );
mc.tab[tab] = 0 ;
return ;
}
g.drawimage(imgs[data], x, y, null );
color c = g.getcolor();
g.setcolor(color.gray);
g.setfont( new font( null , 1 , 40 ));
g.drawstring( "" + mousetime, x + 50 , y + 10 );
if (mousetime <= 0 ) {
this .live = false ;
mc.eclipsetime++;
}
}
public boolean keyreleased(keyevent e) {
int key = imgkv.get(imgs[data]).charat( 0 );
if (e.getkeycode() == key) {
system.out.println(key);
mc.mousecount++;
this .live = false ;
return true ;
}
return false ;
}
private class mousetime implements runnable {
public void run() {
while ( true ) {
mousetime--;
try {
thread.sleep( 1000 );
} catch (interruptedexception e) {
e.printstacktrace();
}
}
}
}
}
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mouseclient.java:
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import java.awt.color;
import java.awt.frame;
import java.awt.graphics;
import java.awt.image;
import java.awt.event.keyadapter;
import java.awt.event.keyevent;
import java.awt.event.windowadapter;
import java.awt.event.windowevent;
import java.util.arraylist;
import java.util.list;
import java.util.random;
public class mouseclient extends frame {
/*
* 整个游戏界面的规格
*/
public static final int game_width = 1000;
public static final int game_height = 700;
public static int mousecount;
public static int count;
public static int gametime;
public static int eclipsetime;
list<mouse> mouses = new arraylist<mouse>();
random rd = new random();
public int initmousecount = 2;// 同时显示的地鼠数
public int[] tab = new int[10];// 标记坑里是否有地鼠
image offscreenimage = null;
/*
* 本方法显示主窗口
*/
public void launchframe() {
this .setlocation( 200 , 10 );
this .setsize(game_width, game_height);
this .settitle( "mouseclient" );
this .addwindowlistener( new windowadapter() {
public void windowclosing(windowevent e) {
system.exit( 0 );
}
});
this .setvisible( true );
this .setbackground(color.green);
this .setresizable( false );
this .addkeylistener( new keymonitor());
new thread( new paintthread()).start();
new thread( new gametime()).start();
}
private class gametime implements runnable {
public void run() {
while ( true ) {
gametime++;
try {
thread.sleep( 1000 );
} catch (interruptedexception e) {
e.printstacktrace();
}
}
}
}
private class paintthread implements runnable {
public void run() {
while ( true ) {
repaint();
try {
thread.sleep( 10 );
} catch (interruptedexception e) {
e.printstacktrace();
}
}
}
}
public void update(graphics g) {
if (offscreenimage == null ) {
offscreenimage = this .createimage(game_width, game_height);
}
graphics goffscreen = offscreenimage.getgraphics();
color c = goffscreen.getcolor();
goffscreen.setcolor(color.green);
goffscreen.fillrect( 0 , 0 , game_width, game_height);
goffscreen.setcolor(c);
paint(goffscreen);
g.drawimage(offscreenimage, 0 , 0 , null );
}
public void paint(graphics g) {
color c = g.getcolor();
g.setcolor(color.gray);
for ( int i = 1 ; i <= 3 ; i++)
for ( int j = 1 ; j <= 3 ; j++)
g.filloval(game_width / 4 * i - 60 , game_height / 4 * j - 25 ,
120 , 50 );
g.setcolor(c);
g.drawstring( "击打数:" + count, 20 , 40 );
g.drawstring( "击中数:" + mousecount, 20 , 60 );
g.drawstring( "逃跑数:" + eclipsetime + "" , 20 , 80 );
g.drawstring( "时间:" + gametime + "s" , 20 , 100 );
if (mousecount >= 80 )
initmousecount = 8 ;
else if (mousecount >= 50 )
initmousecount = 6 ;
else if (mousecount >= 20 )
initmousecount = 4 ;
int temp;
while (mouses.size() < initmousecount) {
temp = rd.nextint( 9 );
while (tab[temp] == 1 ) {
temp++;
if (temp == 9 )
temp = 0 ;
}
tab[temp] = 1 ;
mouses.add( new mouse(game_width / 4 * (temp % 3 + 1 ) - 70 ,
game_height / 4 * (temp / 3 + 1 ) - 100 , temp, this ));
}
for ( int i = 0 ; i < mouses.size(); i++) {
mouse m = mouses.get(i);
m.draw(g);
}
}
public static void main(string[] args) {
mouseclient km = new mouseclient();
km.launchframe();
}
private class keymonitor extends keyadapter {
public void keyreleased(keyevent e) {
system.out.println(e.getkeycode());
count++;
for ( int i = 0 ; i < mouses.size(); i++) {
if (mouses.get(i).keyreleased(e))
break ;
}
}
}
}
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附:完整实例代码点击此处。
希望本文所述对大家java程序设计有所帮助。
原文链接:https://download.csdn.net/download/u014307823/9160981