I have 2 SKSpritenodes: robot & computer robot is the parentNode and computer is the childNode
我有两个SKSpritenodes:机器人和计算机机器人是父节点,计算机是子节点
robot.addChild(computer)
Now I want to change the size of the computer by just using the name of the parentNode. So I need a code like: robot.childnode.size.width = xxx How can I do this?
现在我想通过使用parentNode的名称来更改计算机的大小。所以我需要一个代码:robot.childnode.size。宽度= xxx我该怎么做?
the reason for this: I have multiple skspritenodes called robot and I can detect them with collision which one it is, so I need this code to acces the childnode of that particular parentNode.
这样做的原因是:我有多个skspritenodes称为robot,我可以通过冲突检测它们,就是这个,所以我需要这个代码来访问那个特定的parentNode的子节点。
1 个解决方案
#1
1
Set a name for the computer
node when you are adding it to robot
.
在将计算机节点添加到机器人时为其设置一个名称。
computer.name = "computer"
robot.addChild(computer)
Later on you can write...
以后你可以写……
if let computer = robot.childNodeWithName("computer") as? SKSpriteNode {
// you can install El Capitain and change the properties of computer here
}
... or if you prefer the single line version:
…或者如果你喜欢单行版本:
(robot.childNodeWithName("computer") as? SKSpriteNode)?.size.height = 100
Hope this helps.
希望这个有帮助。
#1
1
Set a name for the computer
node when you are adding it to robot
.
在将计算机节点添加到机器人时为其设置一个名称。
computer.name = "computer"
robot.addChild(computer)
Later on you can write...
以后你可以写……
if let computer = robot.childNodeWithName("computer") as? SKSpriteNode {
// you can install El Capitain and change the properties of computer here
}
... or if you prefer the single line version:
…或者如果你喜欢单行版本:
(robot.childNodeWithName("computer") as? SKSpriteNode)?.size.height = 100
Hope this helps.
希望这个有帮助。