微信跳一跳python代码实现

时间:2022-09-07 13:55:47

本文实例为大家分享了python微信跳一跳的具体代码,供大家参考,具体内容如下

部分代码分享:

wechat_jump.py

?
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
from __future__ import print_function
 
import numpy as np
import matplotlib.pyplot as plt
import matplotlib.animation as animation
import math
import time
import os
import cv2
import datetime
 
scale = 0.25
 
template = cv2.imread('character.png')
template = cv2.resize(template, (0, 0), fx=scale, fy=scale)
template_size = template.shape[:2]
 
 
def search(img):
 result = cv2.matchTemplate(img, template, cv2.TM_SQDIFF)
 min_val, max_val, min_loc, max_loc = cv2.minMaxLoc(result)
 
 cv2.rectangle(img, (min_loc[0], min_loc[1]), (min_loc[0] + template_size[1], min_loc[1] + template_size[0]), (255, 0, 0), 4)
 
 return img, min_loc[0] + template_size[1] / 2, min_loc[1] + template_size[0]
 
def pull_screenshot():
 filename = datetime.datetime.now().strftime("%H%M%S") + '.png'
 os.system('mv autojump.png {}'.format(filename))
 os.system('adb shell screencap -p /sdcard/autojump.png')
 os.system('adb pull /sdcard/autojump.png .')
 
def jump(distance):
 press_time = distance * 1.35
 press_time = int(press_time)
 cmd = 'adb shell input swipe 320 410 320 410 ' + str(press_time)
 print(cmd)
 os.system(cmd)
 
def update_data():
 global src_x, src_y
 
 img = cv2.imread('autojump.png')
 img = cv2.resize(img, (0, 0), fx=scale, fy=scale)
 
 img, src_x, src_y = search(img)
 return img
 
 
fig = plt.figure()
index = 0
 
# pull_screenshot()
img = update_data()
 
update = True
im = plt.imshow(img, animated=True)
 
 
def updatefig(*args):
 global update
 
 if update:
 time.sleep(1)
 pull_screenshot()
 im.set_array(update_data())
 update = False
 return im,
 
def onClick(event):
 global update
 global src_x, src_y
 
 dst_x, dst_y = event.xdata, event.ydata
 
 distance = (dst_x - src_x)**2 + (dst_y - src_y)**2
 distance = (distance ** 0.5) / scale
 print('distance = ', distance)
 jump(distance)
 update = True
 
 
fig.canvas.mpl_connect('button_press_event', onClick)
ani = animation.FuncAnimation(fig, updatefig, interval=5, blit=True)
plt.show()

wechat_jump_auto.py

 

?
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
# coding: utf-8
import os
import sys
import subprocess
import shutil
import time
import math
from PIL import Image, ImageDraw
import random
import json
import re
 
 
# === 思路 ===
# 核心:每次落稳之后截图,根据截图算出棋子的坐标和下一个块顶面的中点坐标,
# 根据两个点的距离乘以一个时间系数获得长按的时间
# 识别棋子:靠棋子的颜色来识别位置,通过截图发现最下面一行大概是一条直线,就从上往下一行一行遍历,
# 比较颜色(颜色用了一个区间来比较)找到最下面的那一行的所有点,然后求个中点,
# 求好之后再让 Y 轴坐标减小棋子底盘的一半高度从而得到中心点的坐标
# 识别棋盘:靠底色和方块的色差来做,从分数之下的位置开始,一行一行扫描,由于圆形的块最顶上是一条线,
# 方形的上面大概是一个点,所以就用类似识别棋子的做法多识别了几个点求中点,
# 这时候得到了块中点的 X 轴坐标,这时候假设现在棋子在当前块的中心,
# 根据一个通过截图获取的固定的角度来推出中点的 Y 坐标
# 最后:根据两点的坐标算距离乘以系数来获取长按时间(似乎可以直接用 X 轴距离)
 
 
# TODO: 解决定位偏移的问题
# TODO: 看看两个块中心到中轴距离是否相同,如果是的话靠这个来判断一下当前超前还是落后,便于矫正
# TODO: 一些固定值根据截图的具体大小计算
# TODO: 直接用 X 轴距离简化逻辑
 
 
def open_accordant_config():
 screen_size = _get_screen_size()
 config_file = "{path}/config/{screen_size}/config.json".format(
 path=sys.path[0],
 screen_size=screen_size
 )
 if os.path.exists(config_file):
 with open(config_file, 'r') as f:
 print("Load config file from {}".format(config_file))
 return json.load(f)
 else:
 with open('{}/config/default.json'.format(sys.path[0]), 'r') as f:
 print("Load default config")
 return json.load(f)
 
 
def _get_screen_size():
 size_str = os.popen('adb shell wm size').read()
 if not size_str:
 print('请安装ADB及驱动并配置环境变量')
 sys.exit()
 m = re.search('(\d+)x(\d+)', size_str)
 if m:
 width = m.group(1)
 height = m.group(2)
 return "{height}x{width}".format(height=height, width=width)
 
 
config = open_accordant_config()
 
