文件名称:Reinforcement Learning: An Introduction
文件大小:6.45MB
文件格式:PDF
更新时间:2013-04-04 13:43:59
machine learning
The authoritative textbook for reinforcement learning by Richard Sutton and Andrew Barto. Contents Preface Series Forward Summary of Notation I. The Problem 1. Introduction 1.1 Reinforcement Learning 1.2 Examples 1.3 Elements of Reinforcement Learning 1.4 An Extended Example: Tic-Tac-Toe 1.5 Summary 1.6 History of Reinforcement Learning 1.7 Bibliographical Remarks 2. Evaluative Feedback 2.1 An -Armed Bandit Problem 2.2 Action-Value Methods 2.3 Softmax Action Selection 2.4 Evaluation Versus Instruction 2.5 Incremental Implementation 2.6 Tracking a Nonstationary Problem 2.7 Optimistic Initial Values 2.8 Reinforcement Comparison 2.9 Pursuit Methods 2.10 Associative Search 2.11 Conclusions 2.12 Bibliographical and Historical Remarks 3. The Reinforcement Learning Problem 3.1 The Agent-Environment Interface 3.2 Goals and Rewards 3.3 Returns 3.4 Unified Notation for Episodic and Continuing Tasks 3.5 The Markov Property 3.6 Markov Decision Processes 3.7 Value Functions 3.8 Optimal Value Functions 3.9 Optimality and Approximation 3.10 Summary 3.11 Bibliographical and Historical Remarks II. Elementary Solution Methods 4. Dynamic Programming 4.1 Policy Evaluation 4.2 Policy Improvement 4.3 Policy Iteration 4.4 Value Iteration 4.5 Asynchronous Dynamic Programming 4.6 Generalized Policy Iteration 4.7 Efficiency of Dynamic Programming 4.8 Summary 4.9 Bibliographical and Historical Remarks 5. Monte Carlo Methods 5.1 Monte Carlo Policy Evaluation 5.2 Monte Carlo Estimation of Action Values 5.3 Monte Carlo Control 5.4 On-Policy Monte Carlo Control 5.5 Evaluating One Policy While Following Another 5.6 Off-Policy Monte Carlo Control 5.7 Incremental Implementation 5.8 Summary 5.9 Bibliographical and Historical Remarks 6. Temporal-Difference Learning 6.1 TD Prediction 6.2 Advantages of TD Prediction Methods 6.3 Optimality of TD(0) 6.4 Sarsa: On-Policy TD Control 6.5 Q-Learning: Off-Policy TD Control 6.6 Actor-Critic Methods 6.7 R-Learning for Undiscounted Continuing Tasks 6.8 Games, Afterstates, and Other Special Cases 6.9 Summary 6.10 Bibliographical and Historical Remarks III. A Unified View 7. Eligibility Traces 7.1 -Step TD Prediction 7.2 The Forward View of TD( ) 7.3 The Backward View of TD( ) 7.4 Equivalence of Forward and Backward Views 7.5 Sarsa( ) 7.6 Q( ) 7.7 Eligibility Traces for Actor-Critic Methods 7.8 Replacing Traces 7.9 Implementation Issues 7.10 Variable 7.11 Conclusions 7.12 Bibliographical and Historical Remarks 8. Generalization and Function Approximation 8.1 Value Prediction with Function Approximation 8.2 Gradient-Descent Methods 8.3 Linear Methods 8.3.1 Coarse Coding 8.3.2 Tile Coding 8.3.3 Radial Basis Functions 8.3.4 Kanerva Coding 8.4 Control with Function Approximation 8.5 Off-Policy Bootstrapping 8.6 Should We Bootstrap? 8.7 Summary 8.8 Bibliographical and Historical Remarks 9. Planning and Learning 9.1 Models and Planning 9.2 Integrating Planning, Acting, and Learning 9.3 When the Model Is Wrong 9.4 Prioritized Sweeping 9.5 Full vs. Sample Backups 9.6 Trajectory Sampling 9.7 Heuristic Search 9.8 Summary 9.9 Bibliographical and Historical Remarks 10. Dimensions of Reinforcement Learning 10.1 The Unified View 10.2 Other Frontier Dimensions 11. Case Studies 11.1 TD-Gammon 11.2 Samuel's Checkers Player 11.3 The Acrobot 11.4 Elevator Dispatching 11.5 Dynamic Channel Allocation 11.6 Job-Shop Scheduling Bibliography Index