Balanced Game
Time Limit: 3000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others)
Total Submission(s): 309 Accepted Submission(s): 275
Recently, there is a upgraded edition of this game: rock-paper-scissors-Spock-lizard, in which there are totally five shapes. The rule is simple: scissors cuts paper; paper covers rock; rock crushes lizard; lizard poisons Spock; Spock smashes scissors; scissors decapitates lizard; lizard eats paper; paper disproves Spock; Spock vaporizes rock; and as it always has, rock crushes scissors.
Both rock-paper-scissors and rock-paper-scissors-Spock-lizard are balanced games. Because there does not exist a strategy which is better than another. In other words, if one chooses shapes randomly, the possibility he or she wins is exactly 50% no matter how the other one plays (if there is a tie, repeat this game until someone wins). Given an integer N, representing the count of shapes in a game. You need to find out if there exist a rule to make this game balanced.
For each test case, there is only one line with an integer N (2≤N≤1000), as described above.
Here is the sample explanation.
In the first case, donate two shapes as A and B. There are only two kind of rules: A defeats B, or B defeats A. Obviously, in both situation, one shapes is better than another. Consequently, this game is not balanced.
In the second case, donate two shapes as A, B and C. If A defeats B, B defeats C, and C defeats A, this game is balanced. This is also the same as rock-paper-scissors.
In the third case, it is easy to set a rule according to that of rock-paper-scissors-Spock-lizard.
#include <cstdio> int main()
{
int t, n;
scanf("%d", &t);
while(t--){
scanf("%d", &n);
printf(n&1 ? "Balanced\n" : "Bad\n");
}
return 0;
}