JAVA事件监听机制学习

时间:2022-03-04 10:19:50
//事件监听机制 

 import java.awt.*;
import java.awt.event.*; public class TestEvent {
public static void main(String[] args) {
Frame f = new Frame("Test");
Button b = new Button("Press Me!"); Monitor bh = new Monitor(); //实现了某种监听器接口的类的对象 b.addActionListener(bh); //注册 f.add(b, BorderLayout.CENTER);
f.pack();
f.setVisible(true);
}
} //实现了某种监听器接口的类
class Monitor implements ActionListener {
public void actionPerformed(ActionEvent e) {
System.out.println("A button has been pressed");
}
}
[java]
import java.awt.*;
import java.awt.event.*; public class TestActionEvent {
public static void main(String[] args) {
Frame f = new Frame("Test");
Button b1 = new Button("Start");
Button b2 = new Button("Stop"); //一个监听器类被两个button监听
Monitor2 bh = new Monitor2();
b1.addActionListener(bh);
b2.addActionListener(bh); b2.setActionCommand("Game over"); f.add(b1,"North");
f.add(b2,"Center");
f.pack(); f.setVisible(true); } } class Monitor2 implements ActionListener {
public void actionPerformed (ActionEvent e) {
System.out.println("A button has been pressed," +
"the relative info is:\n" + e.getActionCommand());
}
}

引自http://www.2cto.com/kf/201205/133664.html

http://ericliu1986.iteye.com/blog/629562

java事件机制包括三个部分:事件、事件监听器、事件源。

1、事件。一般继承自java.util.EventObject类,封装了事件源对象及跟事件相关的信息。

com.javaedu.event.CusEvent类

package com.javaedu.event;

import java.util.EventObject;

/**
* 事件类,用于封装事件源及一些与事件相关的参数.
* @author Eric
*/
public class CusEvent extends EventObject {
private static final long serialVersionUID = 1L;
private Object source;//事件源 public CusEvent(Object source){
super(source);
this.source = source;
} public Object getSource() {
return source;
} public void setSource(Object source) {
this.source = source;
}
}

2、事件监听器。实现java.util.EventListener接口,注册在事件源上,当事件源的属性或状态改变时,取得相应的监听器调用其内部的回调方法。

com.javaedu.event.CusEventListener类

package com.javaedu.event;

import java.util.EventListener;

/**
* 事件监听器,实现java.util.EventListener接口。定义回调方法,将你想要做的事
* 放到这个方法下,因为事件源发生相应的事件时会调用这个方法。
* @author Eric
*/
public class CusEventListener implements EventListener { //事件发生后的回调方法
public void fireCusEvent(CusEvent e){
EventSourceObjecteObject = (EventSourceObject)e.getSource();
System.out.println("My name has been changed!");
        System.out.println("I got a new name,named \""+eObject.getName()+"\""); }
}

3、事件源。事件发生的地方,由于事件源的某项属性或状态发生了改变(比如BUTTON被单击、TEXTBOX的值发生改变等等)导致某项事件发生。换句话说就是生成了相应的事件对象。因为事件监听器要注册在事件源上,所以事件源类中应该要有盛装监听器的容器(List,Set等等)。

com.javaedu.event.EventSourceObject类

package com.javaedu.event;

import java.util.HashSet;
import java.util.Iterator;
import java.util.Set; /**
* 事件源.
* @author Eric
*/
public class EventSourceObject {
private String name;
//监听器容器
private Set<CusEventListener> listener;
public EventSourceObject(){
this.listener = new HashSet<CusEventListener>();
this.name = "defaultname";
}
//给事件源注册监听器
public void addCusListener(CusEventListener cel){
this.listener.add(cel);
}
//当事件发生时,通知注册在该事件源上的所有监听器做出相应的反应(调用回调方法)
protected void notifies(){
CusEventListener cel = null;
Iterator<CusEventListener> iterator = this.listener.iterator();
while(iterator.hasNext()){
cel = iterator.next();
cel.fireCusEvent(new CusEvent(this));
}
}
public String getName() {
return name;
}
//模拟事件触发器,当成员变量name的值发生变化时,触发事件。
public void setName(String name) {
if(!this.name.equals(name)){
this.name = name;
notifies();
}
}
}

下面是主方法类

com.javaedu.event.MainTest类

package com.javaedu.event;

public class MainTest {

    /**
* @param args
*/
public static void main(String[] args) {
EventSourceObject object = new EventSourceObject();
//注册监听器
object.addCusListener(new CusEventListener(){
@Override
public void fireCusEvent(CusEvent e) {
super.fireCusEvent(e);
}
});
//触发事件
object.setName("eric");
}
}