# Magic Number,不设置可能无法正常执行,请根据具体截图从上到下按需设置
under_game_score_y = config['under_game_score_y']
press_coefficient = config['press_coefficient'] # 长按的时间系数,请自己根据实际情况调节
piece_base_height_1_2 = config['piece_base_height_1_2'] # 二分之一的棋子底座高度,可能要调节
piece_body_width = config['piece_body_width'] # 棋子的宽度,比截图中量到的稍微大一点比较安全,可能要调节
 
# 模拟按压的起始点坐标,需要自动重复游戏请设置成“再来一局”的坐标
if config.get('swipe'):
 swipe = config['swipe']
else:
 swipe = {}
 #设置模拟按压各项参数,经过多台手机测试,其中2160x1080建议调整参数为320,1210,720,910
 #使用vivox20,夏普全面屏和小米mix2测试过,均可达到2000+分数(记得在开发者设置打开usb安全验证)
 swipe['x1'], swipe['y1'], swipe['x2'], swipe['y2'] = 320, 410, 320, 410
 
 
screenshot_way = 2
screenshot_backup_dir = 'screenshot_backups/'
if not os.path.isdir(screenshot_backup_dir):
 os.mkdir(screenshot_backup_dir)
 
 
def pull_screenshot():
 global screenshot_way
 # 新的方法请根据效率及适用性由高到低排序
 if screenshot_way == 2 or screenshot_way == 1:
 process = subprocess.Popen('adb shell screencap -p', shell=True, stdout=subprocess.PIPE)
 screenshot = process.stdout.read()
 if screenshot_way == 2:
 binary_screenshot = screenshot.replace(b'\r\n', b'\n')
 else:
 binary_screenshot = screenshot.replace(b'\r\r\n', b'\n')
 f = open('autojump.png', 'wb')
 f.write(binary_screenshot)
 f.close()
 elif screenshot_way == 0:
 os.system('adb shell screencap -p /sdcard/autojump.png')
 os.system('adb pull /sdcard/autojump.png .')
 
 
def backup_screenshot(ts):
 # 为了方便失败的时候 debug
 if not os.path.isdir(screenshot_backup_dir):
 os.mkdir(screenshot_backup_dir)
 shutil.copy('autojump.png', '{}{}.png'.format(screenshot_backup_dir, ts))
 
 
def save_debug_creenshot(ts, im, piece_x, piece_y, board_x, board_y):
 draw = ImageDraw.Draw(im)
 # 对debug图片加上详细的注释
 draw.line((piece_x, piece_y) + (board_x, board_y), fill=2, width=3)
 draw.line((piece_x, 0, piece_x, im.size[1]), fill=(255, 0, 0))
 draw.line((0, piece_y, im.size[0], piece_y), fill=(255, 0, 0))
 draw.line((board_x, 0, board_x, im.size[1]), fill=(0, 0, 255))
 draw.line((0, board_y, im.size[0], board_y), fill=(0, 0, 255))
 draw.ellipse((piece_x - 10, piece_y - 10, piece_x + 10, piece_y + 10), fill=(255, 0, 0))
 draw.ellipse((board_x - 10, board_y - 10, board_x + 10, board_y + 10), fill=(0, 0, 255))
 del draw
 im.save('{}{}_d.png'.format(screenshot_backup_dir, ts))
 
 
def set_button_position(im):
 # 将swipe设置为 `再来一局` 按钮的位置
 global swipe_x1, swipe_y1, swipe_x2, swipe_y2
 w, h = im.size
 left = w / 2
 top = int(1584 * (h / 1920.0))
 swipe_x1, swipe_y1, swipe_x2, swipe_y2 = left, top, left, top
 
 
def jump(distance):
 press_time = distance * press_coefficient
 press_time = max(press_time, 200) # 设置 200 ms 是最小的按压时间
 press_time = int(press_time)
 cmd = 'adb shell input swipe {x1} {y1} {x2} {y2} {duration}'.format(
 x1=swipe_x1,
 y1=swipe_y1,
 x2=swipe_x2,
 y2=swipe_y2,
 duration=press_time
 )
 print(cmd)
 os.system(cmd)
 return press_time
 
def find_piece_and_board(im):
 w, h = im.size
 
 piece_x_sum = 0
 piece_x_c = 0
 piece_y_max = 0
 board_x = 0
 board_y = 0
 scan_x_border = int(w / 8) # 扫描棋子时的左右边界
 scan_start_y = 0 # 扫描的起始y坐标
 im_pixel=im.load()
 # 以50px步长,尝试探测scan_start_y
 for i in range(int(h / 3), int( h*2 /3 ), 50):
 last_pixel = im_pixel[0,i]
 for j in range(1, w):
 pixel=im_pixel[j,i]
 # 不是纯色的线,则记录scan_start_y的值,准备跳出循环
 if pixel[0] != last_pixel[0] or pixel[1] != last_pixel[1] or pixel[2] != last_pixel[2]:
 scan_start_y = i - 50
 break
 if scan_start_y:
 break
 print('scan_start_y: ', scan_start_y)
 
