SDL 实现透明悬浮窗

时间:2021-12-01 06:07:00

最近一直想用SDL实现弹幕功能,但是一直没法实现悬浮窗和透明背景功能。

在一个老外的博客上发现了思路:EthioProgrammer: Applying transparency using win32 api, C++/SDL code

就是通过SDL_GetWindowWMInfo函数获取到窗口的HWND句柄,然后调用win32 api设置窗口的属性即可。

在别的平台也一样,调用系统api设置窗体属性。

有一点需要注意,目测只能用Surface,不能用Renderer,不然无法通过窗体colorKey实现透明背景。

代码如下:

#include <SDL2/SDL.h>
#include <SDL2/SDL_syswm.h>
#include <SDL2/SDL_video.h>
#include <windows.h> int main(int argc, char *argv[])
{
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Surface *winSurface;
SDL_Event event;
int quit = ;
SDL_Rect rectRect = {,,,};
SDL_Rect backRect = {};
SDL_SysWMinfo info;
HWND hwnd; SDL_Init(SDL_INIT_EVERYTHING); window = SDL_CreateWindow("Test",SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CENTERED,,,SDL_WINDOW_SHOWN|SDL_WINDOW_BORDERLESS);
SDL_VERSION(&info.version);
if(SDL_GetWindowWMInfo(window,&info))
{
hwnd = info.info.win.window;
}
/*设置窗口colorkey*/
SetWindowLong( hwnd, GWL_EXSTYLE, GetWindowLong(hwnd, GWL_EXSTYLE)|WS_EX_LAYERED);
SetLayeredWindowAttributes( hwnd, RGB(,,),, LWA_COLORKEY);
/*设置窗口为悬浮窗 */
SetWindowPos ( hwnd, HWND_TOPMOST, , , , , SWP_NOMOVE|SWP_NOSIZE);
/*--------------*/
winSurface = SDL_GetWindowSurface(window);
SDL_GetWindowSize(window,&backRect.w,&backRect.h);
UINT32 keyColor = SDL_MapRGB(winSurface->format,,,);
SDL_SetSurfaceBlendMode(winSurface,SDL_BLENDMODE_NONE); while(!quit){
while(SDL_PollEvent(&event))
{
if(event.type == SDL_QUIT)
quit = ;
}
SDL_FillRect(winSurface,&backRect,keyColor);
rectRect.x+=;
SDL_FillRect(winSurface,&rectRect,SDL_MapRGB(winSurface->format,0xff,0x00,0x00));
SDL_UpdateWindowSurface(window);
SDL_Delay(/);
}
SDL_Quit();
return ;
}

效果图:

SDL 实现透明悬浮窗