文件名称:ShaderX 1.-.Vertex.and.Pixel.Shader.Tips.and.Tricks
文件大小:7.11MB
文件格式:RAR
更新时间:2010-06-16 16:30:55
ShaderX
With the advent of Microsoft® DirectX® version 8.0, the revolution of programmable graphics
had arrived. With vertex shaders for the programmable geometry pipeline and pixel shaders for
the programmable pixel pipeline, the control over geometry and pixels was handed back to the
developer. This unprecedented level of control in the graphics pipeline means graphics developers,
once they have mastered the basics of shaders, now have the tools to generate new, as
yet unheard-of, effects. Wolfgang and his contributors have selected shader topics that they
believe will help to open wide the doors of illumination on shaders and the programmable
pipeline. Read on, be illuminated, and learn how to create your own effects using the programmable
graphics pipeline.
【文件预览】:
ShaderX 1.-.Vertex.and.Pixel.Shader.Tips.and.Tricks.pdf