 # 从scan_start_y开始往下扫描,棋子应位于屏幕上半部分,这里暂定不超过2/3
 for i in range(scan_start_y, int(h * 2 / 3)):
 for j in range(scan_x_border, w - scan_x_border): # 横坐标方面也减少了一部分扫描开销
 pixel = im_pixel[j,i]
 # 根据棋子的最低行的颜色判断,找最后一行那些点的平均值,这个颜色这样应该 OK,暂时不提出来
 if (50 < pixel[0] < 60) and (53 < pixel[1] < 63) and (95 < pixel[2] < 110):
 piece_x_sum += j
 piece_x_c += 1
 piece_y_max = max(i, piece_y_max)
 
 if not all((piece_x_sum, piece_x_c)):
 return 0, 0, 0, 0
 piece_x = int(piece_x_sum / piece_x_c);
 piece_y = piece_y_max - piece_base_height_1_2 # 上移棋子底盘高度的一半
 
 #限制棋盘扫描的横坐标,避免音符bug
 if piece_x < w/2:
 board_x_start = piece_x
 board_x_end = w
 else:
 board_x_start = 0
 board_x_end = piece_x
 
 for i in range(int(h / 3), int(h * 2 / 3)):
 last_pixel = im_pixel[0, i]
 if board_x or board_y:
 break
 board_x_sum = 0
 board_x_c = 0
 
 for j in range(int(board_x_start), int(board_x_end)):
 pixel = im_pixel[j,i]
 # 修掉脑袋比下一个小格子还高的情况的 bug
 if abs(j - piece_x) < piece_body_width:
 continue
 
 # 修掉圆顶的时候一条线导致的小 bug,这个颜色判断应该 OK,暂时不提出来
 if abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2]) > 10:
 board_x_sum += j
 board_x_c += 1
 if board_x_sum:
 board_x = board_x_sum / board_x_c
 last_pixel=im_pixel[board_x,i]
 
 #从上顶点往下+274的位置开始向上找颜色与上顶点一样的点,为下顶点
 #该方法对所有纯色平面和部分非纯色平面有效,对高尔夫草坪面、木纹桌面、药瓶和非菱形的碟机(好像是)会判断错误
 for k in range(i+274, i, -1): #274取开局时最大的方块的上下顶点距离
 pixel = im_pixel[board_x,k]
 if abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2]) < 10:
 break
 board_y = int((i+k) / 2)
 
 #如果上一跳命中中间,则下个目标中心会出现r245 g245 b245的点,利用这个属性弥补上一段代码可能存在的判断错误
 #若上一跳由于某种原因没有跳到正中间,而下一跳恰好有无法正确识别花纹,则有可能游戏失败,由于花纹面积通常比较大,失败概率较低
 for l in range(i, i+200):
 pixel = im_pixel[board_x,l]
 if abs(pixel[0] - 245) + abs(pixel[1] - 245) + abs(pixel[2] - 245) == 0:
 board_y = l+10
 break
 
 
 
 if not all((board_x, board_y)):
 return 0, 0, 0, 0
 
 return piece_x, piece_y, board_x, board_y
 
def dump_device_info():
 size_str = os.popen('adb shell wm size').read()
 device_str = os.popen('adb shell getprop ro.product.model').read()
 density_str = os.popen('adb shell wm density').read()
 print("如果你的脚本无法工作,上报issue时请copy如下信息:\n**********\
 \nScreen: {size}\nDensity: {dpi}\nDeviceType: {type}\nOS: {os}\nPython: {python}\n**********".format(
 size=size_str.strip(),
 type=device_str.strip(),
 dpi=density_str.strip(),
 os=sys.platform,
 python=sys.version
 ))
 
 
def check_screenshot():
 global screenshot_way
 if os.path.isfile('autojump.png'):
 os.remove('autojump.png')
 if (screenshot_way < 0):
 print('暂不支持当前设备')
 sys.exit()
 pull_screenshot()
 try:
 Image.open('./autojump.png').load()
 print('采用方式{}获取截图'.format(screenshot_way))
 except:
 screenshot_way -= 1
 check_screenshot()
 
def main():
 
 dump_device_info()
 check_screenshot()
 
 while True:
 pull_screenshot()
 im = Image.open('./autojump.png')
 # 获取棋子和 board 的位置
 piece_x, piece_y, board_x, board_y = find_piece_and_board(im)
 ts = int(time.time())
 print(ts, piece_x, piece_y, board_x, board_y)
 set_button_position(im)
 jump(math.sqrt((board_x - piece_x) ** 2 + (board_y - piece_y) ** 2))
 save_debug_creenshot(ts, im, piece_x, piece_y, board_x, board_y)
 backup_screenshot(ts)
 time.sleep(1) # 为了保证截图的时候应落稳了,多延迟一会儿
 
 
if __name__ == '__main__':
 main()

代码较多,直接为大家分享源码下载链接,很详细:python微信跳一跳

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。